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Void's Applause #34591
Void's Applause #34591
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… replace pointlight with a negative light in the future.
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Also I cannot hear the single clap emote sound in-game.
Edit: Figured it out, lizards using the single clap emote does not make a sound, but for humans it does.
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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art approval |
About the PR
Added a new Wizard ability - Void's Applause
Allows you to swap targets with the selected entity.
Comes with a fancy animation and a new emote - ClapSingle
Why / Balance
https://www.youtube.com/watch?v=v-CpYSTDbek
It's a fundamentally cool spell and helps fill out the Wizard catalog.
Technical details
ClapSingle emote & localization was added so this can be used effectively.
VoidApplauseSpellEvent was added to handle swapping the targets, speech, and spawning the effect. Now there's logic in the Client.MagicSystem class.
Media
VoidApplause.mp4
Requirements
Breaking changes
Changelog
🆑