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XRTK-Core 0.1.21
Pre-release
Pre-release
Release Notes
Requirements
- Unity 2019.1.14f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.core": "0.1.21",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
- ef90823 Cleaned up controller data providers (#363)
- b953000 Added unity's il2cpp attribute (#362)
- 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
- 258d85e updated assembly references to use guids (#359)
- 6dd8206 Added a way to define your own generated path for profiles (#357)
- 5f97d48 Improved package path lookup (#356)
- c751450 Fixed editor platform support checking (#355)
- 75c7179 Updated collider extension (#350)
- 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
See More
- c37aa5b removed unused ugui reference (#348)
- 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
- f8ad29e bumped version number to 0.1.20 (#343)
- ead32f2 Controller mapping update fixes #336 (#342)
- 0b5779b Make sure we're not set to none (#341)
- 68dd3ea Fixed editor platform support.
- 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
- 9459e0f removed unsused declarations and a bit of formatting (#339)
- dd26022 Fix/windows speech providers (#340)
- 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
- 82f546d Added check for data provider to fix #330 (#331)
- 9c13ccf Dev/pointer offset (#298)
- 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
- f0cd178 Added editor platform flag (#326)
- fcc8dad Fixed canvas utility removing itself (#327)
- 0bc44f1 Updated Build Tools (#256)
- 98bd559 Updated mappings due to issues following #312 (#319)
- e2099a6 Proper UPM registry support (#317)
- 90e6d83 Added checks for editor updating (#313)
- 6c3fbf6 Fixed mac build window error (#316)
- d05d79d Ported extension changes from pointer offset (#314)
- 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
- d2df565 Fixed slashes
- 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
- 01d3378 Revert "Try using bash for both Mac and Linux"
- 5553c72 Try using bash for both Mac and Linux
- 2e1ea2d Added some debug info
- dd3b1e5 Added output too to see if there's anything else I can glean
- 9a965ef Better error handling
- 0be0ae8 close and dispose process if it's killed
- 4c202c6 a bit of formatting
- af24d3c hide the windows
- 1f00729 used editor compiler symbols instead
- e30d34c fixed missing access modifier
- d1cfe45 Don't throw an exception so that the process isn't interrupted
- 6d175d2 cleaned up errors a bit
- 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
- 5c9d9f5 Updated process commands for macos and linux
- 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
- f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
- 710feae Resolves issue with WMR grip (#312)
- 5da0051 Update release to 0.1.18 for next update (#309)
- 6d50fee Oculus Controller mapping update (#308)
- 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
- dc8ba9c Fixed a warning during first start (#305)
- 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
- dde287e updated more of the mac terminal commands
- a18a63b This command might not work for mac either
- dc8eebe Added Environment OS Platform version switch case
- b14165e Cleaned up and optimized the string extensions class (#301)
- 59dec64 fix/bounds-calculation (#297)
- 8ca3f75 added application name and version to diagnostics window (#296)
- b8e8fa4 updated version to 0.1.17
- aff9ad3 dev/pointer-refactor-2 (#291)
- 01e4237 dev/spatial-awareness-refactor (#281)
- 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
- 2d2b4d4 updated xrtk project version to 0.1.16
- e5c516a Fixed controller namespaces (#284)
- 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
- 474e0c3 Added ScaleAround transform extension (#277)
- 1c4e120 Update XRTK_Wireframe.shader (#276)
- 845cf5f Added generated oculus package info if missing (#273)
- 379bdfe Updated Wireframe shader with Android support (#271)
- 6dd920f Fix/common root nre (#272)
- b6debe3 Removed: (#270) [ #268 ]
- 1182ad4 Added ability to set layer recursively using Transform (#267)
- c0bfa3e bump version number to 0.1.15
- 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
- e3a0b58 Dev/defininitions (#262)
- 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
- f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
- 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
- cebc2cc Fixed spelling errors in docs (#253)
- f3d9044 Update package.json (#249)
- b066242 Dev/manipulation (#242)
- 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
- c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
- c53e46c Added transform extension to set all colliders active in self and descendants (#244)
- 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
- 4db2a96 updated symbolic link verification (#239)
- b220f86 Missing updates required in Core for Oculus module (#237)
- 35d7871 Merge branch 'master' into development
- 62b7e76 Update package.json
- 246e8f7 docfx build 0.1.11@14d83de88ab50cca67be723aa6b6ec562991061d
- 8ca7bb1 Visualisation fix for #233 (#234)
- 27f0732 Reverted changes made in error from Oculus branch
- a3eab76 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
- 56a5a34 Updated tested solution - working.
- 027c17d Added extension methods for interaction mapping, due to repeated use in Oculus API's
- 5e3453c Merge branch 'NativeOculus' of https://github.com/XRTK/XRTK-Core into NativeOculus
- fa5f0e8 Updated Interaction Mapping to allow for Custom codes for mappings
- ecf3af4 Fix documentation for display name (#228)
- 0081421 build window perf fixes (#225)
- 5efe752 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
- f5c4216 Fix top and bottom padding of logo asset (#221)
- 885f54f Native Oculus Pre-Updates (#213)
- e3df669 Dev meta fixes (#220)
- 0e23e30 Update XRTK logo (#219)
- a7f7854 Finalising File renames
- 195e9aa Merge branch 'development' of https://github.com/XRTK/XRTK-Core into OculusPreUpdates
- 840524d Dev input updates (#193)
- f6ea6d4 Merge branch 'development' into OculusPreUpdates
- 3e070fd added cancellation if playstate changes while awaiting indefinite changes (#211)
- 8b9a95f cleaned up clipping plane component (#212)
- 6cbd95f Some pre updates for the native Oculus support:
- 237682e Android oculus support (#202)
- b36ca15 Merge branch 'development' into dev-vive-pro-support
- 88afa72 Ported inscribed rect fixes (#203)
- 1516595 Merge branch 'development' into dev-vive-pro-support
- e51e6b3 ported an update to solvers to use the current lifetime (#205)
- f86b936 Added VivePro controller mapping support
- 69f09a3 Pre-resolves an issue in 2019.2 whereby the UI system has been moved out of the editor in to a package. (#201)
- a40426e Find common root for GameObject and Transforms (#197)
- da10d8b Added null assets to fix the warnings as errors thought out solution. (#198)
- 28137fe ported deadzone fixes (#195)
- 467c6a4 removed always true expression (#194)
- 4097a3f Add Android and iOS targets to supported platforms (#188)
- f6a39a3 docfx build 0.1.11@475c46ebf5c39cc268087a84c45748daab871aef
- 75e347e bumped version to 0.1.11
- 6de2ac4 Updated Awaiter.WaitUntil extension method with indefinite option (#181)
- 69d39fc EditorBuildSettings.scenes fixes (#175)
- 3f1cc7d Spatial Awareness display options enhancement (#179)
- 55711d6 Added SetRedneringActive game object extension (#178)
- 0568359 don't serialize the parent profile, as they're actually dynamic. (#177)
- 73bdb37 Dev lumin spatial understanding (#171)
- 68ca427 Fixed the path for finding msbuild for 2019+ (#172)
- 820ead2 Feature/diagnostics system port (#156)
- 335c6b3 Add audio listener when creating a new Main Camera game object (#165)
- 84afa9d fixed absolute path finding (#167)
- 69f4126 bumped editor version and package version (#161)
- b896002 No longer require the service locator to configure profiles (#157)
- a23dfa4 Set nearclip plane for UI raycasting (#153)
- d4be873 docfx build 0.1.9@f2a9ee1c6fed19795bc3b11395b6e0aa4e11e09f
- a781d51 Updated version to 0.1.9
- 2a1889e Dev focus update port (#149)
- df8d010 Fixed some issues with the controller popup window (#151)
- bb8a551 even better if no cache required (#150)
- 17e7e66 bumped version number to 0.1.8
- 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
- d338896 ported some standard shader changes and added tmpro shader variant (#141)
- f02fcc2 Set package settings immediately if created (#140)
- 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
- 2bcb578 Fixed an issue where link validation was failing (#137)
- 07186e7 fixed finding absolute path for com.xrtk.core (#135)
- 5207639 removed unused .npmignore (#134)
- b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
- 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
- 34236de Better package management (#132)
- 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow
This list of changes was auto generated.