Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Full blazoncek fork merge, including 2D support #2737

Merged
merged 1,024 commits into from
Aug 18, 2022
Merged

Conversation

Aircoookie
Copy link
Member

No description provided.

blazoncek and others added 30 commits May 20, 2022 22:29
Slight internal API change.
Renamed c1x,c2x,c3x to custom1, custom2, custom3 to be in line with SR.
Transposed Fire 2012 on matrix.
Soft watchdog timer (by poelzi)
Updated Glitter & Sparkle
Fix for segment name.
Updated blurRow & blurCol to work on non-leds[].
Updated several legacy effects to be 2D aware.
Code cleanup.
PIR stops countdown if preset changed.
blur1d() using weighted box blur.
Segment brightnes +/- fix.
Transpose optimisations.
Rain effect updated.
- non matrix bugs in legacy effects
- preset loading (cycling)
- segment length in UI
- possible WS heap corruption prevention
Cycling value correction (optimisation and preset hack removal).
- correct preset cycling
- updated rotary encoder preset selection
- mirroring
- FX memory allocations
- preset loading if WS request too big

Changes:
- remove "pt" in favor of "ps" in JSON
- fading in Ghost rider
Changed double to float.
blazoncek and others added 9 commits August 16, 2022 20:48
- Current sound source - including "failed to initialize"
- Current AGC or Manual Gain
- Sound Sync Status
- fade_out() appears to finally do something meaning. Old fade_out values were too high. Adjusted so effects in 1D look similar "classic" SR WLED
- frequency reactive effects: max FFT frequency of 5120 Hz is hard-coded in most effects. Updated ranges to 10240 Hz
- On/Off controls the complete feature
- Rise Time and Fall Time are the minimum times (in milliseconds) for "volume" to go from 0% to 80% and back.
- when "On" we also use some filtering to smooth FFTResults[]. Rise and Fall Times do not affect Frequency reactive effects otherwise.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
6 participants