Releases: XRTK/com.xrtk.core
XRTK-Core 0.1.29
Release Notes
Requirements
- Unity 2019.1.14f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.core": "0.1.29",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- f960a1a docfx build 0.1.29@02bf94f1c1ce65cfab7bb37ae71aea76736050b3
- 99dbbfa updated version
- 0a688bc just a little tweak to use the existing local variable (#444)
- 62e1d91 Fix copy paste error in windows api checker (#443)
- 70fdf9d attempted to fix possible crashes when updating the symbolic links settings asset (#442)
- 50d377d Pull SetupConfiguration and TryRenderControllerModel into controller interface (#439)
- bee6063 Implement utility function to lock a prfoile from editing if the build target does not match (#440)
- 92fb1bf Fixed diagnostics data provider memory limit reporting (#438)
- 1148950 Feature/diagnostics system console (#422) [ #426 ]
- 23b35b7 broke out the changes from the diagnostics PR (#428)
See More
- e0f6b91 cleaned up base service (#423)
- 809efeb docfx build 0.1.27@ea2d5d7afb5538e75eaafbb0ff208446617f2db4
- 430b41f Dev/inspectors cleanup (#418)
- 19868ec Fix/legacy unity controllers (#415)
- 8e74a39 Dev/camera extension update (#414)
- 1967aee Updated interaction event datum to better support events (#413)
- c5f399f updated articles and documentation (#411)
- 05cb587 Replaced assert with return if null (#412)
- 788efe7 More rig sync updates (#409)
- d5176b1 Updated package to 0.1.26
- 4a11e59 Fixed a few things with the new camera rig (#405)
- f64d558 Fix/camera system inspector hotfix (#402)
- e10c99a Merge branch 'refs/heads/master' into development
- 97acbda bumped version to 0.1.24
- 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
- 6a954d0 Update Camera System static accessor validation logic (#401)
- bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
- 423442d Also checks if an xr devices is present for stereoscopic check (#396)
- 6c4de73 Updated Handedness use in the Visualization inspector (#393)
- ab21049 Initial changes for the new camera rig configuration (#386)
- ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
- 7a2e3d8 Added body tracking to solver handler (#384)
- 16ba733 Dev/pointer dragging events (#382)
- a76683a Added a way to subscribe to input events from a poco class (#380)
- b6babb8 Bump UPM version (#375)
- dabf5eb Ensure we always start a service if only the editor flag is set (#374)
- 55d63cd Make sure we ping the cloned profile (#371)
- 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
- e300364 Should be able to use digital axis type when setting float data (#367)
- 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
- ef90823 Cleaned up controller data providers (#363)
- b953000 Added unity's il2cpp attribute (#362)
- 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
- 258d85e updated assembly references to use guids (#359)
- 6dd8206 Added a way to define your own generated path for profiles (#357)
- 5f97d48 Improved package path lookup (#356)
- c751450 Fixed editor platform support checking (#355)
- 75c7179 Updated collider extension (#350)
- 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
- c37aa5b removed unused ugui reference (#348)
- 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
- f8ad29e bumped version number to 0.1.20 (#343)
- ead32f2 Controller mapping update fixes #336 (#342)
- 0b5779b Make sure we're not set to none (#341)
- 68dd3ea Fixed editor platform support.
- 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
- 9459e0f removed unsused declarations and a bit of formatting (#339)
- dd26022 Fix/windows speech providers (#340)
- 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
- 82f546d Added check for data provider to fix #330 (#331)
- 9c13ccf Dev/pointer offset (#298)
- 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
- f0cd178 Added editor platform flag (#326)
- fcc8dad Fixed canvas utility removing itself (#327)
- 0bc44f1 Updated Build Tools (#256)
- 98bd559 Updated mappings due to issues following #312 (#319)
- e2099a6 Proper UPM registry support (#317)
- 90e6d83 Added checks for editor updating (#313)
- 6c3fbf6 Fixed mac build window error (#316)
- d05d79d Ported extension changes from pointer offset (#314)
- 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
- d2df565 Fixed slashes
- 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
- 01d3378 Revert "Try using bash for both Mac and Linux"
- 5553c72 Try using bash for both Mac and Linux
- 2e1ea2d Added some debug info
- dd3b1e5 Added output too to see if there's anything else I can glean
- 9a965ef Better error handling
- 0be0ae8 close and dispose process if it's killed
- 4c202c6 a bit of formatting
- af24d3c hide the windows
- 1f00729 used editor compiler symbols instead
- e30d34c fixed missing access modifier
- d1cfe45 Don't throw an exception so that the process isn't interrupted
- 6d175d2 cleaned up errors a bit
- 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
- 5c9d9f5 Updated process commands for macos and linux
- 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
- f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
- 710feae Resolves issue with WMR grip (#312)
- 5da0051 Update release to 0.1.18 for next update (#309)
- 6d50fee Oculus Controller mapping update (#308)
- 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
- dc8ba9c Fixed a warning during first start (#305)
- 0ae9fe1...
XRTK-Core 0.1.28
Release Notes
Requirements
- Unity 2019.1.14f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.core": "0.1.28",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 1148950 Feature/diagnostics system console (#422) [ #426 ]
- 23b35b7 broke out the changes from the diagnostics PR (#428)
- e0f6b91 cleaned up base service (#423)
- 809efeb docfx build 0.1.27@ea2d5d7afb5538e75eaafbb0ff208446617f2db4
- 430b41f Dev/inspectors cleanup (#418)
- 19868ec Fix/legacy unity controllers (#415)
- 8e74a39 Dev/camera extension update (#414)
- 1967aee Updated interaction event datum to better support events (#413)
- c5f399f updated articles and documentation (#411)
- 05cb587 Replaced assert with return if null (#412)
See More
- 788efe7 More rig sync updates (#409)
- d5176b1 Updated package to 0.1.26
- 4a11e59 Fixed a few things with the new camera rig (#405)
- f64d558 Fix/camera system inspector hotfix (#402)
- e10c99a Merge branch 'refs/heads/master' into development
- 97acbda bumped version to 0.1.24
- 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
- 6a954d0 Update Camera System static accessor validation logic (#401)
- bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
- 423442d Also checks if an xr devices is present for stereoscopic check (#396)
- 6c4de73 Updated Handedness use in the Visualization inspector (#393)
- ab21049 Initial changes for the new camera rig configuration (#386)
- ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
- 7a2e3d8 Added body tracking to solver handler (#384)
- 16ba733 Dev/pointer dragging events (#382)
- a76683a Added a way to subscribe to input events from a poco class (#380)
- b6babb8 Bump UPM version (#375)
- dabf5eb Ensure we always start a service if only the editor flag is set (#374)
- 55d63cd Make sure we ping the cloned profile (#371)
- 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
- e300364 Should be able to use digital axis type when setting float data (#367)
- 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
- ef90823 Cleaned up controller data providers (#363)
- b953000 Added unity's il2cpp attribute (#362)
- 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
- 258d85e updated assembly references to use guids (#359)
- 6dd8206 Added a way to define your own generated path for profiles (#357)
- 5f97d48 Improved package path lookup (#356)
- c751450 Fixed editor platform support checking (#355)
- 75c7179 Updated collider extension (#350)
- 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
- c37aa5b removed unused ugui reference (#348)
- 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
- f8ad29e bumped version number to 0.1.20 (#343)
- ead32f2 Controller mapping update fixes #336 (#342)
- 0b5779b Make sure we're not set to none (#341)
- 68dd3ea Fixed editor platform support.
- 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
- 9459e0f removed unsused declarations and a bit of formatting (#339)
- dd26022 Fix/windows speech providers (#340)
- 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
- 82f546d Added check for data provider to fix #330 (#331)
- 9c13ccf Dev/pointer offset (#298)
- 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
- f0cd178 Added editor platform flag (#326)
- fcc8dad Fixed canvas utility removing itself (#327)
- 0bc44f1 Updated Build Tools (#256)
- 98bd559 Updated mappings due to issues following #312 (#319)
- e2099a6 Proper UPM registry support (#317)
- 90e6d83 Added checks for editor updating (#313)
- 6c3fbf6 Fixed mac build window error (#316)
- d05d79d Ported extension changes from pointer offset (#314)
- 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
- d2df565 Fixed slashes
- 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
- 01d3378 Revert "Try using bash for both Mac and Linux"
- 5553c72 Try using bash for both Mac and Linux
- 2e1ea2d Added some debug info
- dd3b1e5 Added output too to see if there's anything else I can glean
- 9a965ef Better error handling
- 0be0ae8 close and dispose process if it's killed
- 4c202c6 a bit of formatting
- af24d3c hide the windows
- 1f00729 used editor compiler symbols instead
- e30d34c fixed missing access modifier
- d1cfe45 Don't throw an exception so that the process isn't interrupted
- 6d175d2 cleaned up errors a bit
- 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
- 5c9d9f5 Updated process commands for macos and linux
- 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
- f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
- 710feae Resolves issue with WMR grip (#312)
- 5da0051 Update release to 0.1.18 for next update (#309)
- 6d50fee Oculus Controller mapping update (#308)
- 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
- dc8ba9c Fixed a warning during first start (#305)
- 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
- dde287e updated more of the mac terminal commands
- a18a63b This command might not work for mac either
- dc8eebe Added Environment OS Platform version switch case
- b14165e Cleaned up and optimized the string extensions class (#301)
- 59dec64 fix/bounds-calculation (#297)
- 8ca3f75 added application name and version to diagnostics window (#296)
- b8e8fa4 updated version to 0.1.17
- aff9ad3 dev/pointer-refactor-2 (#291)
- 01e4237 dev/spatial-awareness-refactor (#281)
- 4aba585...
XRTK-Core 0.1.27
Release Notes
Requirements
- Unity 2019.1.14f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.core": "0.1.27",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 809efeb docfx build 0.1.27@ea2d5d7afb5538e75eaafbb0ff208446617f2db4
- 430b41f Dev/inspectors cleanup (#418)
- 19868ec Fix/legacy unity controllers (#415)
- 8e74a39 Dev/camera extension update (#414)
- 1967aee Updated interaction event datum to better support events (#413)
- c5f399f updated articles and documentation (#411)
- 05cb587 Replaced assert with return if null (#412)
- 788efe7 More rig sync updates (#409)
- d5176b1 Updated package to 0.1.26
- 4a11e59 Fixed a few things with the new camera rig (#405)
See More
- f64d558 Fix/camera system inspector hotfix (#402)
- e10c99a Merge branch 'refs/heads/master' into development
- 97acbda bumped version to 0.1.24
- 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
- 6a954d0 Update Camera System static accessor validation logic (#401)
- bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
- 423442d Also checks if an xr devices is present for stereoscopic check (#396)
- 6c4de73 Updated Handedness use in the Visualization inspector (#393)
- ab21049 Initial changes for the new camera rig configuration (#386)
- ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
- 7a2e3d8 Added body tracking to solver handler (#384)
- 16ba733 Dev/pointer dragging events (#382)
- a76683a Added a way to subscribe to input events from a poco class (#380)
- b6babb8 Bump UPM version (#375)
- dabf5eb Ensure we always start a service if only the editor flag is set (#374)
- 55d63cd Make sure we ping the cloned profile (#371)
- 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
- e300364 Should be able to use digital axis type when setting float data (#367)
- 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
- ef90823 Cleaned up controller data providers (#363)
- b953000 Added unity's il2cpp attribute (#362)
- 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
- 258d85e updated assembly references to use guids (#359)
- 6dd8206 Added a way to define your own generated path for profiles (#357)
- 5f97d48 Improved package path lookup (#356)
- c751450 Fixed editor platform support checking (#355)
- 75c7179 Updated collider extension (#350)
- 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
- c37aa5b removed unused ugui reference (#348)
- 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
- f8ad29e bumped version number to 0.1.20 (#343)
- ead32f2 Controller mapping update fixes #336 (#342)
- 0b5779b Make sure we're not set to none (#341)
- 68dd3ea Fixed editor platform support.
- 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
- 9459e0f removed unsused declarations and a bit of formatting (#339)
- dd26022 Fix/windows speech providers (#340)
- 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
- 82f546d Added check for data provider to fix #330 (#331)
- 9c13ccf Dev/pointer offset (#298)
- 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
- f0cd178 Added editor platform flag (#326)
- fcc8dad Fixed canvas utility removing itself (#327)
- 0bc44f1 Updated Build Tools (#256)
- 98bd559 Updated mappings due to issues following #312 (#319)
- e2099a6 Proper UPM registry support (#317)
- 90e6d83 Added checks for editor updating (#313)
- 6c3fbf6 Fixed mac build window error (#316)
- d05d79d Ported extension changes from pointer offset (#314)
- 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
- d2df565 Fixed slashes
- 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
- 01d3378 Revert "Try using bash for both Mac and Linux"
- 5553c72 Try using bash for both Mac and Linux
- 2e1ea2d Added some debug info
- dd3b1e5 Added output too to see if there's anything else I can glean
- 9a965ef Better error handling
- 0be0ae8 close and dispose process if it's killed
- 4c202c6 a bit of formatting
- af24d3c hide the windows
- 1f00729 used editor compiler symbols instead
- e30d34c fixed missing access modifier
- d1cfe45 Don't throw an exception so that the process isn't interrupted
- 6d175d2 cleaned up errors a bit
- 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
- 5c9d9f5 Updated process commands for macos and linux
- 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
- f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
- 710feae Resolves issue with WMR grip (#312)
- 5da0051 Update release to 0.1.18 for next update (#309)
- 6d50fee Oculus Controller mapping update (#308)
- 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
- dc8ba9c Fixed a warning during first start (#305)
- 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
- dde287e updated more of the mac terminal commands
- a18a63b This command might not work for mac either
- dc8eebe Added Environment OS Platform version switch case
- b14165e Cleaned up and optimized the string extensions class (#301)
- 59dec64 fix/bounds-calculation (#297)
- 8ca3f75 added application name and version to diagnostics window (#296)
- b8e8fa4 updated version to 0.1.17
- aff9ad3 dev/pointer-refactor-2 (#291)
- 01e4237 dev/spatial-awareness-refactor (#281)
- 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
- 2d2b4d4 updated xrtk project version to 0.1.16
- e5c516a Fixed controller namespaces (#284)
- 838e590...
XRTK-Core 0.1.26
Release Notes
Requirements
- Unity 2019.1.14f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.core": "0.1.26",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- d5176b1 Updated package to 0.1.26
- 4a11e59 Fixed a few things with the new camera rig (#405)
- f64d558 Fix/camera system inspector hotfix (#402)
- e10c99a Merge branch 'refs/heads/master' into development
- 97acbda bumped version to 0.1.24
- 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
- 6a954d0 Update Camera System static accessor validation logic (#401)
- bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
- 423442d Also checks if an xr devices is present for stereoscopic check (#396)
- 6c4de73 Updated Handedness use in the Visualization inspector (#393)
See More
- ab21049 Initial changes for the new camera rig configuration (#386)
- ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
- 7a2e3d8 Added body tracking to solver handler (#384)
- 16ba733 Dev/pointer dragging events (#382)
- a76683a Added a way to subscribe to input events from a poco class (#380)
- b6babb8 Bump UPM version (#375)
- dabf5eb Ensure we always start a service if only the editor flag is set (#374)
- 55d63cd Make sure we ping the cloned profile (#371)
- 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
- e300364 Should be able to use digital axis type when setting float data (#367)
- 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
- ef90823 Cleaned up controller data providers (#363)
- b953000 Added unity's il2cpp attribute (#362)
- 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
- 258d85e updated assembly references to use guids (#359)
- 6dd8206 Added a way to define your own generated path for profiles (#357)
- 5f97d48 Improved package path lookup (#356)
- c751450 Fixed editor platform support checking (#355)
- 75c7179 Updated collider extension (#350)
- 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
- c37aa5b removed unused ugui reference (#348)
- 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
- f8ad29e bumped version number to 0.1.20 (#343)
- ead32f2 Controller mapping update fixes #336 (#342)
- 0b5779b Make sure we're not set to none (#341)
- 68dd3ea Fixed editor platform support.
- 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
- 9459e0f removed unsused declarations and a bit of formatting (#339)
- dd26022 Fix/windows speech providers (#340)
- 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
- 82f546d Added check for data provider to fix #330 (#331)
- 9c13ccf Dev/pointer offset (#298)
- 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
- f0cd178 Added editor platform flag (#326)
- fcc8dad Fixed canvas utility removing itself (#327)
- 0bc44f1 Updated Build Tools (#256)
- 98bd559 Updated mappings due to issues following #312 (#319)
- e2099a6 Proper UPM registry support (#317)
- 90e6d83 Added checks for editor updating (#313)
- 6c3fbf6 Fixed mac build window error (#316)
- d05d79d Ported extension changes from pointer offset (#314)
- 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
- d2df565 Fixed slashes
- 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
- 01d3378 Revert "Try using bash for both Mac and Linux"
- 5553c72 Try using bash for both Mac and Linux
- 2e1ea2d Added some debug info
- dd3b1e5 Added output too to see if there's anything else I can glean
- 9a965ef Better error handling
- 0be0ae8 close and dispose process if it's killed
- 4c202c6 a bit of formatting
- af24d3c hide the windows
- 1f00729 used editor compiler symbols instead
- e30d34c fixed missing access modifier
- d1cfe45 Don't throw an exception so that the process isn't interrupted
- 6d175d2 cleaned up errors a bit
- 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
- 5c9d9f5 Updated process commands for macos and linux
- 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
- f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
- 710feae Resolves issue with WMR grip (#312)
- 5da0051 Update release to 0.1.18 for next update (#309)
- 6d50fee Oculus Controller mapping update (#308)
- 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
- dc8ba9c Fixed a warning during first start (#305)
- 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
- dde287e updated more of the mac terminal commands
- a18a63b This command might not work for mac either
- dc8eebe Added Environment OS Platform version switch case
- b14165e Cleaned up and optimized the string extensions class (#301)
- 59dec64 fix/bounds-calculation (#297)
- 8ca3f75 added application name and version to diagnostics window (#296)
- b8e8fa4 updated version to 0.1.17
- aff9ad3 dev/pointer-refactor-2 (#291)
- 01e4237 dev/spatial-awareness-refactor (#281)
- 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
- 2d2b4d4 updated xrtk project version to 0.1.16
- e5c516a Fixed controller namespaces (#284)
- 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
- 474e0c3 Added ScaleAround transform extension (#277)
- 1c4e120 Update XRTK_Wireframe.shader (#276)
- 845cf5f Added generated oculus package info if missing (#273)
- 379bdfe Updated Wireframe shader with Android support (#271)
- 6dd920f Fix/common root nre (#272)
- b6debe3 Removed: (#270) [ #268 ]
- 1182ad4 Added ability to set layer recursively using Transform (#267)
- c0bfa3e...
XRTK-Core 0.1.25
Release Notes
Requirements
- Unity 2019.1.14f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.core": "0.1.25",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- f64d558 Fix/camera system inspector hotfix (#402)
- e10c99a Merge branch 'refs/heads/master' into development
- 97acbda bumped version to 0.1.24
- 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
- 6a954d0 Update Camera System static accessor validation logic (#401)
- bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
- 423442d Also checks if an xr devices is present for stereoscopic check (#396)
- 6c4de73 Updated Handedness use in the Visualization inspector (#393)
- ab21049 Initial changes for the new camera rig configuration (#386)
- ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
See More
- 7a2e3d8 Added body tracking to solver handler (#384)
- 16ba733 Dev/pointer dragging events (#382)
- a76683a Added a way to subscribe to input events from a poco class (#380)
- b6babb8 Bump UPM version (#375)
- dabf5eb Ensure we always start a service if only the editor flag is set (#374)
- 55d63cd Make sure we ping the cloned profile (#371)
- 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
- e300364 Should be able to use digital axis type when setting float data (#367)
- 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
- ef90823 Cleaned up controller data providers (#363)
- b953000 Added unity's il2cpp attribute (#362)
- 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
- 258d85e updated assembly references to use guids (#359)
- 6dd8206 Added a way to define your own generated path for profiles (#357)
- 5f97d48 Improved package path lookup (#356)
- c751450 Fixed editor platform support checking (#355)
- 75c7179 Updated collider extension (#350)
- 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
- c37aa5b removed unused ugui reference (#348)
- 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
- f8ad29e bumped version number to 0.1.20 (#343)
- ead32f2 Controller mapping update fixes #336 (#342)
- 0b5779b Make sure we're not set to none (#341)
- 68dd3ea Fixed editor platform support.
- 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
- 9459e0f removed unsused declarations and a bit of formatting (#339)
- dd26022 Fix/windows speech providers (#340)
- 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
- 82f546d Added check for data provider to fix #330 (#331)
- 9c13ccf Dev/pointer offset (#298)
- 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
- f0cd178 Added editor platform flag (#326)
- fcc8dad Fixed canvas utility removing itself (#327)
- 0bc44f1 Updated Build Tools (#256)
- 98bd559 Updated mappings due to issues following #312 (#319)
- e2099a6 Proper UPM registry support (#317)
- 90e6d83 Added checks for editor updating (#313)
- 6c3fbf6 Fixed mac build window error (#316)
- d05d79d Ported extension changes from pointer offset (#314)
- 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
- d2df565 Fixed slashes
- 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
- 01d3378 Revert "Try using bash for both Mac and Linux"
- 5553c72 Try using bash for both Mac and Linux
- 2e1ea2d Added some debug info
- dd3b1e5 Added output too to see if there's anything else I can glean
- 9a965ef Better error handling
- 0be0ae8 close and dispose process if it's killed
- 4c202c6 a bit of formatting
- af24d3c hide the windows
- 1f00729 used editor compiler symbols instead
- e30d34c fixed missing access modifier
- d1cfe45 Don't throw an exception so that the process isn't interrupted
- 6d175d2 cleaned up errors a bit
- 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
- 5c9d9f5 Updated process commands for macos and linux
- 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
- f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
- 710feae Resolves issue with WMR grip (#312)
- 5da0051 Update release to 0.1.18 for next update (#309)
- 6d50fee Oculus Controller mapping update (#308)
- 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
- dc8ba9c Fixed a warning during first start (#305)
- 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
- dde287e updated more of the mac terminal commands
- a18a63b This command might not work for mac either
- dc8eebe Added Environment OS Platform version switch case
- b14165e Cleaned up and optimized the string extensions class (#301)
- 59dec64 fix/bounds-calculation (#297)
- 8ca3f75 added application name and version to diagnostics window (#296)
- b8e8fa4 updated version to 0.1.17
- aff9ad3 dev/pointer-refactor-2 (#291)
- 01e4237 dev/spatial-awareness-refactor (#281)
- 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
- 2d2b4d4 updated xrtk project version to 0.1.16
- e5c516a Fixed controller namespaces (#284)
- 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
- 474e0c3 Added ScaleAround transform extension (#277)
- 1c4e120 Update XRTK_Wireframe.shader (#276)
- 845cf5f Added generated oculus package info if missing (#273)
- 379bdfe Updated Wireframe shader with Android support (#271)
- 6dd920f Fix/common root nre (#272)
- b6debe3 Removed: (#270) [ #268 ]
- 1182ad4 Added ability to set layer recursively using Transform (#267)
- c0bfa3e bump version number to 0.1.15
- 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#...
XRTK-Core 0.1.24
Release Notes
Requirements
- Unity 2019.1.14f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.core": "0.1.24",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- e10c99a Merge branch 'refs/heads/master' into development
- 97acbda bumped version to 0.1.24
- 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
- 6a954d0 Update Camera System static accessor validation logic (#401)
- bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
- 423442d Also checks if an xr devices is present for stereoscopic check (#396)
- 6c4de73 Updated Handedness use in the Visualization inspector (#393)
- ab21049 Initial changes for the new camera rig configuration (#386)
- ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
- 7a2e3d8 Added body tracking to solver handler (#384)
See More
- 16ba733 Dev/pointer dragging events (#382)
- a76683a Added a way to subscribe to input events from a poco class (#380)
- b6babb8 Bump UPM version (#375)
- dabf5eb Ensure we always start a service if only the editor flag is set (#374)
- 55d63cd Make sure we ping the cloned profile (#371)
- 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
- e300364 Should be able to use digital axis type when setting float data (#367)
- 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
- ef90823 Cleaned up controller data providers (#363)
- b953000 Added unity's il2cpp attribute (#362)
- 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
- 258d85e updated assembly references to use guids (#359)
- 6dd8206 Added a way to define your own generated path for profiles (#357)
- 5f97d48 Improved package path lookup (#356)
- c751450 Fixed editor platform support checking (#355)
- 75c7179 Updated collider extension (#350)
- 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
- c37aa5b removed unused ugui reference (#348)
- 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
- f8ad29e bumped version number to 0.1.20 (#343)
- ead32f2 Controller mapping update fixes #336 (#342)
- 0b5779b Make sure we're not set to none (#341)
- 68dd3ea Fixed editor platform support.
- 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
- 9459e0f removed unsused declarations and a bit of formatting (#339)
- dd26022 Fix/windows speech providers (#340)
- 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
- 82f546d Added check for data provider to fix #330 (#331)
- 9c13ccf Dev/pointer offset (#298)
- 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
- f0cd178 Added editor platform flag (#326)
- fcc8dad Fixed canvas utility removing itself (#327)
- 0bc44f1 Updated Build Tools (#256)
- 98bd559 Updated mappings due to issues following #312 (#319)
- e2099a6 Proper UPM registry support (#317)
- 90e6d83 Added checks for editor updating (#313)
- 6c3fbf6 Fixed mac build window error (#316)
- d05d79d Ported extension changes from pointer offset (#314)
- 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
- d2df565 Fixed slashes
- 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
- 01d3378 Revert "Try using bash for both Mac and Linux"
- 5553c72 Try using bash for both Mac and Linux
- 2e1ea2d Added some debug info
- dd3b1e5 Added output too to see if there's anything else I can glean
- 9a965ef Better error handling
- 0be0ae8 close and dispose process if it's killed
- 4c202c6 a bit of formatting
- af24d3c hide the windows
- 1f00729 used editor compiler symbols instead
- e30d34c fixed missing access modifier
- d1cfe45 Don't throw an exception so that the process isn't interrupted
- 6d175d2 cleaned up errors a bit
- 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
- 5c9d9f5 Updated process commands for macos and linux
- 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
- f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
- 710feae Resolves issue with WMR grip (#312)
- 5da0051 Update release to 0.1.18 for next update (#309)
- 6d50fee Oculus Controller mapping update (#308)
- 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
- dc8ba9c Fixed a warning during first start (#305)
- 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
- dde287e updated more of the mac terminal commands
- a18a63b This command might not work for mac either
- dc8eebe Added Environment OS Platform version switch case
- b14165e Cleaned up and optimized the string extensions class (#301)
- 59dec64 fix/bounds-calculation (#297)
- 8ca3f75 added application name and version to diagnostics window (#296)
- b8e8fa4 updated version to 0.1.17
- aff9ad3 dev/pointer-refactor-2 (#291)
- 01e4237 dev/spatial-awareness-refactor (#281)
- 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
- 2d2b4d4 updated xrtk project version to 0.1.16
- e5c516a Fixed controller namespaces (#284)
- 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
- 474e0c3 Added ScaleAround transform extension (#277)
- 1c4e120 Update XRTK_Wireframe.shader (#276)
- 845cf5f Added generated oculus package info if missing (#273)
- 379bdfe Updated Wireframe shader with Android support (#271)
- 6dd920f Fix/common root nre (#272)
- b6debe3 Removed: (#270) [ #268 ]
- 1182ad4 Added ability to set layer recursively using Transform (#267)
- c0bfa3e bump version number to 0.1.15
- 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
- e3a0b58 Dev/defininitions (#262)
- 1f386a6...
XRTK-Core 0.1.23
Release Notes
Requirements
- Unity 2019.1.14f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.core": "0.1.23",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 16ba733 Dev/pointer dragging events (#382)
- a76683a Added a way to subscribe to input events from a poco class (#380)
- b6babb8 Bump UPM version (#375)
- dabf5eb Ensure we always start a service if only the editor flag is set (#374)
- 55d63cd Make sure we ping the cloned profile (#371)
- 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
- e300364 Should be able to use digital axis type when setting float data (#367)
- 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
- ef90823 Cleaned up controller data providers (#363)
- b953000 Added unity's il2cpp attribute (#362)
See More
- 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
- 258d85e updated assembly references to use guids (#359)
- 6dd8206 Added a way to define your own generated path for profiles (#357)
- 5f97d48 Improved package path lookup (#356)
- c751450 Fixed editor platform support checking (#355)
- 75c7179 Updated collider extension (#350)
- 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
- c37aa5b removed unused ugui reference (#348)
- 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
- f8ad29e bumped version number to 0.1.20 (#343)
- ead32f2 Controller mapping update fixes #336 (#342)
- 0b5779b Make sure we're not set to none (#341)
- 68dd3ea Fixed editor platform support.
- 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
- 9459e0f removed unsused declarations and a bit of formatting (#339)
- dd26022 Fix/windows speech providers (#340)
- 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
- 82f546d Added check for data provider to fix #330 (#331)
- 9c13ccf Dev/pointer offset (#298)
- 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
- f0cd178 Added editor platform flag (#326)
- fcc8dad Fixed canvas utility removing itself (#327)
- 0bc44f1 Updated Build Tools (#256)
- 98bd559 Updated mappings due to issues following #312 (#319)
- e2099a6 Proper UPM registry support (#317)
- 90e6d83 Added checks for editor updating (#313)
- 6c3fbf6 Fixed mac build window error (#316)
- d05d79d Ported extension changes from pointer offset (#314)
- 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
- d2df565 Fixed slashes
- 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
- 01d3378 Revert "Try using bash for both Mac and Linux"
- 5553c72 Try using bash for both Mac and Linux
- 2e1ea2d Added some debug info
- dd3b1e5 Added output too to see if there's anything else I can glean
- 9a965ef Better error handling
- 0be0ae8 close and dispose process if it's killed
- 4c202c6 a bit of formatting
- af24d3c hide the windows
- 1f00729 used editor compiler symbols instead
- e30d34c fixed missing access modifier
- d1cfe45 Don't throw an exception so that the process isn't interrupted
- 6d175d2 cleaned up errors a bit
- 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
- 5c9d9f5 Updated process commands for macos and linux
- 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
- f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
- 710feae Resolves issue with WMR grip (#312)
- 5da0051 Update release to 0.1.18 for next update (#309)
- 6d50fee Oculus Controller mapping update (#308)
- 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
- dc8ba9c Fixed a warning during first start (#305)
- 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
- dde287e updated more of the mac terminal commands
- a18a63b This command might not work for mac either
- dc8eebe Added Environment OS Platform version switch case
- b14165e Cleaned up and optimized the string extensions class (#301)
- 59dec64 fix/bounds-calculation (#297)
- 8ca3f75 added application name and version to diagnostics window (#296)
- b8e8fa4 updated version to 0.1.17
- aff9ad3 dev/pointer-refactor-2 (#291)
- 01e4237 dev/spatial-awareness-refactor (#281)
- 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
- 2d2b4d4 updated xrtk project version to 0.1.16
- e5c516a Fixed controller namespaces (#284)
- 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
- 474e0c3 Added ScaleAround transform extension (#277)
- 1c4e120 Update XRTK_Wireframe.shader (#276)
- 845cf5f Added generated oculus package info if missing (#273)
- 379bdfe Updated Wireframe shader with Android support (#271)
- 6dd920f Fix/common root nre (#272)
- b6debe3 Removed: (#270) [ #268 ]
- 1182ad4 Added ability to set layer recursively using Transform (#267)
- c0bfa3e bump version number to 0.1.15
- 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
- e3a0b58 Dev/defininitions (#262)
- 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
- f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
- 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
- cebc2cc Fixed spelling errors in docs (#253)
- f3d9044 Update package.json (#249)
- b066242 Dev/manipulation (#242)
- 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
- c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
- c53e46c Added transform extension to set all colliders active in self and descendants (#244)
- 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
- 4db2a96 updated symbolic link verification (#239)
- b220f86 Missing updates required in Core for Oc...
XRTK-Core 0.1.22
Release Notes
Requirements
- Unity 2019.1.14f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.core": "0.1.22",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- b6babb8 Bump UPM version (#375)
- dabf5eb Better editor platform support (#374)
- 55d63cd Make sure we ping the cloned profile (#371)
- 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
- e300364 Should be able to use digital axis type when setting float data (#367)
- 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
- ef90823 Cleaned up controller data providers (#363)
- b953000 Added unity's il2cpp attribute (#362)
- 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
- 258d85e updated assembly references to use guids (#359)
See More
- 6dd8206 Added a way to define your own generated path for profiles (#357)
- 5f97d48 Improved package path lookup (#356)
- c751450 Fixed editor platform support checking (#355)
- 75c7179 Updated collider extension (#350)
- 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
- c37aa5b removed unused ugui reference (#348)
- 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
- f8ad29e bumped version number to 0.1.20 (#343)
- ead32f2 Controller mapping update fixes #336 (#342)
- 0b5779b Make sure we're not set to none (#341)
- 68dd3ea Fixed editor platform support.
- 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
- 9459e0f removed unsused declarations and a bit of formatting (#339)
- dd26022 Fix/windows speech providers (#340)
- 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
- 82f546d Added check for data provider to fix #330 (#331)
- 9c13ccf Dev/pointer offset (#298)
- 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
- f0cd178 Added editor platform flag (#326)
- fcc8dad Fixed canvas utility removing itself (#327)
- 0bc44f1 Updated Build Tools (#256)
- 98bd559 Updated mappings due to issues following #312 (#319)
- e2099a6 Proper UPM registry support (#317)
- 90e6d83 Added checks for editor updating (#313)
- 6c3fbf6 Fixed mac build window error (#316)
- d05d79d Ported extension changes from pointer offset (#314)
- 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
- d2df565 Fixed slashes
- 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
- 01d3378 Revert "Try using bash for both Mac and Linux"
- 5553c72 Try using bash for both Mac and Linux
- 2e1ea2d Added some debug info
- dd3b1e5 Added output too to see if there's anything else I can glean
- 9a965ef Better error handling
- 0be0ae8 close and dispose process if it's killed
- 4c202c6 a bit of formatting
- af24d3c hide the windows
- 1f00729 used editor compiler symbols instead
- e30d34c fixed missing access modifier
- d1cfe45 Don't throw an exception so that the process isn't interrupted
- 6d175d2 cleaned up errors a bit
- 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
- 5c9d9f5 Updated process commands for macos and linux
- 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
- f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
- 710feae Resolves issue with WMR grip (#312)
- 5da0051 Update release to 0.1.18 for next update (#309)
- 6d50fee Oculus Controller mapping update (#308)
- 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
- dc8ba9c Fixed a warning during first start (#305)
- 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
- dde287e updated more of the mac terminal commands
- a18a63b This command might not work for mac either
- dc8eebe Added Environment OS Platform version switch case
- b14165e Cleaned up and optimized the string extensions class (#301)
- 59dec64 fix/bounds-calculation (#297)
- 8ca3f75 added application name and version to diagnostics window (#296)
- b8e8fa4 updated version to 0.1.17
- aff9ad3 dev/pointer-refactor-2 (#291)
- 01e4237 dev/spatial-awareness-refactor (#281)
- 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
- 2d2b4d4 updated xrtk project version to 0.1.16
- e5c516a Fixed controller namespaces (#284)
- 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
- 474e0c3 Added ScaleAround transform extension (#277)
- 1c4e120 Update XRTK_Wireframe.shader (#276)
- 845cf5f Added generated oculus package info if missing (#273)
- 379bdfe Updated Wireframe shader with Android support (#271)
- 6dd920f Fix/common root nre (#272)
- b6debe3 Removed: (#270) [ #268 ]
- 1182ad4 Added ability to set layer recursively using Transform (#267)
- c0bfa3e bump version number to 0.1.15
- 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
- e3a0b58 Dev/defininitions (#262)
- 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
- f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
- 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
- cebc2cc Fixed spelling errors in docs (#253)
- f3d9044 Update package.json (#249)
- b066242 Dev/manipulation (#242)
- 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
- c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
- c53e46c Added transform extension to set all colliders active in self and descendants (#244)
- 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
- 4db2a96 updated symbolic link verification (#239)
- b220f86 Missing updates required in Core for Oculus module (#237)
- 35d7871 Merge branch 'mast...
XRTK-Core 0.1.21
Release Notes
Requirements
- Unity 2019.1.14f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.core": "0.1.21",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
- ef90823 Cleaned up controller data providers (#363)
- b953000 Added unity's il2cpp attribute (#362)
- 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
- 258d85e updated assembly references to use guids (#359)
- 6dd8206 Added a way to define your own generated path for profiles (#357)
- 5f97d48 Improved package path lookup (#356)
- c751450 Fixed editor platform support checking (#355)
- 75c7179 Updated collider extension (#350)
- 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
See More
- c37aa5b removed unused ugui reference (#348)
- 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
- f8ad29e bumped version number to 0.1.20 (#343)
- ead32f2 Controller mapping update fixes #336 (#342)
- 0b5779b Make sure we're not set to none (#341)
- 68dd3ea Fixed editor platform support.
- 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
- 9459e0f removed unsused declarations and a bit of formatting (#339)
- dd26022 Fix/windows speech providers (#340)
- 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
- 82f546d Added check for data provider to fix #330 (#331)
- 9c13ccf Dev/pointer offset (#298)
- 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
- f0cd178 Added editor platform flag (#326)
- fcc8dad Fixed canvas utility removing itself (#327)
- 0bc44f1 Updated Build Tools (#256)
- 98bd559 Updated mappings due to issues following #312 (#319)
- e2099a6 Proper UPM registry support (#317)
- 90e6d83 Added checks for editor updating (#313)
- 6c3fbf6 Fixed mac build window error (#316)
- d05d79d Ported extension changes from pointer offset (#314)
- 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
- d2df565 Fixed slashes
- 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
- 01d3378 Revert "Try using bash for both Mac and Linux"
- 5553c72 Try using bash for both Mac and Linux
- 2e1ea2d Added some debug info
- dd3b1e5 Added output too to see if there's anything else I can glean
- 9a965ef Better error handling
- 0be0ae8 close and dispose process if it's killed
- 4c202c6 a bit of formatting
- af24d3c hide the windows
- 1f00729 used editor compiler symbols instead
- e30d34c fixed missing access modifier
- d1cfe45 Don't throw an exception so that the process isn't interrupted
- 6d175d2 cleaned up errors a bit
- 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
- 5c9d9f5 Updated process commands for macos and linux
- 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
- f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
- 710feae Resolves issue with WMR grip (#312)
- 5da0051 Update release to 0.1.18 for next update (#309)
- 6d50fee Oculus Controller mapping update (#308)
- 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
- dc8ba9c Fixed a warning during first start (#305)
- 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
- dde287e updated more of the mac terminal commands
- a18a63b This command might not work for mac either
- dc8eebe Added Environment OS Platform version switch case
- b14165e Cleaned up and optimized the string extensions class (#301)
- 59dec64 fix/bounds-calculation (#297)
- 8ca3f75 added application name and version to diagnostics window (#296)
- b8e8fa4 updated version to 0.1.17
- aff9ad3 dev/pointer-refactor-2 (#291)
- 01e4237 dev/spatial-awareness-refactor (#281)
- 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
- 2d2b4d4 updated xrtk project version to 0.1.16
- e5c516a Fixed controller namespaces (#284)
- 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
- 474e0c3 Added ScaleAround transform extension (#277)
- 1c4e120 Update XRTK_Wireframe.shader (#276)
- 845cf5f Added generated oculus package info if missing (#273)
- 379bdfe Updated Wireframe shader with Android support (#271)
- 6dd920f Fix/common root nre (#272)
- b6debe3 Removed: (#270) [ #268 ]
- 1182ad4 Added ability to set layer recursively using Transform (#267)
- c0bfa3e bump version number to 0.1.15
- 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
- e3a0b58 Dev/defininitions (#262)
- 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
- f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
- 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
- cebc2cc Fixed spelling errors in docs (#253)
- f3d9044 Update package.json (#249)
- b066242 Dev/manipulation (#242)
- 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
- c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
- c53e46c Added transform extension to set all colliders active in self and descendants (#244)
- 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
- 4db2a96 updated symbolic link verification (#239)
- b220f86 Missing updates required in Core for Oculus module (#237)
- 35d7871 Merge branch 'master' into development
- 62b7e76 Update package.json
- 246e8f7 docfx build 0.1.11@14d83de88ab50cca67be723aa6b6ec562991061d
- 8ca7bb1 Visualisation fix for #233 (#234)
- 27f0732 Reverted changes made in error from Oculus branch
- a3eab76 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
- 56a5a34 Updated tested solution - working.
- 027c17d Added extension methods for interaction mapping, due to repeated ...
XRTK-Core 0.1.20
Release Notes
Requirements
- Unity 2019.1.14f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.core": "0.1.20",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
- c37aa5b removed unused ugui reference (#348)
- 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
- f8ad29e bumped version number to 0.1.20 (#343)
- ead32f2 Controller mapping update fixes #336 (#342)
- 0b5779b Make sure we're not set to none (#341)
- 68dd3ea Fixed editor platform support.
- 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
- 9459e0f removed unsused declarations and a bit of formatting (#339)
- dd26022 Fix/windows speech providers (#340)
See More
- 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
- 82f546d Added check for data provider to fix #330 (#331)
- 9c13ccf Dev/pointer offset (#298)
- 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
- f0cd178 Added editor platform flag (#326)
- fcc8dad Fixed canvas utility removing itself (#327)
- 0bc44f1 Updated Build Tools (#256)
- 98bd559 Updated mappings due to issues following #312 (#319)
- e2099a6 Proper UPM registry support (#317)
- 90e6d83 Added checks for editor updating (#313)
- 6c3fbf6 Fixed mac build window error (#316)
- d05d79d Ported extension changes from pointer offset (#314)
- 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
- d2df565 Fixed slashes
- 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
- 01d3378 Revert "Try using bash for both Mac and Linux"
- 5553c72 Try using bash for both Mac and Linux
- 2e1ea2d Added some debug info
- dd3b1e5 Added output too to see if there's anything else I can glean
- 9a965ef Better error handling
- 0be0ae8 close and dispose process if it's killed
- 4c202c6 a bit of formatting
- af24d3c hide the windows
- 1f00729 used editor compiler symbols instead
- e30d34c fixed missing access modifier
- d1cfe45 Don't throw an exception so that the process isn't interrupted
- 6d175d2 cleaned up errors a bit
- 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
- 5c9d9f5 Updated process commands for macos and linux
- 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
- f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
- 710feae Resolves issue with WMR grip (#312)
- 5da0051 Update release to 0.1.18 for next update (#309)
- 6d50fee Oculus Controller mapping update (#308)
- 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
- dc8ba9c Fixed a warning during first start (#305)
- 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
- dde287e updated more of the mac terminal commands
- a18a63b This command might not work for mac either
- dc8eebe Added Environment OS Platform version switch case
- b14165e Cleaned up and optimized the string extensions class (#301)
- 59dec64 fix/bounds-calculation (#297)
- 8ca3f75 added application name and version to diagnostics window (#296)
- b8e8fa4 updated version to 0.1.17
- aff9ad3 dev/pointer-refactor-2 (#291)
- 01e4237 dev/spatial-awareness-refactor (#281)
- 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
- 2d2b4d4 updated xrtk project version to 0.1.16
- e5c516a Fixed controller namespaces (#284)
- 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
- 474e0c3 Added ScaleAround transform extension (#277)
- 1c4e120 Update XRTK_Wireframe.shader (#276)
- 845cf5f Added generated oculus package info if missing (#273)
- 379bdfe Updated Wireframe shader with Android support (#271)
- 6dd920f Fix/common root nre (#272)
- b6debe3 Removed: (#270) [ #268 ]
- 1182ad4 Added ability to set layer recursively using Transform (#267)
- c0bfa3e bump version number to 0.1.15
- 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
- e3a0b58 Dev/defininitions (#262)
- 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
- f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
- 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
- cebc2cc Fixed spelling errors in docs (#253)
- f3d9044 Update package.json (#249)
- b066242 Dev/manipulation (#242)
- 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
- c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
- c53e46c Added transform extension to set all colliders active in self and descendants (#244)
- 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
- 4db2a96 updated symbolic link verification (#239)
- b220f86 Missing updates required in Core for Oculus module (#237)
- 35d7871 Merge branch 'master' into development
- 62b7e76 Update package.json
- 246e8f7 docfx build 0.1.11@14d83de88ab50cca67be723aa6b6ec562991061d
- 8ca7bb1 Visualisation fix for #233 (#234)
- 27f0732 Reverted changes made in error from Oculus branch
- a3eab76 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
- 56a5a34 Updated tested solution - working.
- 027c17d Added extension methods for interaction mapping, due to repeated use in Oculus API's
- 5e3453c Merge branch 'NativeOculus' of https://github.com/XRTK/XRTK-Core into NativeOculus
- fa5f0e8 Updated Interaction Mapping to allow for Custom codes for mappings
- ecf3af4 Fix documentation for display name (#228)
- 0081421 build window perf fixes (#225)
- 5efe752 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
- f5c4216 Fix top and bottom padding of logo asset (#221)
- 885f54f Native Oculus Pre-Updates (#213)
- e3df669...