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Magazine Repack - Add setting & hint for repacking loaded magazines #8475
Magazine Repack - Add setting & hint for repacking loaded magazines #8475
Conversation
I'm happy with this solution. |
Went with |
Since arma doesn't have unloaded magazines, I still think |
Do I understand that right. If there are no three options that would mean there is only the option to either don't repack the magazin that is loaded or do it with an hint? I am personally liking that touch that when you forget to reload your gun after repacking you are just without bullets. So it would be nice to have the option to repack that mag without a hint. |
Right now there are three settings, "no unload", "no hint", "hint". Because the player never sees their weapon get unloaded (the bullets just magically disappear), I think the "no hint" option is a bad idea. This is the current situation that I want to avoid. If you really really want it though, I guess it's ok if it's included, but personally I think it's a bug not a feature. |
Yeah it would really be nicer if there would be an animation playing unloading the weapon so people could tell that you gun got unloaded. (I think to add something like an unloading animation would be a bit to complicated for this problem?) But I was kinda happy that I unloaded it and that I got punished for not reloading my weapon. I understand that this behaviour can be seen as a bug. (What it kinda seems to be without an animation). But if it would make problems to leave the 3 options in, it would also be okay for me. Just wanted to show that there could be people who like this feature (bug). |
Agreed.
Not a bug, just a missing animation as @Dabako said. I can see why it can be seen as a bug though, and that could be another solution in addition to this PR. I am ok with removing the "no hint" option for now for the sake of clarity. |
…cemod#8475) * add setting to repack equipped magazines * derp * derpderp * always show hint, remove setting
When merged this pull request will: