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Repair - Fix spare wheels receiving fall damage #7978

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merged 1 commit into from
Nov 3, 2020

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BaerMitUmlaut
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When merged this pull request will:

The hitpoint is only used for visual effects but causes the tire to receive fall damage. Setting minimalDamage to 1 basically disables it taking damage on its own and thus disables fall damage completely. Other damage still works fine.

@BaerMitUmlaut BaerMitUmlaut added the kind/bug-fix Release Notes: **FIXED:** label Nov 1, 2020
@PabstMirror PabstMirror added this to the 3.13.5 milestone Nov 2, 2020
@PabstMirror PabstMirror merged commit af2973a into master Nov 3, 2020
@PabstMirror PabstMirror deleted the fix-wheel-fall-damage branch November 3, 2020 03:43
@Zumiii
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Zumiii commented Apr 19, 2021

This is still an Issue. The Object will receive damage after unloading it from a vehicle or spawning it with fortify even if this Piece of Workaround-Code is added:

["ACE_Wheel", "InitPost", { params ["_entity"]; [ { (_this select 0) setdamage 0; }, [_entity], 1 ] call CBA_fnc_waitAndExecute; }, true, [], true] call CBA_fnc_addClassEventHandler;

@BaerMitUmlaut
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@Zumiii you are commenting on a pull request that was closed about half a year ago. Please create a new issue and provide the necessary info there.

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ACE_wheel object takes too much falling dammage
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