Releases: acemod/ACE3
Version 3.16.0 Release Candidate 1
View Interim Change Log
Built using HEMTT (recommended) and pboProject (fall-back).
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- IR Flashlights (#6563)
- AI - Add automatic NVG equip/unequip (#9313)
- Arsenal - Action Buttons (#9069, #9318)
- Arsenal - Categories for Medical, Field Rations, and Tools (#9220, #9221, #9247)
- Arsenal - Default Loadout editing for Curators (#9278)
- Arsenal - Favorites System (#9307)
- Captives - Blindfold captive units (#9361)
- Common/Adv. Fatigue/Medical - Unified sway calculation (#9226)
- Common - Add
FUNC(escapeRegex)
(#9355) - Common - Add
FUNC(hasZeusAccess)
(#9252) - Compats - Autoload if mod is present (#9116, #9204, #9205, #9294, #9364)
- CSLA Iron Curtain Compatibility (#8839)
- Dragging - Allow running when carrying lightweight objects (#8338)
- Fastroping - Add automatic FRIES setting (#9319)
- Fortify - Categories (#9167)
- Interaction - Add interaction to inventory holders (#6029)
- Laser - Add Aircraft Point Locking & Laser Spot Tracker (#8453)
- Map Tools - Add Vernier Scale and Improve resolution (#8674)
- Medical - Add dropping weapons on unconsciousness (#8433)
- Medical - Add Grave Digging for Corpse Disposal (#9276)
- Medical - Add setting to rollover bandage effectiveness (#8426)
- Medical - Sutures (#9020)
- Medical GUI - Add setting to show trauma (#8444)
- Night Vision - White Phosphor NVGs (#9321)
- Optionals - Add No Medical and No Realistic Names components (#8187)
- Refuel - Added ability to refuel fuel sources (#8981)
- Repair - Wheel Patching (#8835)
- Slideshow - Add support for maps as textures (#9150)
- Spearhead 1944 Compatibility (#9292)
- Tagging - Add custom stencil text tags (#9149)
- Vehicles - Add Resume/Set functionality to speed control (#8967)
- Western Sahara Compatibility (#9082)
FIXED:
- Advanced Ballistics - Fix
_mapSize
sometimes 0 by using engine command (#9394) - Advanced Fatigue - Add cap to muscle damage (#9302)
- Advanced Fatigue - Fix metabolic cost mass multiplier for walking (#9368)
- Arsenal - Fix non-local loop variable use in fnc_fillRightPanel.sqf (#9115)
- Arsenal - Fix null comparison (#9213)
- Arsenal - Improve NVG Supported stat detection (#9254)
- Common - Fix added throwables not being throwable (#9186)
- Common - Fix CBA keybinds not working with progress bar (#9139)
- Common - Fix disableUserInput blocking respawn (#9053)
- Common - Fix loading units into FFV cargo seats (#9280)
- Common - Fix script error in fnc_getVehicleCargo (#9156)
- Compat SOG - Fix compatibility with grad trenches (
__has_include
) (#9189) - CSW - Fix Belt Linking for Static Weapons (#9106)
- CSW - Fix mag multiplication in multiplayer (#9232)
- Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling (#9272)
- Fastroping - Fix equipping FRIES during vehicle init (#9299)
- Explosives - Fix incorrect shotParents (#9171)
- Explosives - Fix invalid M57 specularPower (#9094)
- Explosives - Fix mine defuse exclusion not working before postInit is executed (#9170)
- Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
- Gunbag - Add check for weapon in virtual items on loadout set (#9358)
- Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout (#9250)
- Interaction - Fix opening locked doors for GM buildings (#9154)
- Interact Menu - Ignore text controls from invisible map (#9282)
- Javelin - Fix weapon being in top-attack when loading AP magazine (#9161)
- Logistics Wirecutter - Check if fence model is in
FENCE_P3DS
even if config check fails. (#9201) - Map Tools - Fix for 2.14 aspect ratio changes (#9219)
- Markers - Fix issues with custom channels (#9383)
- Markers - Don't try to move poly-line markers (#9381)
- Medical - Fix respawn when letting AI take over playable units (#9145)
- Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
- Medical Engine - Ignore Reflector Hitpoints (#9131)
- Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
- Medical Status - Remove status effects upon death/featureCamera (#9301)
- Medical Treatment - Fix clearing trauma after stitch with multiple wounds (#9420)
- Medical Treatment - Fix undefined variable in ace_medical_treatment_fnc_loadUnit (#9300)
- Mk6 Mortar - Fix AI firing and doArtilleryFire (#9258)
- Night Vision - Fix detecting if vehicle's turret has NVGs (#9421)
- Night Vision - Use default effects when controlling UAVs (#9338)
- Overpressure - Fix invulnerable units taking backblast damage when firing launchers (#9256)
- Parachute - Fix Broken Altimeter PerFrameHandler removal (#9108)
- Quickmount - Fix teleport bug in UAV through change seat (#9065)
- Repair - Fix adding actions for hitpoints with the same name (#9430)
- Repair - Fix bug in detection for ignoring hitpoints (#9261)
- Respawn - Fix script error (#9166)
- Tagging - Fix tagModel not being utilized for custom tags (#9366)
- UI - Fix UAVs not being considered vehicles for HUD elements (#9288)
- Vehicle Damage - Fix blank hit selections resulting in absurd damage to the driver (#9194)
- View Distance - Fix viewdistance from video settings (#9140)
- Weapon Select - Remove vehicle smoke selection key (#9144)
- XM157 - Fix latitude calc for maps not in
getMapData
(#9188) - Zeus - Fix group players disembarking on garrison module (#9130)
- Zeus - Fix Group Side module (#9388)
IMPROVED:
- Advanced Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669)
- Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
- Arsenal - Add/Fix/Improve/Change numerous aspects (#9040, #9247, #9287, #9290)
- Arsenal - Add and improve item stats (#9291, #9296, #8434)
- Arsenal - Use regex for searchbar (#9348)
- Arsenal/Compat GM - Add uniform details support (#9169)
- Arsenal/Compat RHS - Improve support for RHS attachments (#9386)
- Backpacks - Code cleanup (#9409)
- Ballistics - Add 12.7x108mm APDS AB values (#9191)
- Ballistics - Improve B_127x108_Ball values (#9192)
- Captives - Add modded cable tie support (#9350)
- Cargo - Fix/Improve FUNC(paradropItem) (#9399)
- Cargo - Improve cargo space values (#9418)
- Cargo - Update VTOL Cargo sizes (#9066)
- Casings - Add missing vanilla casing types (#9162)
- Casings - Add Western Sahara Casings (#9417)
- Common - Add lockInventory status effect (#9402)
- Common - Add variable to block item replacement temporarily (#9265)
- Common - Hide cursor during progress bar (#9128)
- Common - Improve
FUNC(codeToString)
(#9249) - Common - Improve
FUNC(removeSpecificMagazine)
with 2.14 changes (#9227) - Common - Improve weapon unloading (#9344)
- Common - Make
FUNC(getTurretConfigPath)
useCBA_fnc_getTurret
(#9180) - Common - Use hashmap variable for canDig surfaces (#9147)
- Common/Medical - Change
vehicle
checks toobjectParent
(#9281) - Compats - Add Arsenal mod icons for CSW gunbags (#9229, #9230)
- Compat SOG - Add
Land_vn_b_prop_fueldrum_01
to refuel system (#9172) - Concertina Wire - Add editor previews (#9071)
- Cookoff - Improve destroying vehicle post cookoff (#9029)
- Cookoff - Remove flares from cookoff (#9146)
- CSW - Disable non-CSW rearm actions for CSW vehicles (#9255)
- Dragging - Add additional weight checks on inventory modification (#9225)
- Dragging - Add config support for weight ignoring (#9396)
- Dragging - Add handling of captivity when dragging/carrying (#9284)
- Dragging - Add limping check to carrier and improve limping check for target unit (#9251)
- Dragging - Code cleanup (#9271)
- Dragging - Enabled dragging whilst limping (#9379)
- Dragging - Improve carrying by allowing carried object to be loaded into vehicle by key or mouse (#9138)
- Dragging - Improve
featureCamera
handling (#9389) - Dragging - Improve weapon reselect behaviour (#9052)
- Dragging - Use improved
loadAbs
command for weight calculation (#8457) - Explosives - Add "ace_explosives_setup" CBA Event (#9197)
- Explosives - Add getVar to disable setShotParents (#9190)
- Explosives - Add modded defusal kit support (#9353)
- Fastroping - Disable destruction for helper object (#9051)
- Fastroping - Improve AI flight height (#9270)
- Field Rations - Add water supply to well from Contact DLC (#9168)
- Fire - Loop "Pat down" action until patient is put out of fire (#9017)
- General - Use subcomponent macro (CBA 3.16.0) (#9375)
- Grenades - Improve flashbang sound (#9415)
- Hearing - Remove outdated 12.7x108mm audibleFire value (#9193)
- Hellfire - Add support for MELB hardpoint (1x) (#9352)
- Intel Items - Change scope for better Arsenal filtering (#9228)
- Interaction - Use
assignTeam
instead of deprecated CBA event (#9326) - Interact Menu - Add doNotCheckLOS option for config actions (#9054)
- Laser - Cleanup laser designator config and code (#9289)
- Laser Pointer - Use engine method for visible lasers (#9411)
- Logistics Wirecutter - Add modded class support (#9235)
- Map - Update map lighting effect every frame (#9349)
- Map Tools - Use polyline marker for straight lines (#9174)
- Medical - Add damage handling for explosive damage while inside vehicles (#9246)
- Medical - Add 'Open (Backpack)' action to dead units (#9239)
- Medical - Add Pain Unconscious Threshold setting (#8394)
- Medical - Add treating with items from vehicle inventory (#9286)
- Medical - Change medical to use hashmaps for wound storage (#8926)
- Medical - Change more constants to variables (#9374)
- Medical AI - Add setting to require items for treatment (#9362)
- Medical AI - Use suppressed EH to determine safety of AI (#8242)
- Medical Blood - Add source of blood...
Version 3.15.2
Version 3.15.1
Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later.
Change Log Summary
ADDED:
- XM157 (NGSW-FC Smart Scope) Framework (#8897)
- Hunter Killer (Commander Override) (#8496)
- Add No vehicle clan logo component (#9018)
- Refuel - Add Progress Bar Duration Setting (#8971)
FIXED:
- Explosives - Fix cellphone ringing if RF blocking present (#8991)
- Tagging - Fix:
ace_tagCreated
EH not fire when tagging vehicle (#9025) - Goggles - Fix APR and Regulator mask overlays being flipped (#9009)
- Cookoff - Tweaked effects cleanup to work in dedicated environment (#9000)
- Fortify - Fix funds being lost when cancelling deploy (#8992)
- CSW - Fix loading with ammo from vehicle cargo (#8995)
- Fire - Fix incorrect mempoint for sound source (#8989)
- RHSSAF Compat - Fix vanilla use action for explosives (#8982)
- Interaction Menu - Fix black screen option not removing background properly (#8969)
- Cookoff - Fix smoke effects not getting cleaned up (#8933)
- Rearm - Fix rearm of dead vehicles (#8962)
- Kestrel4500 - Cleanup unused
onUnload
handler (2.10 compatiblity) (#8961) - Cookoff - Fix ammo not being removed from turrets with additional FFV (#8928)
IMPROVED:
- RHSAFRF Compat - Fix subsonic ammo ballistic attributes (#8990)
- SOG Compat - Add 1.2 update support (#8974)
- Field Rations - Basic CfgMagazines support (#9008)
- Trenches - Add modded Entrenching Tools support (#8999)
- Tagging - Allow tagging vehicles (overwrite "clan" tag) (#8852)
- Cargo - Add a way to block auto carry after unload on classes (#9013)
- Marker Flags - Add placing system & icons (#8951)
- Missile Guidance - Use
weaponsInfo
to optimize fire-mode selection (#8879) - Fire - Increase effectiveness of rolling for putting out fire (#9016)
- Towing - Add rope to vehicle inventory (#8963)
- Medical - Disable blood spurts for fire, burn and drown damage types (#9001)
- Cookoff - Randomized the delay from start of cookoff and ammunition detonation (#9002)
- Cargo - Add setting for carry after cargo unload (#8997)
- Trenches - Add "placed" and "finished" events (#8998)
- Refuel - Improved fuel hose texture (#8983)
- Captives - Change load captives seats list order so captives are first loaded in the back (#8973)
- Overpressure - Fix backblast originating at projectile (#8985)
- Trenches - Improve by using surfaceTexture (#8935)
- Logistics Wirecutter - Add new fences models for the wirecutter (#8945)
- Cookoff - Add ability to disable fire jet effect in configs (#8953)
- Cookoff - Add setting to destroy vehicle after cooking off (#8734)
CHANGED:
- Common - Add CBA extended loadout (#8923)
- RHSUSF Compat - Fix A-10A 30mm 5:1 DU:HEI mag rearm (#8972)
- Advanced Vehicle Damage - Change default setting to disabled (#8925)
- Cookoff - Removed references to unused ignoreTurret parameter in code and docs (#8958)
TRANSLATIONS:
Version 3.15.0
Requires CBA version 3.15.7 (also released today) or later and Arma 3 version 2.06 or later.
Change Log Summary
ADDED:
- Viewports (#8480)
- Add Marker Flags (#8696)
- Casings - Add infantry bullet casings (#8857)
- Aircraft - Drone Tools (#8276)
- User Interface - Add ability to hide Default Action Icon (#8883)
- Vehicles - Add cruise control (#8792)
- Finger - Add scaling settings (#8676)
- Medical GUI - Add setting to show blood loss (#8450)
- Slideshow - Add support for texture selections (#8702)
FIXED:
- Cargo - Limit rename text length (#8915)
- Explosives - SOG Compat - Fix Spiked ammo box placing wrong ammo type (#8914)
- Cookoff - Fix locality of
fire_removeFireSource
event (#8907) - Interaction - Fix handle animation name for carrier doors (#8909)
- Fastroping - Improve FRIES macro and fix UBC issues in RHS Compats (#8842)
- CSW - Fix missing magazine on assembling (#8880)
- Cargo / Dragging - Fix Invisible Target Soldier being loadable and dr… (#8873)
- Spottingscope - Fix destruction of Spotting Scope (#8893)
- Common - Fix undefined variable for isModLoadedCache (#8872)
- CSW - Fix AI reloading (#8871)
- Laser - Fix seeker owner return value (#8862)
- Common - Block radio status effect without blocking direct voice (ACRE) (#8659)
- Fire - Fix fire damage not causing burn wounds (#8750)
- Interact Menu - Add blocking while editing CT_EDIT (#8796)
- Medical Statemachine - Improve edge case death handling (#8788)
- Nametags - Fix ACE nametag drawIcon3D parameter error when player controlled unit dies (#8764)
- SOG Compat - Fix remote punji traps not causing damage (#8755)
- Weather - Fix
calculateRoughnessLength
detecting buildings above sea level (#8709) - SOG Compat - Fix M1919 ammo not showing in arsenal (#8815)
- Medical AI - Fix AI not performing CPR (#8762)
- Overheating - Fix set temperature functions (#8770)
- SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
- RHS Compats - Fix various UBCs (#8688)
IMPROVED:
- Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
- Cookoff - Adds heating effect to cookoff (#8685)
- Tagging - Add more tags (#8908)
- Medical Damage - Improve falling and collision damage (#8861)
- Vehicles - Add cruise control/speed limiter to boats (#8905)
- Overheating - Add barrel mass config value (#8906)
- Common - Add separate blockSpeaking status for acre direct (#8904)
- Cargo - Make player carry/drag item on unload (#8797)
- Medical - Add AI Unconsciousness exception (when using zeus module) (#8903)
- Medical Vitals - Add event to vitals loop (#8891)
- Cargo - Remove the ability to load cooked-off items (#8876)
- Pylons - Show ammo description in pylon loadout tooltips (#8881)
- Field Rations - Add sunflower seeds (#8833)
- maptools - Improve behaviour upon first open (show under mouse position instead of bottom-left corner) (#8848)
- Vehicles - Mousewheel will set speed limiter value to even multiples (#8840)
- Grenades - Add fire source to incendiary grenades (#8756)
- Advanced Fatigue - Improve misc. code (#8800)
- General - Change object config lookups to
configOf
(#8795) - Magazine Repack - Add idle animation when a player starts repacking magazines (#8825)
- CSW - Add reloading from nearSupplies (#8776)
- Arsenal - Improve magazine removal after weapon switch (#8786)
- Medical - Rework wound handling (#8278)
- Medical Treatment - Add preferred seats for loading patients (#8789)
- Arsenal - Improve
addWeaponItem
usage (#8813) - Medical Status - Add
isDamageAllowed
check tosetDead
(#8803) - Cargo - Improve config and
fnc_getNameItem
(#8777) - Cargo - Add ability to disabled rename on object level (#8740)
- Vehicles - Add ability to define startup delay via config for AllVehicles (#8744)
- Common - Add cache to
fnc_isModLoaded
(#8794) - Medical GUI - Improve descriptions for blood loss and damage color settings (#8779)
- Medical Treatment - Add ellipsis to 'Stitching' string (#8745)
- Fire - Add ellipsis & decapitalize 'patting down fire' string (#8753)
- Medical - Capitalize 'Crushed Tissue' strings (#8754)
- General - Utilize
isNotEqualTo
command (#8732) - Map Tools - Improve modded maps support (#8729)
CHANGED:
- MapTools - Allow mod maps and compasses to use map tools (#8858)
- CSW - Move carry mag getting code to function (#8888)
- Vector - Disable tilting the reticule when zoomed (#8882)
- General - Remove deprecated functions (#8878)
- GM Compat - Fix explosives not being placeable (#8739)
- Compats - Add RHSGREF UH-1H F.R.I.E.S capability (#8748)
- Compats - Fix RHSUSF UH-1Y F.R.I.E.S options (#8742)
- Ballistics/Realistic Weights - Improve
LMG_Mk200_F
(#8811) - SOG Compat - Change mass of CSW TOW missile (#8820)
- RHS Compat - Improve AK104/5 barrel length (#8810)
- RHS Compats - Add [CSW] prefix to magazines (#8798)
- Compats - Fix RHS LMGs being classed as closed bolt systems (#8793)
- Mk6 Mortar - Add [CSW] prefix to magazines (#8780)
- SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
- Compats - Fix RHSUSF water Jerry Can having refuel actions (#8717)
- Compats - Add SOG helmet hearing and dust protection (#8718)
TRANSLATIONS:
- Korean Translation 100% done (#8899)
- Laser/Laserpointer - Fix localization of laser (#8885)
- Add Missing German Translation (#8870)
- Localization - Improve Simplified Chinese (#8781)
- RHS Compats - Fix Stringtables (#8798) (#8809)
- Translation - Korean v2.0 (#8768)
- Translations - Add german translations (#8771)
- Translations - Add missing Simplified Chinese translation and change a few existing ones (#8731)
Version 3.14.1
Requires CBA version 3.15.6 or later and Arma 3 version 2.06 or later.
Change Log Summary
ADDED:
- Fortify - Add map area markers for Fortify objects (#8525)
- Zeus - Add module for burning units (#8624)
FIXED:
- Sitting - Fix ACEX Merge (#8577)
- Medical Engine - Synchronize random unconscious anims (#8671)
- SOG Compat - Add
isDamageAllowed
check to punji damage handler (#8670) - Fire - Fix animals screaming like humans (#8625)
- Overheating - Fix issues from release (#8617)
- Medical - Add option to prevent scripted injuries on invulnerable units (#8599)
- Explosives - Fix
objNull
reported as source and instigator in BIhandleDamage
event for explosive triggered by timer (#8647) - Frag - Fix fuse-arming distance calculation (#8628)
- Towing - Add conditions to cancel towing in exceptional scenarios (#8612)
- Medical Engine - Fix unconscious animation state checks (#8623)
- Logistics Rope - Use generic model instead of one linked to DLC (#8666)
- Medical - Add check to FullHealLocal in case unit is burning then extinguish before healing (#8622)
- Reload - Cyrus magazine incorrectly configured as a belt (#8652)
- Cookoff - Fix enable setting (#8649)
- Field Rations - Fix GUI Layout not using XGVAR (#8646)
- Overpressure - Fix default setting for
distanceCoefficient
(#8634) - Interaction Menu - Fix house actions icon (#8641)
- Vehicles - Stop calling
setCruiseControl
every frame (#8643) - Cook Off - Re-add setting to enable cookoff for player vehicles only (#8611)
- Advanced Ballistics - Fix
_maxRange
inhandleFired
(#8552) - Arsenal - Fix stats not updating for custom buttons (#8586)
- Overheating - Fix animation glitches on empty mag (#8607)
- Volume - Restore old default values for ACE(X) Volume settings (#8608)
- Weather - Use apparent temp in
displayAirTemp
(#8544) - Headless - Fix no rebalance of units spawned after headless joined (#8573)
IMPROVED:
- Medical - Update
setDead
to usesetHitpointDamage
instigator param (#8397) - Cookoff - Limit maximum cook intensity/duration (#8648)
- Repair - Support all modded toolkits (#8595)
- Fortify - Add Progress Bar (#8585)
- Fire - Add option to disable screaming for units on fire (#8665)
- Grenades - Flashbang reaction fixes (#8485)
- Medical Feedback - Enable User Input on featureCam (#8653)
- Vehicle Damage - Use "objectCurators" (#8587)
- Interaction - Add Plastic Case Open Box interaction (#8605)
- Fire - Add drop weapon setting (#8578)
- Cargo - Add config value to block renaming (#8610)
- Cargo/Dragging - Add Flexible Fuel Tanks cargo/dragging (#8604)
- RHS USAF Compat - Add RHS Jerrycan as usable Jerrycan (#8603)
- Cargo - Add name to bodybags (#8297)
- Ballistics - Update ACE_762x51_Ball_Subsonic (#8538)
- Killtracker - Add ability to sync globally (#8521)
CHANGED:
- Killtracker - Remove medical from required addons (#8668)
- General - Setting category cleanup (#8640)
- SOG Compat - Barrel swapping for M60, PK and M63A (#8582)
- Volume - Move keybind to ace common category (#8601)
- GM Compat - Credit and cleanup (#8579)
TRANSLATIONS:
Version 3.14.0
Requires CBA version 3.15.6 or later and Arma 3 version 2.06 or later.
Change Log Summary
ADDED:
- Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
- Add Fire component (#8245)
- Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
- Merge ACEX (#8415)
- Cargo - Add ability to add custom name to cargo objects (#8023)
- Interaction - Add interaction with terrain objects (#8103)
- Interaction - Rename group self-interact (#8346)
- Medical Feedback - Add indication of Fractures and applied CATs/Splints (#8321)
- Add Vehicle Towing (#8380)
- Explosives - Add exclusion from dynamic defuse action (#8171)
- Common - Add epilepsy friendly mode (#8452)
- UI - Infantry speed indictator (#8384)
- S.O.G. Prairie Fire Compatibility (#8284)
- Vehicles - Add Auto-Throttle to Planes (#8275)
- Medical - Add treatment status events (#8385)
- Interact Menu - Add settings for self interaction menu reordering (#8036)
- Medical - Add functions to serialize / deserialize the medical state of a unit (#7944)
- Night Vision - Add color variants to all generations (#8209)
- Parachute - Add failure chance (#8226)
- MicroDAGR - Add mode switching keybinds (#8216)
- Markers - Add scale slider (#8059)
- User Interface - Add setting for Development Build watermark (#8140)
- Dragging - Add new dragging animations (#7950)
- Name Tags - Add ability to set custom rank icon (#8174)
- Medical - Add Alternative Survival Chance (#8192)
FIXED:
- Overheating - Fix invalid jamTypesAllowed arrays (#8560)
- Overheating / Nametags - Fix Global / Default settings (#8551)
- Overheating - Fix errors, improve documentation, change ACEX references for integration (#8522)
- Interaction - Fix Open Door keybind (#8547)
- Medical Feedback - Fix pain effects when set to
Only high pain effect
(#8534) - Towing - Fix you can still tow wreck even if you shouldn't (#8536)
- Medical - Clean up namespaces used by (de-)serializing functions (#8514)
- Repair - Add support for RHS optic hitpoints (#8347)
- Small Arms - Fix for FN Minimi SPW reload (#8353)
- Arsenal - Stop deleting unique belt items (#8483)
- Magazine Repack - Add setting & hint for repacking loaded magazines (#8475)
- Common - Fix
arithmeticGetResult
hash values extraction (#8503) - Refuel - Fix Endless Jerry Cans (#8348)
- Repair - Fix claimed object abuse (#8460)
- Common - Only switch side if necessary on person loading (#6334)
- Medical Feedback - Stop effects on featureCamera (#8373)
- Hit Reactions - Add check for disabled damage (#8474)
- Explosives - Fix Dial Tone Sound Position (#8488)
- Arsenal - Handle Weapon Items not in Box Virtual Items as Unique (#8375)
- Common - Take container into account when replacing items (#8379)
- Arsenal - Fix sort running twice (#8479)
- Attach - Fix vanilla NV Marker lifetime (#8473)
- Arsenal - Fix sortPanel clearing custom item names (#8478)
- Repair - Skip destruction effects (#8351)
- Arsenal - Fix updateUniqueItemsList incorrectly identifying backpacks (#8463)
- Arsenal - Fix items in custom panels having mass of zero (#8462)
- Cargo - Fix can't load
Slingload_01_Base_F
(#8437) - DAGR / Kestrel - Fix deviceKey condition (#8368)
- CSW - Fix AI reloading from GroundWeaponHolder (#8399)
- Dragging - Fix keyhandler removing when drop (#8443)
- Common - Fix
getAwakeAnim
for some vehicles (#8435) - Common - Block user input on headbug fix (#8398)
- Artillery tables - Remove duplicates from mags array (#8367)
- Cargo - Fix collision when unloading a IDAP 20m long container from HEMTT (#8344)
- Inventory - Fix default return for currentItemListBox (#8340)
- Rearm - Fix rearming turrets comprised of multiple magazines of the same type (#8287)
- Common - Fix unloading person on non-local vehicles (#8291)
- Overheating - Drop jammed states on unit respawn (#8333)
- Cargo - Prevent damage to items (created from classnames) on unloading (#8324)
- Common - Fix
addToInventory
replacing existing weapon (#8329) - DAGR - Align underlining in waypoint editing page (#8313)
- Common - Fix ACE category duplication in Russian (#8326)
- Rangecard - Allow use inside vehicles via interaction menu (#8310)
- Common - Fix gesture anim lockout for some launchers (#8282)
- Vehicle Lock - Increase vehicle key mass to 0.1 (#8270)
- Interaction - Disable open box action when inventory is locked (#8285)
- Explosives - Fix missing action name for setup helper object (#8288)
- Medical - Fix minor cut re-opening (#8296)
- Ballistics - Fix wrong shot size in birdshot strings (#8253)
- Markers - Fix JIP scale (#8248)
- Cargo - paradrop fixes (#8203)
- RHS ARF Compat - Fix RPK74M wrong ammo bug (#8223)
- Dragging - Fix build issue (#8219)
- Map - Fix stuck map compass size (add 0.1 zoom duration) (#8176)
- Particles - Fix SmokeShell Macro (#8214)
- Medical Feedback - Fix Injured Sounds Not Playing At Altitudes Above 70 (#8212)
- General - Add missing units/weapons to cfgPatches (#8175)
- Spectator - Fix displayUnloaded event (#8158)
IMPROVED:
- Vehicles - Utilize
setCruiseControl
for speed limiter (#8273) - Repair - Use callback functions directly (#8508)
- Medical GUI - Change hemorrhage text colors (#8354)
- Repair - Optimize
fnc_getClaimObjects
(#8459) - Rearm - Allow rearming of magazines added by script (#8456)
- Repair - Add Locations Boost Training Setting (#8349)
- Ballistics - Cleanup & add missing magazine variants (#8410)
- Map - Use
getLightingAt
(more light sources illuminate map) (#8343) - Medical GUI - Add ability to customize Medical GUI colors (#8350)
- Medical - Refactor Clear Trauma Setting (#8345)
- General - Move to CBA Settings (#8461)
- Disarming - Add quantity to
ace_disarming_dropItems
event (#8232) - Interaction Menu - Add triage colors to icons at passengers list (#8366)
- Medical - Improve keybind to open med menu for vehicle occupant under cursor (#8160)
- Nametags - Add setting to disable effect of ambient brightness on view distance (#8325)
- Realistic Names - Add string for black P99 (#8501)
- Medical - Return tourniquets after PAK (#8419)
- Realistic Weights - Add Apex / Contact / Anti-Tank Weapons (#8357)
- Small Arms - Fix FNX-45 magazine round count (#8352)
- General - Use engine hashmaps (#8468)
- Common - Add settings for additional progress bar information (#8428)
- Attach - Follow bone rotation for attached items (#8477)
- Cargo - Add Option to Reopen Menu After Unload (#8487)
- Use modelToWorldVisualWorld (#8489)
- LaserPointer - Adds workaround to make Visible lasers work with ballistic shields (#8418)
- Attach - Add event property to detect temporary detach/reattach (#8476)
- RHS Compats - Use RHS loadorder CfgPatches for compats (#8472)
- Docs - Fix inconsistencies in coding guidelines (#8481)
- Arsenal - Restore curator camera state when exiting (#8464)
- Captives - Disallow ACRE/TFAR radio usage on surrender/handcuff (#8388)
- DAGR / Kestrel - Fix deviceKey condition (#8368)
- Add SQFC support (#8235)
- Medical Treatment - Allow diagnosing death/CA (invalidates old setting) (#8162)
- Captives - Add caller to captiveStatusChanged event (#8360)
- Overheating - Add Spare Barrel Misc Item (#8374)
- Zeus - Move to native CBA Settings (#8381)
- Vehicles - Add configurable engine startup delay (#8327)
- Interact Menu - Simplify fnc_renderActionPoints (#8186)
- Medical Engine - Disable third party medical systems (#8289)
- Dragging - Add more objects configs (#8104)
- Medical Treatment - Allow variable CPR chance based on blood volume (invalidates old setting) (#7983)
- Markers - Add direction/scale reset on Right Mouse Button (#8319)
- Common - Improve vehicle icon caching implementation (#8318)
- Medical - Hide cursor when unconscious (#8269)
- Arsenal - Add on loadout delete event (#8294)
- Attach - Improve IR Strobe blinking pattern and increase lifetime (#8283)
- Parachute - Add sound effect when cutting (#8239)
- Attach - Added attached/detaching events (#8193)
- Vehiclelock - Improve setting name (#8225)
- Interact Menu - Make List default (#8217)
- Medical - Add Vehicle Crashes setting (#8149)
- Medical - Allow unconscious unit in Taru pods (#8168)
- Maverick - Change displayShortName to MAVL for Maverick L (#8161)
CHANGED:
- SOG Compat - Jam types and Open bolts (#8563)
- GM Compat - Jam types and Open bolts (#8559)
- General - Format config classes with consistent spacing (#8550)
- GM Compat - Fix inheritance issues (#8546)
- Main - Add external macros for ACEX (#8540)
- SOG Compat - Add support for M63A belt linking (#8545)
- R3F/RHS Compat - Add vehicle damage incendiary (#8537)
- General - Cleanup
CfgPatches
unit/weapon arrays (#8524) - General - Format config class defines to coding guidelines (+tool) (#8520)
- General - use
COMPILE_SCRIPT
macro for new addons (#8516) - Add Global Mobilization Compatibility (#7835)
- Ballistics - Cleanup & add missing magazine variants (#8410)
- Extensions - Replace
ace_parse_imagepath
with SQFregexFind
(#8243) - No Uniform Restrictions - Update for vanilla 1.98-2.06 (#8495)
- Realistic Names - Add Contact DLC & PIP optics (#8413)
- RHS Compats - Use RHS loadorder CfgPatches for compats (#8472)
- S.O.G. Prairie Fire Compatibility (#8284)
- Common - Add TFAR 1.0 support to endRadioTransmissions (#8392)
- Ballistics - Add weapon data for the Contact M14 (#8412)
- Realistic Names - Add strings for Khaki MX variants (#8411)
- Ballistics - Change 7.62x67 to .300 WM in stringtables (#8395)
- Reload Launchers - Add Tanks DLC Weapons Support (#8408)
- Overheating - Allow LIM-85 to switch barrel (#8409)
- RHS Compat - Add TZ-8-255B1 to list of fuel trucks (#8359)
- Dragging - Remove never used parameter on
doAnimation
call (#8342) - RHS ARF Compat - Add ammo URAL & Kamaz, wirecutter backpacks and crew helmet (#8308)
- Aircraft - Chang...
Version 3.13.6
Requires CBA version 3.15.2 or later and Arma 3 version 2.02 or later.
Change Log Summary
ADDED:
- Add Weapon Attachments interaction (#7706)
FIXED:
- Medical - Enable forgotten unconscious fade in/out effects (#8156)
- Javelin - Reduce soft-launch motor delay (#8152)
- Arsenal - Fix Zeus UI lockup after closing arsenal (#8102)
- Common - Fix Gesture mutex for scroll-wheel reloads (#8142)
- Cook off - Fix ammo box cook off when setting is Players only (#8066)
- Replace
canAdd
withCBA_fnc_canAddItem
(#8012) - Markers - Fix Multiple Issues With Timestamps (#8034)
- Cook-Off - Fix Disable ammunition cookoff and turret effect when skipping destruction effects (#8122)
- Arsenal - Fix custom categories not working for some Misc item types (#8088)
- Tripod - Fix blocking mouse wheel input handler (#8090)
- Dragging - Fix mass synchronization (#8071)
- Missile Guidance - Active Radar Homing: Use AGL for
nearestObjects
check (#8045) - Map Gestures - Fix briefing mode group (#8025)
- Medical Treatment - Fix
fnc_addToInventory
call (#8013) - Arsenal - Fix sort by load (#8011)
IMPROVED:
- Hellfire - Improve descriptions for hellfire variants (#8157)
- Medical - Show "Inventory" action on unconscious units (#8083)
- Medical Treatment - Settings to limit IVs to certain locations (#8116)
- Utilize
isNotEqualTo
(#7929) - Advanced Throwing - Add object variable to disable pick up of attached throwables (#8031)
- Quick Mount - Add icon for Change Seat action (#8126)
- Wire Cutter - Replace fences with destroyed models when cut (#8106)
- Common - Improve
getPylonTurret
by usinggetAllPylonsInfo
(#8087) - General - Switch to
CBA_fnc_addSetting
(#8099) - Various - Use
configOf
command for faster lookup (#8100) - Goggles - Allow wiping in more states (#8111)
- Medical Damage - Add setting for unconscious chance from pain (#8092)
- Interact Menu - Combine parent menu with single child (#8060)
- Grenades - Use
fnc_addToInventory
(#8016) - Interact Menu - Optimize interaction menu conditions (#8037)
- Medical Engine - Hide actions that have ACE interactions (#8003)
CHANGED:
- Flash Suppresssors - Update configs for 2.02 (#8105)
- R3F Compat - Update to the R3F weapons 3.7.1 (#8078)
- Quick Mount - Cleanup unused variable (#8074)
- Ballistics - Add 30rnd 556 magazines to SCAR EGLM magwell (#8054)
- RHS Compat - Add
ACE_GForceCoef
value for DF-15 uniforms (#8039) - Arsenal - Remove useless
isClass
check inconfigClasses
(#8018) - Tagging - Remove useless
isClass
check inconfigClasses
(#8017) - Medical Treatment - Fix
fnc_addToInventory
call (#8013)
TRANSLATIONS:
Version 3.13.5
Requires CBA version 3.15.0 or later and Arma 3 version 2.00 or later.
Change Log Summary
ADDED:
- Markers - Add timestamps (#7947)
FIXED:
- Common / Medical - Fix loading patients into turret only seats (#7980)
- Medical Statemachine - Fix players occasionally being invincible after respawning (#7999)
- Medical AI - Fix unconscious medics not being healed by other AI medics (#7995)
- Medical Status - Fix unconscious AI aiming at enemies (#7977)
- Ballistics - Update the B_556x45_dual (#7982)
- Medical Statemachine - Add setting to disallow bleedout in cardiac arrest (#7547)
- DAGR / Interaction Menu / Repair - Fix overwriting globals (#7990)
- Repair - Fix spare wheels receiving fall damage (#7978)
- Interaction - Fix door opening for buildings with 10+ doors (#7975)
- Medical AI - Fix AI healing itself too fast when hit (#7955)
- Zeus - Don't allow creating a new zeus module if we already are one (#7970)
- Refuel - Fix refuel nozzle getting stuck in destroyed vehicles (#7957)
- Cargo - Fix loaded objects taking damage (#7946)
- Cookoff - Fix engine fire position of Kamaz trucks (#7945)
- Grenades - Remove ref to missing audio (#7928)
- Fastroping - Fix inconsistent usage of ARR macro (#7936)
- Medical Treatment - Fix invalid usage of ARR macro (#7933)
- Hearing - Fix invalid usage of ARR macro (#7932)
- Fastroping - Fix invalid usage of ARR macro (#7931)
- Arsenal - Fix invalid usage of ARR macro (#7930)
IMPROVED:
- Explosives - Add
clackerAdded
event (#7994) - Arsenal - Conditional on sorts (#7889)
- Arsenal - Sort by protection (helm, uniform, vest) (#7952)
- Medical - Adjustable times for many treatment actions (#7951)
- Medical - Allow placing unconscious in a body bag (#7941)
- Medical - Add Treatment Time Addon Settings (#7900)
- Gunbag - Add BI Arsenal Compatibility (#7887)
- Medical - Show triage level in interaction (#7940)
- Arsenal - Provide reference to the current box (#7948)
- Slideshow - Add "SlideChanged" event (#7954)
- Vehicle Lock: add events (#7938)
- Maptools - Include only highest res mipmaps in map overlay textures (#7953)
- Explosives - Add CBA settings for max/min/default timer values (#7916)
- Extensions - Fixed casting const char* to char* (#7925)
- Arsenal - Remove launcher sorts (#7890)
- Quick Mount: Check vehicle simulation (#7886)
CHANGED:
- Medical Treatment - Settings cleanup (#7973)
- Medical Treatment - Title case autoinjector item names (#7974)
- Ballistics - Remove MAR-10 magazines from AWM magwell (#7777)
- Documentation - Remove slideshow note (#7715)
- Scopes - Weapons IronSightBaseAngle updated (#7958)
- Frag - Add frag values to R_MRAAWS_HE_F (#7927)
- Compat RHS USAF - Fix CH-47 ramp actions (#7918)
TRANSLATIONS:
- Translations - Update French Translations (Medical Statemachine) (#7997)
- Translations - Update French Translations (Medical Treatment) (#7993)
- Translations - Update French Translations (Arsenal, Markers and Medical GUI) (#7987)
- Translations - Update / Fix French Translations (Medical Treatment) (#7988)
- Translations - Update / Fix French Translations (Explosives) (#7942)
- Translations - Turkish (#7909)
- Translations - Fix french translations (Fastroping) (#7910)
Version 3.13.4
Requires CBA version 3.15 or later and Arma 3 version 1.98 or later.
Change Log Summary
ADDED:
- Grenades - Add throwable explosive charges (#7860)
- Arsenal - Add Sorting Algorithms (#7719)
- Medical - Add unconscious animations (#7363)
- Map Gestures - Add Briefing Screen support, Different Camera Range, Improve Responsiveness, and Toggles for Curators and Spectators Maps (#7782, #7876, #7862)
- RHS Compat - Add RHS SAF compat (#7793)
- Missile Guidance - Add config option for using pilot camera as primary SACLOS control method (#7812)
FIXED:
- Arsenal - Fix sorting when using search (#7877)
- Arsenal - Fix face, voice, insignia in arsenal (#7879)
- Arsenal - Fix fire rate sort caused by flashlight (#7878)
- Arsenal - Fix PCML has no ammo (#7850)
- Cargo - Fix loaded cargo not being deleted when vehicle is destroyed (#7851)
- MicroDAGR - Fix contour interval info showing on compass (#7849)
- View Distance - Update view distance on video options changes (#7824)
- Medical Engine - Prevent issues with respawning and ragdoll animations (#7796)
- Tagging - Fix tag orientation on walls (#7795)
- Name Tags - Fix names jump when no ranks shown and talking (#7807)
- Arsenal - Fix double custom right panel misc items buttons (#7801)
IMPROVED:
- Medical Treatment - Adding splints + tourniquets to simple crate (#7885)
- Medical - Add force walk option to fracture setting (#7852)
- Trenches - Add settings to configure dig/remove trenches durations (#7831)
- MicroDAGR - Improve item model (#7838)
- Goggles - Add CBRN facewear overlays from Contact (#7826)
- Map Tools - Improve GPS 3D model by reducing vertex count (#7827)
- Common - Fix trenches on snow terrain on Thirsk Winter map (#7830)
- Tagging - Support localized string for tagging interaction (#7819)
- Goggles - Add effects only option (#7808)
CHANGED:
- RHS Compats - Fix RHS USAF Mk11 Mod 0 EC barrel lenghts (#7874)
- Ballistics - Add a 5.8mm magazine with the CMR-76 (QBU-88) (#7820)
- Hearing - Add hearing protection to LDF and Spetsnaz helmets (#7843)
- G-Forces - Add G-force reduction to Heli Pilot Coveralls [LDF] (#7825)
- RHS Compat - Fix RHS GREF M21/G36 weapons (#7806)
- RHS Compats - Fix inheritance on some weapons (#7784)
- Logistics Wirecutter - Add additional Contact and Malden fences (#7800)
TRANSLATIONS:
- Translations - Update Japanese (#7880)
- Translations - Update / Fix French (Grenades, Advanced Throwing, Arsenal, Map Gestures) (#7871, #7863)
- Translations - Fix some french keys (ACE Uncategorized menu) (#7866)
- Remove "ACE" prefix for the Gunbag category in Uncategorized menu (#7867)
- Small Arms - Add stringtable (#7823)
- Translations - Update Simplified Chinese (#7829)
- Translations - Russian (#7786)
Version 3.13.3
Requires CBA version 3.15.0 or later and Arma 3 version 1.98 or later.
Change Log Summary
ADDED:
- Dragging - Add Keybind for Carry (#7746)
- Medical - Add Global Wound Reopen Chance Modifer (#7747)
- Spectator - Add display loaded and unloaded events (#7720)
FIXED:
- Advanced Fatigue - Fix SwayFactor setting (#7680)
- Aircraft - Restore missing laser designator on Commanche (#7752)
- Common - Fix disableUserInput blocking already open Zeus display (#7757)
- Common - fix player's name showing as "Unknown" (#7662)
- Compat RHS USF3 - Fix inheritence issue for m14ebrri for RHS 0.5.1 (#7705)
- Explosives - Fix place explosives cache not being cleared on respawn (#7637) (#7739)
- Fastroping - Fix FRIES removal (#7756)
- FCS - Fix firedEH not being added in MP (#7675)
- Hearing - Fix for "MrapAttenuation" (#7664)
- Map - Only add BFT PFEH if enabled and fix missing markers (#7674)
- Medical - Fix typo in vital adjustment conditional (#7759)
- Medical - Prevent packing into bodybag for bodies in vehicle (#7731)
- Medical Feedback - Fix overriding hearing setting when unconscious (#7744)
- MicroDagr - Don't show markers on compass "map" control (#7751)
- New group side in Leave Group interaction is same as original group side (#7667)
- Pylons - Fix disconnect handling (#7766)
- Quick Mount - Fix change seat while vehicle is moving (#7692)
- Rearm - Fix some magazine types duplicating during rearm (#7760)
- Reload - Fix display ammo count in vehicle (#7730)
- RHS USF Compatibility - Change RHS_CH_47F class (#7708) (#7711)
- switchUnits - Fix switching units not working (#6188) (#7676)
- Trenches - Fix mission placed trench interactions (#7672)
IMPROVED:
- Add support for ED-1D and ED-1E drones (#7778)
- Advanced Ballistics - Improve Performance in handleFirePFH (#7699)
- Arsenal - add custom right panel misc items buttons (#7596)
- Arsenal - Add grenade fuse time stat (#7694)
- Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
- CSW - Add configs for 1.98's M2 Turret (#7619)
- GForces - Add forces strength coefficient setting (#7750)
- Gunbag - Add weapon swapping (#7713)
- Interaction - Show current team color in Team Management menu (#7650)
- Map Gestures - Rewrite and Add Zeus, and Spectator support (#7653)
- Medical - Add Patient Info to Layout Editor (#7745)
- Medical - Improve injured sound by exiting the function earlier if no player is around (#7521)
- Nightvision - Increase max amount of IR rays to 64 (#7669)
- Reload - Fix display ammo count in vehicle (#7730)
- RHS Compat ADD Missing (undefined) Weapons (#7702)
- Tagging - Add support for mission Tags (#7710)
- Wind Deflection - Improve Performance in updateTrajectoryPFH (#7700)
CHANGED:
- Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
- Compat_rhs ADD Missing (undefined) Weapons (#7702)
- Compat_rhs_afrf3 - Add RHS:AFRF explosives compatibility (#7734)
- Compat_rhs_gref3 - Add RHS:GREF explosives compatibility (#7735)
- Compat_rhs_usf3 - Improve RHS:USAF explosives compatibility (#7736)
- Medical_Treatment - Downscale Bodybag-item texture (#7755)
TRANSLATIONS:
- Add missing Polish translations (#7773)
- Add Russian translation (#7742)
- Add Simplify Chinese Localization to medical stringtable.xml (#7767)
- Crew served weapons - Add spanish translations (#7728)
- Dogtags - Improve spanish translation (#7729)
- Translation - Update Japanese (#7668)
- Translations - Add French CSW StaticM2ShieldBag key (#7696)
- Translations - Add missing Czech translation strings (#7683)
- Translations - fix Polish punctuation (#7776)
- Translations - fix some french keys (blood status and trenches) (#7670)
- Translations - Improve Artillery Tables (#7723)
- Translations - Russian (#7770)
- Translations - Spanish (#7685)
- Translations - Spanish (#7686)
- Translations - Spanish (#7687)
- Translations - Spanish (#7688)
- Translations - Spanish (#7722)
- Translations - Simplified Chinese Translation for medical items and GUI (#7772)
- Translations - Spanish Ballistics (#7724)
- Translations - Spanish Cookoff (#7725)
- Translations - Update / Fix French Translations (#7763)
- Translations - Update / Fix French Translations (gunbag and map_gestures modules) (#7775)
- Translations - Update / Fix Russian (#7764)
- Turkish Language Update (#7690)
- Update stringtable.xml (#7689)