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Fix Airlock Crushing Animation #34523

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About the PR

Fixes an issue where airlocks would not properly animate when opening after crushing someone.

Why / Balance

Fixes #33847

Technical details

-Adds a return statement after the door initially begins to open after crushing someone, preventing it from skipping opening phases.
-Adds a check that verifies the door is not already in the "opening" state when it tries to open after crushing someone.

Media

Crushing.Door.Fix.mp4

Requirements

Breaking changes

None that I'm aware of.

Changelog

🆑

  • fix: Airlocks will now animate properly after crushing someone.

@github-actions github-actions bot added S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/XS Denotes a PR that changes 0-9 lines. labels Jan 19, 2025
@Aeshus Aeshus added T: Bugfix Type: Bugs and/or bugfixes P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. A: General Interactions Area: General in-game interactions that don't relate to another area. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Jan 20, 2025
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Labels
A: General Interactions Area: General in-game interactions that don't relate to another area. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. size/XS Denotes a PR that changes 0-9 lines. T: Bugfix Type: Bugs and/or bugfixes
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Successfully merging this pull request may close these issues.

Airlocks directly open without an animation after crushing someone
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