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Pull requests: space-wizards/space-station-14
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Changes acids to work on dead, 400 caustic damage gibs with acidifier VFX but does not destroy items.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34617
opened Jan 24, 2025 by
hyperDelegate
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Fix hitscan reflection ignoring reflects param
S: Needs Review
Status: Requires additional reviews before being fully accepted
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/S
Denotes a PR that changes 10-99 lines.
#34616
opened Jan 24, 2025 by
c4llv07e
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2 tasks done
Adds a new cool shield to warden so he finally has something lol
A: Combat
Area: Combat features and changes, balancing, feel
A: Security
Area: Security department, including Detectives, HoS
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
T: New Feature
Type: New feature or content, or extending existing content
#34610
opened Jan 23, 2025 by
minthydra
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2 tasks done
Remove traitor as fallback
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#34608
opened Jan 23, 2025 by
sleepyyapril
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2 tasks done
Remove Vector assets and renames Vector SMG magazines
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
size/M
Denotes a PR that changes 100-999 lines.
T: Content Removal
Type: Removal of content or code that is not related to code clean-up.
#34603
opened Jan 23, 2025 by
K-Dynamic
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2 tasks done
Plasma station patch 1
A: Mapping
Area: Maps, or tools used for mapping
Changes: Map
Changes: Might require knowledge of mapping.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XL
Denotes a PR that changes 5000+ lines.
T: New Feature
Type: New feature or content, or extending existing content
#34602
opened Jan 23, 2025 by
Compilatron144
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2 tasks done
WIP: plant analyzer
A: Service
Area: Service department, including cooking, botany, etc
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
Changes: UI
Changes: Might require knowledge of UI design or code.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
T: Refactor
Type: Refactor of notable amount of codebase
Update nuget packages
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
T: Bugfix
Type: Bugs and/or bugfixes
#34595
opened Jan 23, 2025 by
juliangiebel
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2 tasks done
Fix: Scrap generators can now be fultoned
A: Cargo/Salvage
Area: Cargo department or Salvage.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
T: Bugfix
Type: Bugs and/or bugfixes
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#34594
opened Jan 23, 2025 by
beck-thompson
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2 tasks done
Fix vulture spawning additional salvage debris
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#34593
opened Jan 23, 2025 by
slarticodefast
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2 tasks done
Void's Applause
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Changes: Audio
Changes: Might require knowledge of audio.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Awaiting Changes
Status: Changes are required before another review can happen
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
#34591
opened Jan 22, 2025 by
keronshb
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2 tasks done
Pulled item interaction fix
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#34587
opened Jan 22, 2025 by
themias
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2 tasks done
Add rehydratable mop bucket cube, refactor the rehydratable yml
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
A: Service
Area: Service department, including cooking, botany, etc
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
T: Refactor
Type: Refactor of notable amount of codebase
#34586
opened Jan 22, 2025 by
Hrosts
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2 tasks done
LOOC can now be sent through holopads
A: Silicons
Area: Relates to Silicon roles, including AI.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: DO NOT MERGE
Status: Open item that should NOT be merged. DNM. Allows test to run unlike draft.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#34583
opened Jan 22, 2025 by
PROG-MohamedDwidar
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2 tasks done
Fixing intercom encryption key dropping
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#34582
opened Jan 22, 2025 by
Booblesnoot42
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2 tasks done
Mob collisions
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
#34580
opened Jan 22, 2025 by
metalgearsloth
•
Draft
Metal foam grenade rework, small tweaks to grenade timers
A: Engineering
Area: Engineering department, including Atmospherics.
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34579
opened Jan 22, 2025 by
K-Dynamic
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2 tasks done
Reduce electrocution stun time from 8 to 3 seconds
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34578
opened Jan 22, 2025 by
K-Dynamic
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2 tasks done
Fixed Attachbodypart Console Command
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#34577
opened Jan 22, 2025 by
Coolsurf6
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2 tasks done
CondiMaster Neo
A: Service
Area: Service department, including cooking, botany, etc
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
Changes: UI
Changes: Might require knowledge of UI design or code.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
#34575
opened Jan 22, 2025 by
SG6732
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2 tasks done
drozd visual update
A: Art
Area: Art with no implications for other areas.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
size/XS
Denotes a PR that changes 0-9 lines.
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
#34574
opened Jan 22, 2025 by
Emisse
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Add new security brand magboots to sec lockers.
A: Security
Area: Security department, including Detectives, HoS
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
size/S
Denotes a PR that changes 10-99 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
T: New Feature
Type: New feature or content, or extending existing content
#34573
opened Jan 22, 2025 by
minthydra
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Add fultons as a T2 research
A: Cargo/Salvage
Area: Cargo department or Salvage.
A: Science
Area: Science department, not including Silicons.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
size/XS
Denotes a PR that changes 0-9 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
T: New Feature
Type: New feature or content, or extending existing content
#34567
opened Jan 22, 2025 by
beck-thompson
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2 tasks done
Add magboots, PKA, and PTK-800 shuttle gun recipes to sec techfab
A: Security
Area: Security department, including Detectives, HoS
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34566
opened Jan 22, 2025 by
K-Dynamic
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2 tasks done
Removes fire rate buffer from equipping the grapple gun
A: Cargo/Salvage
Area: Cargo department or Salvage.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
size/XS
Denotes a PR that changes 0-9 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
T: New Feature
Type: New feature or content, or extending existing content
#34562
opened Jan 21, 2025 by
SpaceRox1244
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2 tasks done
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