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Dragging - Allow run when carrying light-weight objects #8338
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Is there a possibility to get this not as define... so other people can change it in the mission? |
can do like here ACE3/addons/dragging/XEH_postInit.sqf Line 16 in 27bd25c
|
That would be great. It is a shame that so many things are now marcos so it can't be changed easy. |
Having it as a setting would be nice |
This I can't do, sorry. |
Something like that in [
"ACE_maxWeightCarry", "SLIDER",
[LSTRING(maxWeightCarry_displayName), LSTRING(maxWeightCarry_description)],
LSTRING(weight_category),
[0,3000,600,0],
true
] call CBA_fnc_addSetting;
[
QGVAR(maxWeightCarryRun), "SLIDER",
[LSTRING(maxWeightCarryRun_displayName), LSTRING(maxWeightCarryRun_description)],
LSTRING(weight_category),
[0,500,50,0],
true
] call CBA_fnc_addSetting; |
Don't get me wrong, I just don't need all this work. I even think this setting is really useless for anyone and global variable is more than enough. Please feel free to make your PRs for it. |
You introduce new magic variable and need to do this as well.
Ok I will. |
Maybe some weight check inside PFH? As i understand it is possible to load more items into carried box/weapon holder by other players, ace_common_fnc_claim only blocks accessing items for drag/carry/disassemble. |
That's a good point @10Dozen, but I would classify this as a general bug, not a problem specific for this PR. Maybe we should use |
TBH when carriable weaponHolders will be added - ability to access carried holder will be pretty useful. E.g. you can pick some AT launcher, scroll up to move it higher and other players (that are sitting on rooftop of a small house) will be able to take it right from your hands. |
When merged this pull request will:
Only sprint is blocked for light-weight objects.
MAX_WEIGHT_RUN==50
is enough to carry 1 MX rifle or about 10 MX magazines or 1 AT rocket or 2 HE rockets.Should be merged alongside #6029 but no problems without it.