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Fix Airlock Crushing Animation #34523

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5 changes: 4 additions & 1 deletion Content.Shared/Doors/Systems/SharedDoorSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -777,10 +777,13 @@ private void NextState(Entity<DoorComponent> ent, TimeSpan time)
var door = ent.Comp;
door.NextStateChange = null;

if (door.CurrentlyCrushing.Count > 0)
if (door.CurrentlyCrushing.Count > 0 && door.State != DoorState.Opening)
{
// This is a closed door that is crushing people and needs to auto-open. Note that we don't check "can open"
// here. The door never actually finished closing and we don't want people to get stuck inside of doors.
StartOpening(ent, door);
return;
}

switch (door.State)
{
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