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init swapchain for metal when window changed #5
Merged
CedricGuillemet
merged 122 commits into
BabylonJS:master
from
CedricGuillemet:reinitmtl
Jul 23, 2020
Merged
init swapchain for metal when window changed #5
CedricGuillemet
merged 122 commits into
BabylonJS:master
from
CedricGuillemet:reinitmtl
Jul 23, 2020
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* rename to weldVertices * cache to temp/bunnylod.cache * use bgfx::weldVertices instead
Changing the xcode platform to just `Native`. This lets xcode handle all the target stuff, and works regardless of target.
On some platforms (Windows) the framebuffer size becomes 0x0 when the window is minimized. This leads to a validation error and subsequently crashes. This change correctly cleans up semaphores and the swapchain.
…dzic#2123) * Improves handling of window resizes on vulkan (avoids crashes) * Change to previous commit as requested. Rebased and added refresh swapchain check inside updateResolution(), similar to renderer_d3d12.cpp.
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