Added "medical_onSetDead" local event in fnc_setDead.sqf #1523
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I am currently in the process of porting a mission to ACE3, and it contains a scoreboard system which requires capture of the "source" and "projectile" parameters passed to the
HandleDamage
event, either when the player falls unconscious or right before being considered dead, in order to give appropriate credit. For the "unconscious" part, I am able to recover those values within themedical_onUnconscious
event, but there is no equivalent for the "dead" part.Since most ACE-handled deaths are triggered via
fnc_setDead
withinmedical
'sfnc_handleDamage
scripts, adding amedical_onSetDead
event at this location allows extraction of aforementioned parameters, which is enough to make the scoreboard work properly.