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Map Tools - Add Vernier Scale and Improve resolution #8674
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Needs to make sure we're using only the highest mip of the texture to prevent blurry maptools on lower texture settings. (https://github.com/arma3/MipMapTool) |
Could you add an example image to the description please :) |
Could you try using another color than cyan. Imho it is hard to read, especially on the gray background. |
Are you referring to the numbers or the lines, or both? I personally fine the lines fine, and would like to keep them that color, as it contrasts to the white, the black, and the red, but if you want to have the numbers changed, I could do that easily (my only concern with those small numbers being black is associating them with the cyan lines). If you have another color you believe to work better for either the numbers or the lines, I'm more than willing to hear what you have in mind. |
I really don't like the cyan colour either. I think we should stay with red or black, probably red in this case. |
Not committed at time of posting, but... here's it in red, and not on the VR map. EDIT: I dunno why, but it seems that Git don't like the second image. |
IMHO red looks way more readable. |
Ready in red. |
The texture is just 2k, I think it might make sense here to go 4k for this? |
While I don't disagree, my general workflow has been
Because of this I didn't want to mess with scaling at all in case it threw it off, and am unsure how to go about making a higher resolution image while guaranteeing the whole thing isn't just going to be twice as big in scale as the original. Edit: Nevermind, I see the autoscaling code. I'll try and give the tool a 4K touch-up in the coming days. |
When merged this pull request will: