Version 3.1.1
We have noticed that when using ACE with 3rd-Party mods that do not fully support CBA Extended Eventhandlers (XEH) that some units do not work with Interaction fully. You may see the cursor but no menus.
WORKAROUND: The latest CBA RC7 Hotfix 2, v1.1.23 has an optional PBO that you can activate to help resolve these situations.
- Move the cba_enable_auto_xeh.pbo and its signature file from the CBA optional folder to the CBA Addons folder
- Restart Arma.
If you have identified the 3rd-Party mod that causes ACE Interaction to break, contact the developer and ask them to support the CBA XEH. They can contact CBA Devs for help.
Developers can update their mods by one of the following methods to work with ACE.
Reference: Two guides to help developers get started with the CBA extended event handler system
CHANGE LOG SUMMARY
CHANGED:
- Improved ear ringing and deafness (#1609)
- PAK treatment time accounts for damage healed (#1586)
- Made the bullet trace effect more visible
- Flares burntime increased, hand flares brightness reduced (#1477)
- Kestrel - New output modes (Density Altitude ...) (#1253, #1464)
- Kestrel - New low-poly model (#1535)
- Kestrel - Tailwinds are displayed as negative values (#1333)
- Kestrel - Persistent menu and heading (#1192, #1338)
- ATragMX / Kestrel - dialogs can be toggled on/off with keybinds (#1260)
- ATragMX - New night time GUI and picture (#1396, #1401)
- Increased duration of morphine effect
- Made atropine less effective
- Morphine now only suppresses pain by default (#1290)
- Renamed some advanced ballistics module options and added more (#1261)
- Improved handling of incomplete advanced ballistics config entries (#1441)
- New keyshortcuts to toggle through all devices (#1118)
- Refined all airFriction values to better match advanced ballistics data (#1386, #1455)
- Closer interactions points now oclude farther ones (#989)
- It's now possible to walk around while using the cursor version of the interaction menus (#981)
- Speed of sound now changes with ambient air temperature (#1425)
- Temperature now affects barometric pressure (#1424)
- Increased the size of the protractor overlay
- Extensive optimization of spalls (#1163)
- Various others optimizations (#1027, #1045, #1057, #1581)
- Increased the visibility of chat text (#1245)
- Nametags are now only visible if there's line of sight to the face of the target (#1302)
- Scope adjustment framework expanded so PSO scopes can now have windage steps of 0.5 Mil (#1312, #1370)
- Placing explosives now uses shorter animations (#1314)
- Expanded the runOnHover functionality of the interaction menus to run arbitrary code (#1415)
- Bodybags are now created aligned with the casualty (#1471)
- Unload captive actions are now passenger actions (#1599)
- Claymore mines can now be detonated with the Mk16 transmitter (#1616)
FIXED:
- Crash: illegal instruction with Advanced Ballistics DLL (#1630)
- Model.cfg and requiredAddons (#1650)
- Unloading units from various vehicles (#1389, #1587)
- Random teleport when dragging/carrying inside of buildings (#1458)
- Random body bag teleport (#1469)
- Incorrect handling of falling and vehicle crash damage (#1550, #1562, #1602)
- Capacity of bloodbags was ignored during transfusions (#1368)
- Intermitted rain bug (#1526)
- Javelin locking (#1507)
- Settings forced on server and from modules are now applied reliably (#1214, #1432, #1433, #1598)
- Medical - Litter spawning all over the place (#1164)
- Interaction menu moving with wave height (#1117)
- Error when treating with binoculars in hands (#1332)
- Comanche zoom levels (#1113)
- Safe mode sound not being played (#1497)
- Always raining with overcast values > 0.7 (#1456)
- Usage of time might cause calculation errors below 20 fps (#1336, #1362)
- ATragMX - Fixed incorrect bullet diameter GUI output (#1252)
- ATragMX - Fixed a bug in the relative click memory (#1180)
- Weather - Fixed incorrect barometric pressure calculation (#1424)
- Weather - Intermitted rain (sound bug)
- Kestrel - Wind reading sometimes not affected by nearby buildings
- Pain effect was visible when unconscious (#1492)
- Result of belt linking is now broadcasted inmediately (#1120)
- Swithching laser now fails gracefully if ASDG is run without the compt pbo (#1239)
- Added ACE guidance to the RHS Javelin (#1373)
- ACE Explosives and dead man switches are now Zeus and AI compatible (#1414)
- NVG adjustment behaves better now (#1429)
- Progress bars now stops on death (#1450)
- A dummy weapon was sometimes visible on respawn (#1520)
- Incorrect localization of the medical log (#1559)
- Position of interaction point for some static weapons (#1611)
- Removed the duplicated obsolete action (#1612)
- CheckPBO didn't kick players reliably (#1635)
- (Optional) Updated RHS compat for V0.3.8 (#1588)
ADDED:
- Ability to force disable NameTags on server (#1204)
- Zeus modules to allow changing capture, consciousness and surrendering status on the fly (#1295)
- Disarming of unconscious or captured units (#136)
- Concertina wire (#1504)
- DAGR (#1534)
- HuntIR (#1525)
- MX-2A (#1476)
- Rangecards (#1418)
- Sandbags (#1479)
- Spottingscope (#1515)
- Tactical ladder (#1493)
- Tripod (#1509)
- Yardage 450 (#1491)
- Viewdistance module (#1063, #1198, #1311)
- ACE3 Version info on main menu (#1150)
- Surgical Kit treatment (#1392)
- New extension to improve the performance of adv. medical (#1256)
- IED pressure plates (#1248)
- Adv. Medical module options to make morphine remove pain and bandages heal hitpoints (#1579)
- Medical setting to consider remote controlled units as players or not (#1530)
- Custom fonts (#1050)
- CheckPBO module functionality can now be triggered through settings (#1236, #1633)
- Group leader can now globally set the color of his group members (#1293)
- It's now possible to export a debug report to the clipboard from the options menu (#1304)
- A local event is now thrown when a unit dies (#1523)
- Option to disable the day visible laser system if not used (#1589)
- (Optional) ACE2 ball tracers (#378)
- (Optional) BWA3 compatibility pbo (weapons, ammo, scopes) (#1306)
- (Optional) CUP compatibility pbo (weapons, ammo, scopes, launchers) (#1443)
- (Optional) R3F compatibility pbo (weapons, ammo, scopes) (#1527)
- (Optional) RH ACC compatibility pbo (scopes)
- (Optional) Scope Mod A3 compatibility pbo (scopes) (#1310)