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Interaction - Allow pulling bodies out of wrecks #9618
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If vehicle is burned then body is burned too, isn't it? That was initial point of |
Not necessarily? Players can be unconscious and alive inside wrecks. Happens a lot with helicopter crashes. |
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IMO this is a subjective change, though.
I think if mission allows alive players inside wreck, it should eject them when vehicle becomes destroyed. Or in-mission way to pull out (e.g. useraction). But not ACE pull-out. |
That's was the intention - to make it possible to remove players from (burning) wrecks. Otherwise they could slowly bleed out, which isn't a particularly fun experience.
I'm not a fan of vanilla useractions, so imo that is out of the question. As for the automatic ejecting, it doesn't feel very realistic, although to be honest pulling an unconscious person out of a raging fire/cook-off isn't too realistic either... but in terms of game play it's a decent solution. I think more opinions are needed. |
Anyone who's played will say it feels unfair that there's absolutely nothing you can do if someone doesn't wake up after the wreck catches on fire, which adds undue stress on the Players and Zeuses/mission devs alike to do things absolutely precisely.
Eh, better than the above.
Completely realistic and being done wherever possible, just very dangerous in the latter case. Raging fire is very hot but not hot enough to melt or otherwise kill by being close for a few minutes (the clothes we wear help in that), they ain't the Sun after all. |
@jonpas @BaerMitUmlaut @PabstMirror What do you guys think? |
Does this allow pulling unconscious enemy units out of a tank? |
Sort of, but not really. Directly it does not, but it's possible to pull unconscious enemies out of vehicles generally speaking - should be addressed in another PR (https://github.com/acemod/ACE3/blob/master/addons/medical_gui/CfgVehicles.hpp#L60 seems to be the cause of the issue). This PR gives the ability to pull out unconscious enemies from wrecks. |
When merged this pull request will:
IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
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