Cataclysm-BN 0.1
Changelog
- PR: #851 Adding missing cookbooks by Secret-Cisco
- PR: #1121 Speed up debug submap grid rendering by olanti-p
- PR: #1159 Stop Aftershock from enabling CBM slots by olanti-p
- PR: #1320 Add an option to display absolute overmap coordinates by DeltaEpsilon7787
- PR: #1356 Dismantle unused legacy migrations feature by olanti-p
- PR: #1357 Fix Dark Skies Above mod_tileset by olanti-p
- PR: #1371 Mutant bears with mutant offal by Coolthulhu
- PR: #1348 Rule Of Cool explosions v0.1 by DeltaEpsilon7787
- PR: #1407 Fix bayonets breaking gun mode selection and pistol bayonet not working by Coolthulhu
- PR: #1440 Blood Filter CBM update to remove Badly Poisoned status by KheirFerrum
- PR: #1439 Make Air Filtration CBM Useful by KheirFerrum
- PR: #1434 Fix tracking of volume of current music track when changing music volume in settings by olanti-p
- PR: #1433 Remove libintl dependency and LOCALIZE build switch; fix MSVC release localization; properly like with wide curses in CMake build by olanti-p
- PR: #1468 Power armour drain fix by KheirFerrum
- PR: #1460 Make DEFAULT_HOTKEYS longer by SaintCirno9
- PR: #1435 Add reversible Riot Control Turret Recipe by KheirFerrum
- PR: #1461 Optimize electric grid by SaintCirno9
- PR: #1438 ** Light Turret Recipe change, Turret Chassis recipe addition** by KheirFerrum
- PR: #1458 Port ballistic damage type and preserve commit authorship info by anothersimulacrum
- PR: #1467 Revive and rebalance royal jelly's curing ability by chaosvolt
- PR: #1454 Update main menu tips for BN by chaosvolt
- PR: #1474 Rename USE_HOME_DIR save/conf dir to cataclysm-bn by r7st
- PR: #1476 Don't silently fail when attempting to modify vits by KheirFerrum
- PR: #1485 Fix UPS reload crash again by Coolthulhu
- PR: #1478 Routine i18n updates on 23 April 2022 by Coolthulhu
- PR: #1473 Follow-up updates after ballistic damage PR by chaosvolt
- PR: #1480 Fixed a compiler warnings (which are errors with -WError) of clang 13. by mooskagh
- PR: #1483 Add max_pain_val to pain-causing parasites by chaosvolt
- PR: #1442 Repair Nanobot Rebalance by KheirFerrum
- PR: #1488 Update floor lamp construction and usage by chaosvolt
- PR: #1492 Removed rock_pot References by KheirFerrum
- PR: #1493 Follow-up updates to ballistic damage: armor by chaosvolt
- PR: #1502 DDA port #46243: Make ACT_FETCH_REQUIRED possible in the dark (fixes game freeze) by SaintCirno9
- PR: #1504 Fix worm null blood debugmsg again by Coolthulhu
- PR: #1494 Don't animate if there is nothing to animate by OrenAudeles
- PR: #1457 Obsolete useless hub01 basement by ghost
- PR: #1498 Routine i18n updates on 30 April 2022 by Coolthulhu
- PR: #1481 Remove handload quality distinction by KheirFerrum
- PR: #1484 DDA port #53764: Add cursor navigation to the mutations UI by SaintCirno9
- PR: #1503 Change highlighting for "Just for Fun" books. by KheirFerrum
- PR: #1496 Large and Huge characters and heavy weapons by chaosvolt
- PR: #1274 Prying doors with makeshift crowbar, take 2 by chaosvolt
- PR: #1512 Consistency updates for bandoliers by chaosvolt
- PR: #1515 Migrate from
Issue template
toissue form
by scarf005 - PR: #1517 Overhauling Specific Use Storage, part 4 by chaosvolt
- PR: #1526 Fix crossbow gunmod compatibility by chaosvolt
- PR: #1528 Fix quality-same-as-component not recognizing 2 items of same type by Coolthulhu
- PR: #1525 [Desertpack] Fix elephant corpse vanishing bug by scarf005
- PR: #1518 Routine i18n updates on 07 May 2022 by Coolthulhu
- PR: #1524 Update outdated korean MOTD by scarf005
- PR: #1521 Rebalance for rein and yoke recipes by chaosvolt
- PR: #1511 Remove category from obsolete mutations by chaosvolt
- PR: #1523 Allow workbenches simple-deconstruct into workbench item by scarf005
- PR: #1508 Update Repair Nanobots by KheirFerrum
- PR: #1568 Fix deconstructing autoclaves by chaosvolt
- PR: #1567 Belatedly add documentation for crossbow flag by chaosvolt
- PR: #1563 GO Fix parkings and roads by SzQ1
- PR: #1556 Port over fix for siphoning with leather hoses by chaosvolt
- PR: #1539 Routine i18n updates on 21 May 2022 by Coolthulhu
- PR: #1534 Misc fixes for funnel, grid batteries, gravel by chaosvolt
- PR: #1538 Fix helicopters silently failing to ascend by chaosvolt
- PR: #1555 State inability to add a clothing mod up front by chaosvolt
- PR: #1529 Fix 60x dupe bug between fertilizer and ammonium nitrate pellet by scarf005
- PR: #1553 A house's wall tile replaced by a sidewalk tile (Win) #1482 by tyzegt
- PR: #1544 Normalize electric tools' ridiculous power comsumption by scarf005
- PR: #1570 Lintfix chemical recipe JSON by chaosvolt
- PR: #1381 Port over New Hub01 sidequest by Zlorthishen
- PR: #1519 Fix oddities with generic cooked offal by chaosvolt
- PR: #1571 40x46mm M1006 beanbag shells give the wrong casing on disassembly #1565 by tyzegt
- PR: #1569 Fix "bow" gunmod location not working by Coolthulhu
- PR: #1533 Updates pertaining to mag pouches and speedloaders by chaosvolt
- PR: #1532 Power storage bionics can spawn in more places by chaosvolt
- PR: #1551 Allow sticks/long sticks in more recipes by chaosvolt
- PR: #1589 [READY] GO fix mall parkings and roads by SzQ1
- PR: #1597 Fix compilation error about range based for loops by scarf005
- PR: #1588 Military heli spawns by thelonestander
- PR: #1578 Routine i18n updates on 04 June 2022 by Coolthulhu
- PR: #1574 Adjust rarity of mechs in finales, fix a spawn by chaosvolt
- PR: #1531 Make lab elevator transfer items on floor by scarf005
- PR: #1540 add auto-start at 99% option for power generating bionics by scarf005
- PR: #1501 Allow using stronger bows at penalty by chaosvolt
- PR: #1486 JSONize size mutations, remove barefeet penalty, Ceph Gills fix by chaosvolt
- PR: #1596 Fix engines being unable to be toggled except first by scarf005
- PR: #1606 Fix reach attack crash by Coolthulhu
- PR: #1604 Fixed invalid
less
operator implementation fortripoint_distance
by AngelicosPhosphoros - PR: #1600 Prevent discharging more power from battery with nearly 0% power by AngelicosPhosphoros
- PR: #1601 Make electric engines consume battery power evenly by AngelicosPhosphoros
- PR: #1599 Refactor power grid traverse code by AngelicosPhosphoros
- PR: #1602 5x50 holster bugfix and magazine/stack size by KheirFerrum
- PR: #1577 Port over crafting UI improvements from DDA by chaosvolt
- PR: #1575 Further fixes for collapsed office tower by chaosvolt
- PR: #1558 Port over regen modifiers by KheirFerrum
- PR: #1487 Fixes for woodcutting activity and items by chaosvolt
- PR: #1632 Updated Github matrix and Makefile to use COMPILER parameter by AngelicosPhosphoros
- PR: #1637 [DDA Port] Use precompiled headers to speed up Make build by olanti-p
- PR: #1630 Fix container handling in basecamp distribute food mission by AngelicosPhosphoros
- PR: #1628 Allow recipe category merge by SaintCirno9
- PR: #1625 Shots less than 20 damage don't go through cars by joveeater
- PR: #1622 Sane aft frame folded volume by Secret-Cisco
- PR: #1620 Fix firing asserts from invalid comparisons by AngelicosPhosphoros
- PR: #1616 Stomach data should be saved by SaintCirno9
- PR: #1613 MVP of grid furniture examine action by AngelicosPhosphoros
- PR: #1621 Improve Read selection view (especially for NPC) by AngelicosPhosphoros
- PR: #1631 Show maximum lift on vehicle info by scarf005
- PR: #1614 Routine i18n updates on 18 June 2022 by Coolthulhu
- PR: #1582 **Fix some problems of thievery ** by SaintCirno9
- PR: #1506 Updates to Probability Travel CBM by chaosvolt
- PR: #1662 Fix crash in lightmap generation after debug long teleport by olanti-p
- PR: #1661 Include effects from gunmods when displaying gun damage in item info by olanti-p
- PR: #1657 Fix smash_fail sound not playing by olanti-p
- PR: #1656 Remove broken Fatima teaching dialogue option by olanti-p
- PR: #1655 Remove fallback forest terrain for central_lab_entrance in UDP by olanti-p
- PR: #1654 Fix water cannons by olanti-p
- PR: #1652 Upgrade Catch2 library to v2.13.8 by AngelicosPhosphoros
- PR: #1649 Add colony.h to precompiled headers by olanti-p
- PR: #1646 Make nuts roastable on smoking rack by Secret-Cisco
- PR: #1639 Fix Probability Travel item description by chaosvolt
- PR: #1634 Rework vehicle movement on rails by olanti-p
- PR: #1603 Create github pages with doxygen (and css) by scarf005
- PR: #1550 Overhaul sterilizing of CBMs, grid autoclaves by chaosvolt
- PR: #1664 Revert "Overhaul sterilizing of CBMs, grid autoclaves" by Coolthulhu
- PR: #1676 Aftershock doesn't interfere in base game autodoc uninstallation by Secret-Cisco
- PR: #1673 Fix NPCs traits removal by purification by AngelicosPhosphoros
- PR: #1668 Add workflow to deploy documentation on github page by scarf005
- PR: #1666 Fix crash picking up liquids by joveeater
- PR: #1667 Boulders drop more rocks port from DDA by Secret-Cisco
- PR: #1645 Routine i18n updates on 25 June 2022 by Coolthulhu
- PR: #1635 Fix crash when bashing/burning roofs in some mods by Coolthulhu
- PR: #1642 Adding magiclysm spellbook category for ease of sorting by Secret-Cisco
- PR: #1619 Regeneration Modifier Rework by KheirFerrum
- PR: #1470 Active defence system rework by KheirFerrum
- PR: #1641 Allows jp8 fuel to be found at military helipads by thelonestander
- PR: #1653 [DDA Port] Fix screenshot feature in debug menu by olanti-p
- PR: #1650 Fix generation of adjacent elevated bridges by olanti-p
- PR: #1659 Book selection menu: filter by name by default by olanti-p
- PR: #1660 Add separate keybind for selecting which gun ammo is used by default by olanti-p
- PR: #1505 Power Armor Overhaul by KheirFerrum
- PR: #1686 Routine i18n updates on 02 July 2022 by Coolthulhu
- PR: #1684 Make mine_downstair work on rock floors without roof by Secret-Cisco
- PR: #1683 Missing uncraft recipes for armored armor by CV514
- PR: #1687 Cargo weight modifier update by KheirFerrum
- PR: #1712 Fix windows cross build by olanti-p
- PR: #1714 Prevent
map::destroy
from wrecking floors when it was aimed at a wall by Coolthulhu - PR: #1710 Routine i18n updates on 09 July 2022 by Coolthulhu
- PR: #1707 Magazine Weight Fix by KheirFerrum
- PR: #1699 Allows the use of bandages for players with traits like Made of Sugar by thelonestander
- PR: #1682 Make milling results definable in JSON (#41174) by KheirFerrum
- PR: #1730 Fix hovering 1-tile-long elevated bridges by olanti-p
- PR: #1716 More milling by Secret-Cisco
- PR: #1727 Routine i18n updates on 16 July 2022 by Coolthulhu
- PR: #1708 Rework Morale Display by KheirFerrum
- PR: #1690 Firestation camp grid forge by Secret-Cisco
- PR: #1633 Fix turning, interacting with and shifting vehicles on ramps by joveeater
- PR: #1739 [DDA Port] Map reference migration part 8 by olanti-p
- PR: #1738 [DDA Port] Map reference migration part 7 by olanti-p
- PR: #1737 [DDA Port] Map reference migration part 6 by olanti-p
- PR: #1736 [DDA Port] Map reference migration part 5 by olanti-p
- PR: #1734 [DDA Port] Map reference migration part 3 by olanti-p
- PR: #1733 [DDA Port] Map reference migration part 2 by olanti-p
- PR: #1732 [DDA Port] Map reference migration part 1 by olanti-p
- PR: #1731 Break up omdata.h header, extract overmap specials code into separate header by olanti-p
- PR: #1748 Mapgen crash fix by joveeater
- PR: #1735 [DDA Port] Map reference migration part 4 by olanti-p
- PR: #1759 Fix compilation with SDL_ttf 2.20.0 by olanti-p
- PR: #1756 Requirements: fix tool duplication when list already contains replacing type by olanti-p
- PR: #1749 Routine i18n updates on 23 July 2022 by Coolthulhu
- PR: #1746 Aftershock autodoc changes by thelonestander
- PR: #1755 Gaming Device update by KheirFerrum
- PR: #1757 Change ammo belt link recipes by James792
- PR: #1665 Overhaul autoclave sterilization, take 2 by chaosvolt
- PR: #1766 Routine i18n updates on 30 July 2022 by Coolthulhu
- PR: #1763 Translate prying messages by olanti-p
- PR: #1762 Fix automatic sprite rotation for non-linear overmap tiles by olanti-p
- PR: #1761 Fix CTD when trying to drop worn NO_TAKEOFF items, other related fixes by olanti-p
- PR: #1758 Vehicle zones fix by joveeater
- PR: #1754 Refactor calc_fatigue_cap() by KheirFerrum
- PR: #1742 Allow grid installation with soldering tool alternates by Secret-Cisco
- PR: #1767 Modernize oms connections JSON, deprecate autoguessing from "terrain" by olanti-p
- PR: #1770 **Remove messy flag within CRT expansion to get rid of load error. ** by thelonestander
- PR: #1752 Character code reorganization 23-jul-2022 by olanti-p
- PR: #1723 Port over expanded options for gun cleaning by chaosvolt
- PR: #1778 Fix CTD when dropping stashed items in AIM by olanti-p
- PR: #1782 Add exe icon to msvc build by olanti-p
- PR: #1780 [DDA Port] Fix black lines and misaligned rotated sprites on Windows by olanti-p
- PR: #1777 Routine i18n updates on 13 August 2022 by Coolthulhu
- PR: #1776 Removed color template from main menu under (colors) by thelonestander
- PR: #1764 Update placement of labs, fix lab cell start by chaosvolt
- PR: #1718 Killer drive spam clearance by Krwak
- PR: #1610 Vehicle holes by joveeater
- PR: #1792 Routine i18n updates on 20 August 2022 by Coolthulhu
- PR: #1805 Enable runtime assertions in msvc builds by olanti-p
- PR: #1799 Removes Fitness band from relevant places by thelonestander
- PR: #1798 Fix double to int for debug message by KheirFerrum
- PR: #1797 Add UPS conversion support to Bionic Scanner by KheirFerrum
- PR: #1795 Point CONTRIBUTING.md to the right upstream repository by LazyWizard
- PR: #1788 Make silver watch uncraft equal to the other clockwork watches by a666
- PR: #1787 Show mutation id in mutation debug menu by a666
- PR: #1786 Tidy power armor jsons by KheirFerrum
- PR: #1722 Fix bug for Milling non-count_by_charges items by KheirFerrum
- PR: #1580 improve turret descriptions by ccondry
- PR: #1772 Move aftershock cbms to base game by Firestorm01X2
- PR: #1801 Character code reorganization 22-aug-2022 by olanti-p
- PR: #1804 Character code reorganization 24-aug-2022 by olanti-p
- PR: #1806 Add check for null field id in map::add_splatter by olanti-p
- PR: #1811 Obsolete flu shot by olanti-p
- PR: #1809 Unload pet food instead of eating it when activating container by olanti-p
- PR: #1807 [DDA Port] Multiple fixes for gaspump placement by olanti-p
- PR: #1808 Fix procedural mine mapgen overwriting exit location by olanti-p
- PR: #1783 [CDDA PORT] Adding House 33 from CDDA TO BN by LilShiningMan
- PR: #1822 Disallow selecting NPC for camp mission if they already have a mission by olanti-p
- PR: #1821 Fix inverted condition causing spell study to fail by olanti-p
- PR: #1819 **Fix Protein rations use oversized wrappers ** by Firestorm01X2
- PR: #1781 [Ready(really)]Tileset update by SzQ1
- PR: #1802 Refactor 'Examine inventory item' menu by olanti-p
- PR: #1784 Sort Character Creation skills in menus by KheirFerrum
- PR: #1769 Food Morale recalculation, Taste Modifier Bionic fixes by KheirFerrum
- PR: #1741 everburning torch substitutes for torch by Secret-Cisco
- PR: #1815 Misc bow loading/ammo selection fixes by olanti-p
- PR: #1830 Update food fun for test code by KheirFerrum
- PR: #1838 2 Fixes of shotgun shell recipes by Lamandus
- PR: #1841 Buff bionic shotgun by Firestorm01X2
- PR: #1842 Fix Aftershock breaking vanilla UPS spawns by chaosvolt
- PR: #1832 Adding New House, 2StoryModern02 by LilShiningMan
- PR: #1814 Routine i18n updates on 03 September 2022 by Coolthulhu
- PR: #1825 [DDA Port] Show number of monsters in sidebar compass by olanti-p
- PR: #1831 Add comments to ugly code by KheirFerrum
- PR: #1840 Craft and uncraft recipe CBM (mod Aftershok) by AquiloSpiritus
- PR: #1848 Disables mapgen and saving during the test suite. by joveeater
- PR: #1847 Fix shebang in
update-pch.sh
by scarf005 - PR: #1845 Fixed a tiny bug for robofac_merc_1.json by Craftomega
- PR: #1844 Routine i18n updates on 10 September 2022 by Coolthulhu
- PR: #1837 Generic guns overhaul by Lamandus
- PR: #1820 Pain Recovery Deobsoletion by KheirFerrum
- PR: #1785 **A new way to get into the Hazardous Waste Sarcophagus ** by thelonestander
- PR: #1836 Fix multiple issues with disassembly of count-by-charges items by olanti-p
- PR: #1856 Overhaul guns infrastructure by leoCottret
- PR: #1853 [BUGFIXES] Fix candied honey to forest honey duplication bug by TommasoBotarelli
- PR: #1774 Longsword and estoc to fit in scabbard by Krwak
- PR: #1743 Draw lower z levels by joveeater
- PR: #1852 [FEATURE] add barbaran montante MA by leoCottret
- PR: #1812 Improve tileset invalidation between sessions by olanti-p
- PR: #1855 Better test isolation by joveeater
- PR: #1849 Add quadruped armors by leoCottret
- PR: #1861 Fixes a bug where no sight let you see items through walls by joveeater
- PR: #1860 Routine i18n updates on 17 September 2022 by Coolthulhu
- PR: #1857 Overhaul range weapons infrastructure by leoCottret
- PR: #1866 Add power grid to farms (except Isherwood farms) by Firestorm01X2
- PR: #1870 make repeating crossbow reload one bolt at a time by Lamandus
- PR: #1872 **Update tips with info about learning recipies ** by RelMayers
- PR: #1873 Glues added to soldering iron recipe by Krwak
- PR: #1876 Fix gcc 11.2.0 build by olanti-p
- PR: #1877 fix chemical imbalance modifying eyes temperature by leoCottret
- PR: #1885 [FIX] Add food heating to grid furnitures by leoCottret
- PR: #1887 Natural Remedies of New England is not that fun by Lamandus
- PR: #1850 Add New House - 2storymodern03 by LilShiningMan
- PR: #1918 Some fixes to autodrive and map memory behavior by olanti-p
- PR: #1915 decapitalize Pneumatic weapons by EigentlicherVogel
- PR: #1910 Auto add issue labels, issue external links, simplify guidelines by scarf005
- PR: #1909 standard house palette update - bedside table by LilShiningMan
- PR: #1908 fix "Explosion processing is delayed to end of turn for explode-on-impact ammo" by leoCottret
- PR: #1903 Routine i18n updates on 24 September 2022 by Coolthulhu
- PR: #1900 fix bashable furnitures not bashable by monsters by leoCottret
- PR: #1893 Make cargo pants and duffelpack autolearnable later, but add book learnability to duffel and backpack by Lamandus
- PR: #1892 Adding me as point of critique by Lamandus
- PR: #1891 Make duct tape autolearn at Fab 6 by Lamandus
- PR: #1890 Ski mask and balclava difficulty, craft time and book learning changes by Lamandus
- PR: #1889 Make glove liners autolearn at lvl 5 by Lamandus
- PR: #1881 fix floor destroyed message prompt when bashing on stairs by leoCottret
- PR: #1878 [DinoMod] feelings that matter by LyleSY
- PR: #1894 fixes for generic guns by Lamandus
- PR: #1765 Print a message when NPC takes aim at the player, some aim behavior/message tweaks by chaosvolt
- PR: #1914 Fix roofs appearing when you load by joveeater
- PR: #1883 fix NPC blocking with broken limbs by leoCottret
- PR: #1886 fix [E]xamine does not fallback to using lockpicks on locked doors when the player has no prying tool by leoCottret
- PR: #1895 Fix bonuses displayed without + by leoCottret
- PR: #1926 Change mac OS version from 10.15 to 11 in Github Workflows by Coolthulhu
- PR: #1942 Update changelog.txt with "Changes so far" wiki page content by Coolthulhu
- PR: #1928 Routine i18n updates on 04 October 2022 by Coolthulhu
- PR: #1957 Manual release workflow + Makefile (+friends) respecting VERSION by Coolthulhu
- PR: #1958 Routine i18n updates on 04 October 2022 by Coolthulhu
These are the outputs for the manually triggered build of commit 4f6e93721d07f019844d2191b279140c8518f575