Version 3.16.2 Release Candidate 1
Pre-release
Pre-release
View Interim Change Log
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Common - Add support for non-blocking progress bar (#9493)
- Map Tools - Add Plotting Board (#9653)
- Markers - Add the option for UTC/System time timestamps (#9121)
- Markers - Add true milliseconds as a timestamp option (#9690)
- Weather - Add variable to temporarily pause wind simulation (#9057)
- Zeus - Add Medical Menu module (#9367)
- Zeus - Add Zeus module for unloading cargo (#9661)
FIXED:
- Arsenal - Add JIP support to Default Loadouts added mid-mission (#9715)
- Arsenal - Disable action buttons upon hiding interface (#9664)
- Arsenal - Fix
FUNC(removeVirtualItems)
for JIP players (#9650) - Arsenal - Fix animations not playing properly (#9705)
- Arsenal - Fix closing arsenal when ignoring content (#9651)
- Arsenal - Fix displaying virtual items & weapon attachments in cargo (#9692)
- Arsenal - Fix left searchbar updating (#9583)
- Arsenal - Fix unique item edge cases and prevent increasing quantity of cargo weapons (#9700)
- Arsenal - Misc. search fixes (#9668)
- Arsenal - Don't lowercase displayName for 3DEN item selection (#9597)
- Common - Make
FUNC(isModLoaded)
case-insensitive (#9704) - Common/CSW - Use status effect for
enableWeaponDisassembly
(#9413) - Compat RHS - Fix USAF flashlights materializing PEQ-15s (#9683)
- Dragging - Fix being able to load cargo if the system is disabled (#9639)
- Dragging - Fix being able to load people into vehicles from any distance (#9638)
- Dragging - Fix captives integration (#9660)
- Field Manual - Fix Fortify Tool & Body Bag entries (#9712)
- Inventory - Fix filtering for items without file extension in picture property (#9696)
- Inventory - Fix item lockup when dragging an item into its source container (#9697)
- Medical - Disable AI twitching when unconscious (#9708)
- Medical - Fix hanging when vehicle crew receive fatal damage (#9681)
- Medical - Prevent running
FUNC(deserializeState)
in scheduled environment (#9662) - Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
- Medical Engine - Fix unconscious animations referencing invalid bones (#9610)
- Medical Treatment - Fix missing semicolon (#9591)
- Refuel - Fix infinite recursion for
getCapacity
on a non-CfgVehicle (#9622) - Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
- Towing - Fix swimming issues (#9401)
- XM157 - Fix zeroing for secondary muzzles (#9652)
IMPROVED:
- Arsenal - Add option to show live search results (#9354)
- Arsenal - Add parameter to skip refresh animation (#9546)
- Arsenal - Allow increasing quantity of left panel items in cargo (#9694)
- Arsenal - Use
canAdd
to check if item can be added to container (#9699) - Attach - Add config property to set object orientation (#9623)
- Ballistics - Respect Advanced Ballistics settings for displaying muzzle velocities (#9682)
- Captives - Added listenable escorting EH (#9709)
- Cargo - Add item index and damage to cargo menu (#9655)
- Cargo - Improve various aspects (#9617)
- Common - Add keycombo support for
FUNC(disableUserInput)
(#9659) - Dragging - Minor optimisation (#9679)
- Goggles - Draw under HUD (requires 2.16) (#9615)
- Interaction - Add crew status check for some vehicle interactions (#9637)
- Interaction - Allow pulling bodies out of wrecks (#9618)
- Interaction Menu - Show distance to target on vehicle actions (#9644)
- Inventory - Improve multiple aspects (#9706)
- Markers - Use lbData for channel selection (#9693)
- Medical Treatment - Add separate actions for each bodybag (#9598)
- NightVision - Draw under HUD (requires 2.16) (#9614)
- Overheating - Add stats to arsenal (#9719)
- Refuel - Add separate names for jerry can interactions (#9625)
- Repair - Use object with lowest damage for changing wheels/tracks (#9648)
CHANGED:
- Cargo - Remove cargo objects from Zeus editable objects (#9400)
- General - Removed silent Options Menu dependencies (#9677)
- General/Medical - Lower inventory size for misc items (#9642)
- Hunter Killer - Enable on Rooikat 120 (#9658)
- Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
- Laser - Revert default code to 1111 (#9588)
- Medical Treatment - Lower suture weight from 1 to 0.1 (#9635)
SETTINGS:
- Medical - Change default Fatal Injuries Source setting to Either (#9543)
TRANSLATIONS: