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Fire - Fix animals screaming like humans #8625

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merged 2 commits into from
Nov 9, 2021

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Whigital
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When merged this pull request will:

  • Only play screams if unit on fire is a human

Though hilarious, not too immersive and in line the realism ACE strives for ....

@PabstMirror PabstMirror added this to the 3.14.1 milestone Oct 25, 2021
@PabstMirror PabstMirror added the kind/bug-fix Release Notes: **FIXED:** label Oct 25, 2021
@veteran29
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Conflicts with #8578

@Whigital
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Doh, sorry, missed that PR.

Close, wait until merged and resolve, or incorporate into #8578 ?

@veteran29
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Doh, sorry, missed that PR.

Close, wait until merged and resolve, or incorporate into #8578 ?

I've rebased your PR on master branch after conflicting PR was merged. It also made me aware that there are 2 places in the code where screams are played and only one of them is in dedicated function.

The whole fnc_burn feels bit big and spaghetti ;/

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Maybe it would be worth to add another param to burnReaction... something like _throwWeapon and utilise this function in both places.

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@veteran29 Can you make a new issue for that? I'd like to see that too, but it doesn't have to block this PR.

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@veteran29 Can you make a new issue for that? I'd like to see that too, but it doesn't have to block this PR.

I can fix it in this PR if the author (@Whigital is fine with this).

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Whigital commented Nov 8, 2021

@veteran29 No worries, go ahead 👍

@PabstMirror PabstMirror merged commit d73f0f3 into acemod:master Nov 9, 2021
@Whigital Whigital deleted the fire_screams branch November 9, 2021 08:59
AndreasBrostrom pushed a commit to AndreasBrostrom/ACE3 that referenced this pull request Dec 3, 2021
* Fire - Only human screams

* Use fnc_burnReaction for screams

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
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4 participants