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Ported the ACE2 sandbags #1479

Merged
merged 8 commits into from
Jun 4, 2015
Merged

Ported the ACE2 sandbags #1479

merged 8 commits into from
Jun 4, 2015

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ulteq
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@ulteq ulteq commented Jun 2, 2015

@ulteq ulteq added the ACE2 Port label Jun 2, 2015
@ulteq ulteq self-assigned this Jun 2, 2015
@ulteq ulteq added this to the 3.1.0 milestone Jun 2, 2015
@PabstMirror
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Very cool module.

  • deployCancle spelling
  • sometimes the bags forget to physics:
    untitled
  • The rightMouseButton cancel (zoomTemp) never works for me, for explosives we added this as a backup:
//Cancel placement if interact menu opened
["interactMenuOpened", {
    if (GVAR(pfeh_running) && {!isNull (GVAR(Setup))}) then {
        call FUNC(place_Cancel)
    };
}] call EFUNC(common,addEventHandler);

GVAR(sandBag) = objNull;
};

[GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus);
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Key should be "ACE_Sandbag"

@ulteq
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ulteq commented Jun 2, 2015

sometimes the bags forget to physics:

This happend after I moved GVAR(sandBag) enableSimulationGlobal true; into the waitAndExecute block.

ulteq added 3 commits June 2, 2015 20:15
* You can now carry sandbags
* Different sandbag model during deployment (no geometry)
* Deploying sandbags now requires an appropriate surface
* Proper PhysX activation chain when you deploy/pickup sandbags
* Sandbags are now destructible
* Some stringtable fixes
ulteq added a commit that referenced this pull request Jun 4, 2015
@ulteq ulteq merged commit 04e6acf into master Jun 4, 2015
@ulteq ulteq deleted the sandbag branch June 4, 2015 21:02
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2 participants