Fix crash in lightmap generation after debug long teleport #1662
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Summary
SUMMARY: Bugfixes "Fixed crash in lightmap generation after debug long teleport"
Purpose of change
Fixes #725
Describe the solution
Add full vehicle list invalidation to
map::clear_vehicle_list
Describe alternatives you've considered
Sticking it in
map::load
that's called on long teleport, but I'm paranoid.Testing
After fix: game quicksaves with no issues
Additional context
Somehow I've encountered this "rare" crash dozens of times, got fed up with it.