Medical - Fix respawn when letting AI take over playable units #9145
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When merged this pull request will:
causeOfDeath
andlastWakeUpCheck
on respawnBecause
causeOfDeath
was only reset locally, letting AI take over a unit after it respawned caused thecauseOfDeath
on the server being the new truth, which persisted even when reslotting as that unit. This in turn causedfnc_enteredStateDeath
to fail and exit early. TBH, thatexitWith
seems unnecessary to me, but I don't know what the original intention was. I thinksetDead
should always be called.