Skip to content

Pull requests: space-wizards/space-station-14

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Sort

Pull requests list

Changes acids to work on dead, 400 caustic damage gibs with acidifier VFX but does not destroy items. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34617 opened Jan 24, 2025 by hyperDelegate Loading…
Fix hitscan reflection ignoring reflects param S: Needs Review Status: Requires additional reviews before being fully accepted S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/S Denotes a PR that changes 10-99 lines.
#34616 opened Jan 24, 2025 by c4llv07e Loading…
2 tasks done
Adds a new cool shield to warden so he finally has something lol A: Combat Area: Combat features and changes, balancing, feel A: Security Area: Security department, including Detectives, HoS Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it T: New Feature Type: New feature or content, or extending existing content
#34610 opened Jan 23, 2025 by minthydra Loading…
2 tasks done
Remove traitor as fallback A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Bugfix Type: Bugs and/or bugfixes
#34608 opened Jan 23, 2025 by sleepyyapril Loading…
2 tasks done
Remove Vector assets and renames Vector SMG magazines A: General Interactions Area: General in-game interactions that don't relate to another area. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. size/M Denotes a PR that changes 100-999 lines. T: Content Removal Type: Removal of content or code that is not related to code clean-up.
#34603 opened Jan 23, 2025 by K-Dynamic Loading…
2 tasks done
Plasma station patch 1 A: Mapping Area: Maps, or tools used for mapping Changes: Map Changes: Might require knowledge of mapping. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted size/XL Denotes a PR that changes 5000+ lines. T: New Feature Type: New feature or content, or extending existing content
#34602 opened Jan 23, 2025 by Compilatron144 Loading…
2 tasks done
WIP: plant analyzer A: Service Area: Service department, including cooking, botany, etc Changes: Sprites Changes: Might require knowledge of spriting or visual design. Changes: UI Changes: Might require knowledge of UI design or code. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content T: Refactor Type: Refactor of notable amount of codebase
#34600 opened Jan 23, 2025 by Ian321 Draft
1 of 2 tasks
Update nuget packages A: Core Tech Area: Underlying core tech for the game and the Github repository. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted T: Bugfix Type: Bugs and/or bugfixes
#34595 opened Jan 23, 2025 by juliangiebel Loading…
2 tasks done
Fix: Scrap generators can now be fultoned A: Cargo/Salvage Area: Cargo department or Salvage. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. T: Bugfix Type: Bugs and/or bugfixes T: Cleanup Type: Code clean-up, without being a full refactor or feature
#34594 opened Jan 23, 2025 by beck-thompson Loading…
2 tasks done
Fix vulture spawning additional salvage debris A: Core Tech Area: Underlying core tech for the game and the Github repository. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Bugfix Type: Bugs and/or bugfixes
#34593 opened Jan 23, 2025 by slarticodefast Loading…
2 tasks done
Void's Applause A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Changes: Audio Changes: Might require knowledge of audio. Changes: Sprites Changes: Might require knowledge of spriting or visual design. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Awaiting Changes Status: Changes are required before another review can happen size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content
#34591 opened Jan 22, 2025 by keronshb Loading…
2 tasks done
Pulled item interaction fix A: Core Tech Area: Underlying core tech for the game and the Github repository. A: General Interactions Area: General in-game interactions that don't relate to another area. D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes
#34587 opened Jan 22, 2025 by themias Loading…
2 tasks done
2
1
Add rehydratable mop bucket cube, refactor the rehydratable yml A: Core Tech Area: Underlying core tech for the game and the Github repository. A: Service Area: Service department, including cooking, botany, etc Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content T: Refactor Type: Refactor of notable amount of codebase
#34586 opened Jan 22, 2025 by Hrosts Loading…
2 tasks done
LOOC can now be sent through holopads A: Silicons Area: Relates to Silicon roles, including AI. D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: DO NOT MERGE Status: Open item that should NOT be merged. DNM. Allows test to run unlike draft. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: Bugfix Type: Bugs and/or bugfixes
#34583 opened Jan 22, 2025 by PROG-MohamedDwidar Loading…
2 tasks done
Fixing intercom encryption key dropping A: General Interactions Area: General in-game interactions that don't relate to another area. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Bugfix Type: Bugs and/or bugfixes
#34582 opened Jan 22, 2025 by Booblesnoot42 Loading…
2 tasks done
Mob collisions A: General Interactions Area: General in-game interactions that don't relate to another area. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content
#34580 opened Jan 22, 2025 by metalgearsloth Draft
Metal foam grenade rework, small tweaks to grenade timers A: Engineering Area: Engineering department, including Atmospherics. A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34579 opened Jan 22, 2025 by K-Dynamic Loading…
2 tasks done
Reduce electrocution stun time from 8 to 3 seconds A: General Interactions Area: General in-game interactions that don't relate to another area. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34578 opened Jan 22, 2025 by K-Dynamic Loading…
2 tasks done
Fixed Attachbodypart Console Command A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes
#34577 opened Jan 22, 2025 by Coolsurf6 Loading…
2 tasks done
CondiMaster Neo A: Service Area: Service department, including cooking, botany, etc Changes: Sprites Changes: Might require knowledge of spriting or visual design. Changes: UI Changes: Might require knowledge of UI design or code. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content
#34575 opened Jan 22, 2025 by SG6732 Loading…
2 tasks done
drozd visual update A: Art Area: Art with no implications for other areas. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. size/XS Denotes a PR that changes 0-9 lines. T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game.
#34574 opened Jan 22, 2025 by Emisse Loading…
Add new security brand magboots to sec lockers. A: Security Area: Security department, including Detectives, HoS Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. size/S Denotes a PR that changes 10-99 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it T: New Feature Type: New feature or content, or extending existing content
#34573 opened Jan 22, 2025 by minthydra Loading…
Add fultons as a T2 research A: Cargo/Salvage Area: Cargo department or Salvage. A: Science Area: Science department, not including Silicons. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. size/XS Denotes a PR that changes 0-9 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it T: New Feature Type: New feature or content, or extending existing content
#34567 opened Jan 22, 2025 by beck-thompson Loading…
2 tasks done
Add magboots, PKA, and PTK-800 shuttle gun recipes to sec techfab A: Security Area: Security department, including Detectives, HoS Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34566 opened Jan 22, 2025 by K-Dynamic Loading…
2 tasks done
Removes fire rate buffer from equipping the grapple gun A: Cargo/Salvage Area: Cargo department or Salvage. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. size/XS Denotes a PR that changes 0-9 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it T: New Feature Type: New feature or content, or extending existing content
#34562 opened Jan 21, 2025 by SpaceRox1244 Loading…
2 tasks done
ProTip! Add no:assignee to see everything that’s not assigned.