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Dragging - Add limping check to carrier and improve limping check for target unit #9251

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merged 2 commits into from
Jul 10, 2023

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LinkIsGrim
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When merged this pull request will:

  • Change the limping damage threshold in FUNC(canCarry) and FUNC(canDrag) to use the actual point at which a unit starts limping.
  • Add a check for carrier limping FUNC(carryObjectPFH). Previously if the carrier started limping after picking up an object they wouldn't drop it.

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  • If the contribution affects the documentation, please include your changes in this pull request so the documentation will appear on the website.
  • Development Guidelines are read, understood and applied.
  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

@LinkIsGrim LinkIsGrim added the kind/enhancement Release Notes: **IMPROVED:** label Jul 10, 2023
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3 participants