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Adds the Head of Greytide stamp #30189

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merged 2 commits into from
Aug 25, 2024

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ArtisticRoomba
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@ArtisticRoomba ArtisticRoomba commented Jul 20, 2024

About the PR

Adds the Head of Greytide stamp, a cruel stamp made out of a screwdriver and a bar of soap (you cannot make/handcraft this item). Stamps documents with a "Head of Greytide" label. The stamp icon on the paper is a colored in grey version of the HoS stamp.

Added the stamp to the maints lockers lootpool with a 5% chance, on par with the magicarp plushie.

A few notes on this PR:

  • I did not want to make the stamp on paper look like it was drawn with a No. 2 pencil. Coding that is a can of worms that I would not like to merge unless it's done right (spoiler alert: I can't do it right the first time, so I won't!)
  • The stamp sprite is drawn by yours truly. If you were wondering. But you could probably already tell.

Why / Balance

Feature requested jokingly on the SS14 discord, I thought I would jokingly make it a reality. It requires no code and I was looking for an excuse to contribute something to SS14, so here it is.
"""discussion""" on the SS14 discord about the HoG stamp: https://discord.com/channels/310555209753690112/900473545040207942/1262352310793797744

Technical details

Adds respective entries in rubber_stamp.yml, stamps.rsi/meta.json, bureaucracy.rsi/meta.json.
Adds a RubberStampGreytide with prob 0.05 to maints lockers and it's variant in Lockers/misc.yml.

Media

Content Client_GknJyObOu0
Content Client_SQ4OjgijGi
Content Client_H7lr2DGcoz
https://github.com/user-attachments/assets/a97424be-f4d1-4f9a-a545-965e09b4e0be

  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Breaking changes

No breaking changes.

Changelog

🆑

  • add: Added the greytide stamp. This stamp can be rarely found in maints lockers.

@github-actions github-actions bot added Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. labels Jul 20, 2024
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github-actions bot commented Jul 20, 2024

RSI Diff Bot; head commit b032376 merging into 0adb28e
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Objects/Misc/bureaucracy.rsi

State Old New Status
paper_stamp-greytide Added

Resources/Textures/Objects/Misc/stamps.rsi

State Old New Status
stamp-greytide Added

Edit: diff updated after b032376 Edit: diff updated after b032376

@Catdere
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Catdere commented Jul 20, 2024

Having this as maints loot is cool and all but I think it would be better to have this as a Passenger loadout item

@Wudanty
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Wudanty commented Jul 20, 2024

Having this as maints loot is cool and all but I think it would be better to have this as a Passenger loadout item

Takes the hype away unless it was timegated by a significant amount of hours as passanger.

@SlamBamActionman
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SlamBamActionman commented Jul 20, 2024

1k hours prestige loadout item.

If I read the sprite correctly that is a screwdriver stuck in a soap? A fun idea for a tider stamp, though the sprite is a bit hard to read as that.

EDIT: Slam, remember to actually read the PR, where it explicitly says it's a screwdriver in a soap. Gosh.

@UbaserB
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UbaserB commented Jul 20, 2024

1k hours prestige loadout item.

i would rather it be 100 hours if that was the case

@Djungelskog2
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I think it's a better idea to make them just about as rare as insuls as maints loot, I can imagine people just going around stamping everything they see. It also adds novelty and prestige if there's only very few and you have to go hunting for them

@Djungelskog2
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(I think only people actually involved in bureaucracy should be stamping anything and have access to stamps too)
Also probably change the description to describe what it is accurately

@Catdere
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Catdere commented Jul 20, 2024

(I think only people actually involved in bureaucracy should be stamping anything and have access to stamps too) Also probably change the description to describe what it is accurately

Mime, Clown, Warden, Det, Chaps. Lawyer. I think you forget that these jobs also have stamps..

@IProduceWidgets
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IProduceWidgets commented Jul 20, 2024

I think this might cheapen the steal objective a bit.
We've already got quite a few that are "search maints for lamps."

@IamVelcroboy
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It's a fun idea but should definitely be rare. It would be silly to have 15 HoGs running around. Way cooler if there's just one.

@ArtisticRoomba
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Hi all! Thanks for the comments.

Having this as maints loot is cool and all but I think it would be better to have this as a Passenger loadout item

The problem with this is that any passenger with a set amount of hours gets this item. It's something you cannot control. Having this only in maints lockers is something you can control.

If I read the sprite correctly that is a screwdriver stuck in a soap? A fun idea for a tider stamp, though the sprite is a bit hard to read as that.

Yeah... I know it's a bit hard to read. Not the best sprite, but I have very little space to work with, stamps are a very small sprite.

I think it's a better idea to make them just about as rare as insuls as maints loot, I can imagine people just going around stamping everything they see. It also adds novelty and prestige if there's only very few and you have to go hunting for them

They ARE as rare as insuls maints loot. Insuls (ClothingHandsGlovesColorYellow) have a prob of 0.05 or 5%, on par with the stamp. I used this prob value because I only saw about one magicarp every few rounds, from searching a lot of lockers. Also, the modular receiver, a component in making an improvised gun, is actually a 10% chance, and I only see 1 of those items every few rounds.

If we want, we could reduce the rarity to just 1%. It's no problem for me. But I would like to see this item.

The chances are supposed to make it so 99% of the time there is just 1 in a round. Having it be a passenger prestige makes it so everyone has it. And when everyone's special, no one is.

@Djungelskog2
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(I think only people actually involved in bureaucracy should be stamping anything and have access to stamps too) Also probably change the description to describe what it is accurately

Mime, Clown, Warden, Det, Chaps. Lawyer. I think you forget that these jobs also have stamps..

All of those have clear uses for their stamps, even the mime and clown who can use it for fun circus gimmicks and stuff phony paperwork

@Reese1243
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its a neat idea, but the sprite looks inconsistent with the other stamps. looks kinda out of place imo.

@ArtisticRoomba
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ArtisticRoomba commented Jul 21, 2024

I'm planning on respriting the stamp to make it more in-line and discernable with all other stamps. I'm also thinking about halving the chance for it to appear in lockers, but I might not, we'll see.

@HelpTheSteak
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Should probably map it into the greytide churches that are on box and core as well but that's another prs problem

@ArtisticRoomba
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Made some new stamp sprites with consistency in mind. Here are two versions compared to Det's stamp.

Let me know which one you guys would like to see merged!

gimp-2 10_2sJy7b4yIK

I'm probably going to make the stamp a little rarer and add some misc stuff.

@ArtisticRoomba
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New changes. Halved the chances from prob: 0.05 (5%) to prob: 0.025 (2.5%). Resprited to the one that looks more like a screwdriver, not a retextured bulky head. Added a custom description. Let me know if it's too OOC or anything needs to be changed.

Content Client_y5JFh5ij0C
Content Client_9VFUhK7ZiC

@ilyamikcoder
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Dear lord this is actually getting developed. You are so true for this 🥇

@ArtisticRoomba
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Don't merge this yet, I'll redo my shit after #30579 gets merged.

@github-actions github-actions bot added the S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted label Aug 10, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@ArtisticRoomba
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I'll redo le shit and change the sprite to one graciously provided by UbaserB (thanks!!!!!!)
as well as changing the stamp to just "greytide" not "head of greytide", I think this fits the best.

@deathride58 deathride58 added the S: Undergoing Maintainer Discussion Status: Currently going through an extended discussion amongst maintainers, as per procedure. label Aug 19, 2024
@UbaserB
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UbaserB commented Aug 25, 2024

Are you coming back to adding those changes?

@ArtisticRoomba
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Are you coming back to adding those changes?

yep! I told myself "oh i'm going to work on it later" and then never worked on it :)
making my changes now

@UbaserB
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UbaserB commented Aug 25, 2024

tfw force push

@ArtisticRoomba
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my body is a machine that clicks the wrong buttons (laugh at this fool!)

@github-actions github-actions bot removed the S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted label Aug 25, 2024
@ArtisticRoomba
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This PR is now ready to merge, I have no intentions of modifying it further (unless I am told to)

New changes:

Used the sprite provided by @UbaserB because I suck at spriting
Changed the description because it no longer fit, let me know if it needs changing

image
image

@UbaserB
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UbaserB commented Aug 25, 2024

Thanks for contributing!

@UbaserB UbaserB merged commit adea4c9 into space-wizards:master Aug 25, 2024
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@UbaserB
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UbaserB commented Aug 25, 2024

WAIT
WAIT HOLD ON

@ArtisticRoomba
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Please don't tell me I turbofucked git up and you merged my fuckup

@UbaserB
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UbaserB commented Aug 25, 2024

Please don't tell me I turbofucked git up and you merged my fuckup

no i just tapped the wrong thing and im new so i have no clue how to fix this

@KittenColony
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GOOD JOB DEVI!

@UbaserB
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UbaserB commented Aug 25, 2024

GOOD JOB DEVI!

THE BUTTONS ARE SO CLOSE TOGETHER

@lzk228
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lzk228 commented Aug 25, 2024

ss14 github 08.25.24 incident

@Winkarst-cpu
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UbaserB is now a real maintainer 👍

@ArtisticRoomba
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Oooooooooo you want to keep my PR merged oooooo you want to skip maintainer vote oooooooooooo

@UbaserB
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UbaserB commented Aug 25, 2024

Oooooooooo you want to keep my PR merged oooooo you want to skip maintainer vote oooooooooooo

it did not skip maintainer vote

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UbaserB commented Aug 25, 2024

good news i was just an idiot and yes it was a mistake, but there are no problems 👍🏻

@UbaserB UbaserB removed the S: Undergoing Maintainer Discussion Status: Currently going through an extended discussion amongst maintainers, as per procedure. label Aug 25, 2024
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heh, HoG

@ArtisticRoomba ArtisticRoomba deleted the head-of-greytide-stamp branch August 28, 2024 03:31
Ilya246 pushed a commit to Ilya246/space-station-14 that referenced this pull request Oct 10, 2024
* Update Credits (space-wizards#31409)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Replace obsolete code in GasPortableSystem (space-wizards#31407)

* Change `Resave` Permission Requirement to Host (space-wizards#31397)

ChangePermissionFlagToHost

* Automatic changelog update

* Remove client state from server AirAlarmComponent (space-wizards#31236)

* Remove client state from server AirAlarmComponent

Send information for all connected devices, not just the ones for the
current tab, as attempting to limit this breaks multiple users viewing
the same UI.

Fixes space-wizards#12842

* Send device data as a list, rather than a dictionary

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Fix ChemVend jugs again (space-wizards#31398)

This re-introduces the dummy entity naming code, originally introduced in space-wizards#29178 and randomly removed by space-wizards#30064 with no technical justification given.

Fixes space-wizards#31373

* Automatic changelog update

* Fix dungeon spawn + ftl overlap (space-wizards#31413)

* Fix dungeon spawn + ftl overlap

* Better fixes

* Automatic changelog update

* Fix firelockedge rotation (space-wizards#31371)

save

* Automatic changelog update

* Update Oasis (space-wizards#31415)

* Cameras and junk

* I forgot to clear my multitool

* Automatic changelog update

* marathon update (space-wizards#31421)

* Give sec cadets jackboots instead of combat boots (space-wizards#31419)

give cadets jackboots

* Automatic changelog update

* meta update (space-wizards#31423)

* Adds the Head of Greytide stamp (space-wizards#30189)

suggested changes from discord discussion, sprite change, add to refactored loot table

* Automatic changelog update

* Verb tweaks (space-wizards#31309)

* Verb tweaks

Remove the LOS check because this is already done above in CanExamine.

* Fix outlines

* import

* Add ContainerComp (space-wizards#31311)

Applies EntProtoId changes upon insertion / removal from container. Can also be useful for borgs / mechs / vehicles in future but atm I just used it for AI.

* Blueprints (space-wizards#31138)

* Blueprints

* Update tables_loot.yml

* doink

* mark as required

* Automatic changelog update

* decouple ItemToggle from PowerCellDraw (space-wizards#31392)

* remove ItemToggle from PowerCellDraw query

* add EntityQuery for resolves, make them all optional

* move integration to ToggleCellDraw

* add ToggleCellDraw to almost every PowerCellDraw prototype

* :trollface:

* :trollface:

* :trollface:

* let it disable on mapinit

* set update time on mapinit, make borg power logic consistent now

* :trollface:

---------

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* Automatic changelog update

* Power stuff (space-wizards#31314)

* Power stuff

- Add shared IsPowered
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- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing

* ItemToggle + slots stuff (space-wizards#31312)

* ItemToggle + slots stuff

- Add component for itemslot locks to match LockComponent (surprised this didn't exist).
- Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first.

* Also this

* grill

* Run actions on press (space-wizards#31191)

I know UI generallys want to do stuff on key-up not key-down. With that being said the delay on release for these is noticeable.
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ActivateInWorld / UseInHand / any in-world interactions are on-press. This is especially noticeable if you have the same event on action + verb.

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* Update submodule to 231.0.0 (space-wizards#31430)

* Weather fix (space-wizards#30857)

* weather fix

* localize errors

* ContainerComp fix (space-wizards#31434)

Forgot to push these ones on the branch.

* togglelight updates (space-wizards#31435)

Missed in the green checkmark sea

* Increase (SUPER)PACMAN ramp rate/tolerance (space-wizards#31403)

All PACMANs used to use the same ramping parameters, this meant a SUPERPACMAN (50 kW) took literally a 100 seconds to get up to its full output level. Ouch.

PACMAN has been raised to 5000 W/s with 1500 W tolerance, SUPERPACMAN to 7500 W/s with 2500 W tolerance

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* Make space scanning T1 technology (space-wizards#31321)

make space scanning and mass scanner t1 tech

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* Add a bool to disable buckling on InteractHand (space-wizards#30001)

* Automatic changelog update

* fix(FieldGenerators): Don't show nonsense popup (space-wizards#30469)

* .

* bagel update (space-wizards#31440)

* bagel update

* fixgridatmos

* qm office

* sci cam fix

* jesus christ so many routers

* remove invalids

* Fix-Resprite emote icons (space-wizards#31447)

* Fix-Resprite emote icons

* change scream

* Moff cooking. Part one. (space-wizards#30668)

* yml part

* guidebook

* commit

* some fixes

* a little

* change

* Automatic changelog update

* Cog update (space-wizards#31458)

made disposals less bad

* Add BUI ctor tests (space-wizards#31463)

5 lines of eaten iocmanager.injectdependencies led to this.

* Predict EmitSoundOnUIOpen (space-wizards#31464)

* Predict EmitSoundOnUIOpen

BUI prediction led to this moment.

* unforky

* Bots now make sound when they speak (space-wizards#31471)

fixes 31454

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* Change the science radio channel color (space-wizards#31319)

* Change the science radio channel color

* This one looks better

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* Move OnGhostAttempt to GhostSystem (space-wizards#31445)

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* Remove unused dependencies and sort them

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* Replace obsolete code in shuttle systems. (space-wizards#31408)

* Format DockingSystem.Shuttle

* arrivals system

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* shuttle console system

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* Fix compile error

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Replaces small fans on most shuttles with directional fans. (space-wizards#31495)

* Automatic changelog update

* Replace obsolete functions in NPC systems (space-wizards#31448)

* Make guidebook remember where you left off (space-wizards#31375)

* Guidebook tracks last read entry

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* Automatic changelog update

* Remove double-iteration from the mime wall code (space-wizards#31420)

* Remove double-iteration from the mime wall code

* Update

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fix

Co-authored-by: Dimastra <dimastra@users.noreply.github.com>

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* Miners can't be unanchored. Only anchored.

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* Automatic changelog update

* bagel update (space-wizards#31502)

* Minor fixes to character profile editor save/reset buttons (space-wizards#31505)

Merge SetDirty() with preview reload

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has definitely changed anyway.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Centcom & FTLDestination cleanup (space-wizards#30226)

* centcomm name and ftlcomp

* networking microopstimization

* go sleep.

* map names and arrivals

* Fix swapped around Safety Moth poster graphics (space-wizards#31507)

* Automatic changelog update

* Mark explosives as a contraband (space-wizards#31508)

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* Mark the syndicate raid helmet as a Syndicate contraband (space-wizards#31512)

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* Add title to multitool door-access-configuration window (space-wizards#31504)

Fixes space-wizards#29923.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Restrict the explorer gas mask to cargo (space-wizards#31514)

* Automatic changelog update

* Fix stray pixel in officer beersky barsign (space-wizards#31517)

* Scale text in admin player overlay (space-wizards#31503)

* Scale text in admin player overlay

Fixes space-wizards#30040

* Feedback from PR - get UI scale through root window

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* New Health Analyzer UI (space-wizards#30834)

* WIP: first prototype

* Change text slightly

* Allow names to wrap

* Add label for the scan mode

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* Readd bleeding message

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* Allow for the Health Analyzer UI to grow vertically

* Automatic changelog update

* Disable Arrivals message for Cryosleep (space-wizards#30888)

* Disable arrivals message for cryosleep late arrivals

* Provide silent to PlayerSpawnCompleteEvent

* Fix typo

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* Automatic changelog update

* Remove glibc from devshell (space-wizards#28842)

* Automated whitelists (space-wizards#23985)

* Beginnings of making the breadmemes jobs easier

* stuff

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* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

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Ilya246 pushed a commit to Ilya246/space-station-14 that referenced this pull request Oct 10, 2024
* Air alarms check sensors upon power returning

* Update Credits (space-wizards#31409)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Replace obsolete code in GasPortableSystem (space-wizards#31407)

* Change `Resave` Permission Requirement to Host (space-wizards#31397)

ChangePermissionFlagToHost

* Automatic changelog update

* Remove client state from server AirAlarmComponent (space-wizards#31236)

* Remove client state from server AirAlarmComponent

Send information for all connected devices, not just the ones for the
current tab, as attempting to limit this breaks multiple users viewing
the same UI.

Fixes space-wizards#12842

* Send device data as a list, rather than a dictionary

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Fix ChemVend jugs again (space-wizards#31398)

This re-introduces the dummy entity naming code, originally introduced in space-wizards#29178 and randomly removed by space-wizards#30064 with no technical justification given.

Fixes space-wizards#31373

* Automatic changelog update

* Fix dungeon spawn + ftl overlap (space-wizards#31413)

* Fix dungeon spawn + ftl overlap

* Better fixes

* Automatic changelog update

* Fix firelockedge rotation (space-wizards#31371)

save

* Automatic changelog update

* Update Oasis (space-wizards#31415)

* Cameras and junk

* I forgot to clear my multitool

* Automatic changelog update

* marathon update (space-wizards#31421)

* Give sec cadets jackboots instead of combat boots (space-wizards#31419)

give cadets jackboots

* Automatic changelog update

* meta update (space-wizards#31423)

* Adds the Head of Greytide stamp (space-wizards#30189)

suggested changes from discord discussion, sprite change, add to refactored loot table

* Automatic changelog update

* Verb tweaks (space-wizards#31309)

* Verb tweaks

Remove the LOS check because this is already done above in CanExamine.

* Fix outlines

* import

* Add ContainerComp (space-wizards#31311)

Applies EntProtoId changes upon insertion / removal from container. Can also be useful for borgs / mechs / vehicles in future but atm I just used it for AI.

* Blueprints (space-wizards#31138)

* Blueprints

* Update tables_loot.yml

* doink

* mark as required

* Automatic changelog update

* decouple ItemToggle from PowerCellDraw (space-wizards#31392)

* remove ItemToggle from PowerCellDraw query

* add EntityQuery for resolves, make them all optional

* move integration to ToggleCellDraw

* add ToggleCellDraw to almost every PowerCellDraw prototype

* :trollface:

* :trollface:

* :trollface:

* let it disable on mapinit

* set update time on mapinit, make borg power logic consistent now

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Power stuff (space-wizards#31314)

* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing

* ItemToggle + slots stuff (space-wizards#31312)

* ItemToggle + slots stuff

- Add component for itemslot locks to match LockComponent (surprised this didn't exist).
- Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first.

* Also this

* grill

* Run actions on press (space-wizards#31191)

I know UI generallys want to do stuff on key-up not key-down. With that being said the delay on release for these is noticeable.
e.g.
ActivateInWorld / UseInHand / any in-world interactions are on-press. This is especially noticeable if you have the same event on action + verb.

* Automatic changelog update

* Action stuff (space-wizards#31305)

* Action stuff

- Cleanup some event stuff
- Avoid dirtying entity unnecessarily
- Add ActionGrant as an easy way to apply / remove actions via compregistry.

* Fix merge

* Update submodule to 231.0.0 (space-wizards#31430)

* Weather fix (space-wizards#30857)

* weather fix

* localize errors

* ContainerComp fix (space-wizards#31434)

Forgot to push these ones on the branch.

* togglelight updates (space-wizards#31435)

Missed in the green checkmark sea

* Increase (SUPER)PACMAN ramp rate/tolerance (space-wizards#31403)

All PACMANs used to use the same ramping parameters, this meant a SUPERPACMAN (50 kW) took literally a 100 seconds to get up to its full output level. Ouch.

PACMAN has been raised to 5000 W/s with 1500 W tolerance, SUPERPACMAN to 7500 W/s with 2500 W tolerance

* Automatic changelog update

* Make space scanning T1 technology (space-wizards#31321)

make space scanning and mass scanner t1 tech

* Automatic changelog update

* Add a bool to disable buckling on InteractHand (space-wizards#30001)

* Automatic changelog update

* fix(FieldGenerators): Don't show nonsense popup (space-wizards#30469)

* .

* bagel update (space-wizards#31440)

* bagel update

* fixgridatmos

* qm office

* sci cam fix

* jesus christ so many routers

* remove invalids

* Fix-Resprite emote icons (space-wizards#31447)

* Fix-Resprite emote icons

* change scream

* Moff cooking. Part one. (space-wizards#30668)

* yml part

* guidebook

* commit

* some fixes

* a little

* change

* Automatic changelog update

* Cog update (space-wizards#31458)

made disposals less bad

* Add BUI ctor tests (space-wizards#31463)

5 lines of eaten iocmanager.injectdependencies led to this.

* Predict EmitSoundOnUIOpen (space-wizards#31464)

* Predict EmitSoundOnUIOpen

BUI prediction led to this moment.

* unforky

* Bots now make sound when they speak (space-wizards#31471)

fixes 31454

* Automatic changelog update

* Change the science radio channel color (space-wizards#31319)

* Change the science radio channel color

* This one looks better

* Automatic changelog update

* Move OnGhostAttempt to GhostSystem (space-wizards#31445)

* Move OnGhostAttempt to GhostSystem

* Remove unused dependencies and sort them

* Fix energy sword visuals (space-wizards#31478)

* Automatic changelog update

* Replace obsolete code in shuttle systems. (space-wizards#31408)

* Format DockingSystem.Shuttle

* arrivals system

* docking system

* shuttle console system

* emergency shuttle system

* shuttle system

* thruster system

* Fix compile error

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Replaces small fans on most shuttles with directional fans. (space-wizards#31495)

* Automatic changelog update

* Replace obsolete functions in NPC systems (space-wizards#31448)

* Make guidebook remember where you left off (space-wizards#31375)

* Guidebook tracks last read entry

* Persistent guidebook fixes

* Persistent guidebook requested changes

* Update Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Automatic changelog update

* Remove double-iteration from the mime wall code (space-wizards#31420)

* Remove double-iteration from the mime wall code

* Update

* Update

* fix method OnEntityEnter in DamageContactsSystem (space-wizards#31494)

fix

Co-authored-by: Dimastra <dimastra@users.noreply.github.com>

* Automatic changelog update

* Make Gas Miners indestructable, anchorable, and pullable. (space-wizards#31370)

* Make miner indestructable, and pullable.

* Miners can't be unanchored. Only anchored.

---------

Co-authored-by: JIPDawg <JIPDawg93@gmail.com>

* Automatic changelog update

* bagel update (space-wizards#31502)

* Minor fixes to character profile editor save/reset buttons (space-wizards#31505)

Merge SetDirty() with preview reload

People were forgetting to SetDirty() when changing a property; move SetDirty()
into preview reloading, since if the preview is being reloaded, some property
has definitely changed anyway.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Centcom & FTLDestination cleanup (space-wizards#30226)

* centcomm name and ftlcomp

* networking microopstimization

* go sleep.

* map names and arrivals

* Fix swapped around Safety Moth poster graphics (space-wizards#31507)

* Automatic changelog update

* Mark explosives as a contraband (space-wizards#31508)

* Automatic changelog update

* Mark the syndicate raid helmet as a Syndicate contraband (space-wizards#31512)

* Automatic changelog update

* Add title to multitool door-access-configuration window (space-wizards#31504)

Fixes space-wizards#29923.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Restrict the explorer gas mask to cargo (space-wizards#31514)

* Automatic changelog update

* Fix stray pixel in officer beersky barsign (space-wizards#31517)

* Scale text in admin player overlay (space-wizards#31503)

* Scale text in admin player overlay

Fixes space-wizards#30040

* Feedback from PR - get UI scale through root window

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* New Health Analyzer UI (space-wizards#30834)

* WIP: first prototype

* Change text slightly

* Allow names to wrap

* Add label for the scan mode

* Remove ugly text

* Readd bleeding message

* Update code

* Allow for the Health Analyzer UI to grow vertically

* Automatic changelog update

* Disable Arrivals message for Cryosleep (space-wizards#30888)

* Disable arrivals message for cryosleep late arrivals

* Provide silent to PlayerSpawnCompleteEvent

* Fix typo

* Move message to event and into arrivals system

* Automatic changelog update

* Remove glibc from devshell (space-wizards#28842)

* Automated whitelists (space-wizards#23985)

* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Make nukie plushie a non-contraband item (space-wizards#31516)

Make nukie plushies a non-contraband item

* Automatic changelog update

* fix uncapitalized "S" in Salvage Specialist (space-wizards#31529)

"Salvage specialist" to "Salvage Specialist"; all is right with the world

* Make AKMS security restricted (space-wizards#31519)

* Automatic changelog update

* bagel update (space-wizards#31535)

* Update submodule to 231.1.0 (space-wizards#31536)

* Station AI (space-wizards#30944)

* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes

* Bagel station ai (space-wizards#31537)

* real

* AI

* proto fix

* Fix PostMapInit tests not considering job containerspawns (space-wizards#31538)

* Fix PostMapInit tests nto considering job containerspawns

* fix

* AI whitelist fix (space-wizards#31542)

* cog update (space-wizards#31540)

updooted cog

* AI radio fix (space-wizards#31547)

Love to see it

* Storage BUI bandaid (space-wizards#31506)

grug storageuicontroller

* Fix puddle context menu (space-wizards#31555)

* Update AI holo sprite to camera (space-wizards#31558)

Update AI camera to 13 default

Holo was a placeholder. This is better in the interim.

* Add AI warp points (space-wizards#31559)

* Automatic changelog update

* Fix AI being ejectable (space-wizards#31561)

* Automatic changelog update

* Fix whitelist (space-wizards#31563)

* Automatic changelog update

* bagel update (space-wizards#31562)

* bagel update

* ore processor cargo

* Add some more stuff to AI whitelist (space-wizards#31564)

* Add some more stuff to AI whitelist

* by the nine

* Automatic changelog update

* Meta - Med disposals and chem room extra pipe fix (space-wizards#31467)

Delete extra pipe & fix disposals junction

* bagel hotfix (space-wizards#31566)

bagel update

* update AI job icon to 8x8  (space-wizards#31565)

icon and meta.json

* Automatic changelog update

* Update ClothingSpeedModifierSystem.cs (space-wizards#29994)

* TryGetContainerContainer

* Math

* Changed AddMarkup to AddMarkupOrThrow

* Better math

* engine version

* engine version

* Add black suspenders (space-wizards#29055)

* Black suspenders

* fix

* fix linter

* Automatic changelog update

* recolor riot helmet (space-wizards#31530)

* recolor riot helmet

resolves space-wizards#31256
match riot helmet to default security helmet

* further color tweaks for consistency; update meta.json

Tweaked equipped sprites to more closely match the security helmet.

* Automatic changelog update

* added wide-spectrum anomaly locator to anomaly cyborg module (space-wizards#31427)

added wide-spectrum anomaly locator to anomaly borg module

* Automatic changelog update

* Add Robust.Xaml.csproj to the solution (space-wizards#31573)

* add construction for carp statue (space-wizards#31261)

* separate eyes and teeth

* make it buildable and make fixture less abusable

* norot

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* fix spelling error silicon jobs (space-wizards#31581)

Update department.ftl

* Fixes shuttles not being able to FTL onto/near station (space-wizards#31569)

fixes FTL

* Automatic changelog update

* Fix defibs draining battery when turned off (space-wizards#31593)

* Bagel - LV cable wasn't connected (space-wizards#31591)

fixes a missing wire

* Marathon - Names a singular camera (space-wizards#31590)

Fixes unnamed camera

* Automatic changelog update

* Reach - Scientist added to map's prototype (space-wizards#31567)

Added scientist to map prototype

* Change my copyright (space-wizards#31599)

* Remove random cyrillic letters (space-wizards#31600)

* escape pod tiny fan (space-wizards#31601)

* escape pod tiny fan

* oop

* Fix nuke disk erroneously being marked 'left behind' (space-wizards#31602)

Fix erroneous 'disk left behind' objective

* Automatic changelog update

* bagel update (space-wizards#31603)

* bagel update

* light switch to make audience area darker in theatre

* Add rings (Salvage loot real)! (space-wizards#31372)

* First commit

* I'm silly

* Another fix

* How could I forget the descriptions!

* Forgot

* Made textures alligned properly

* Removed the stuff!

* Opps

* Typo fixes

* Automatic changelog update

* bagel update (space-wizards#31605)

* Sec Webbing Icon Resprite and Rename (space-wizards#29599)

* Sec Webbing Icon Resprite and Rename

* Renamed To Security Carrier

* Cherry (space-wizards#28962)

* Add files via upload

* Update produce.yml

* Update produce.yml

* Update seeds.yml

* Update flavor-profiles.ftl

* Update flavors.yml

* Update meal_recipes.yml

* Update food_produce.yml

* Update meta.json

* Update seeds.yml

* Update botany.yml

* Delete Resources/Textures/Objects/Specific/Hydroponics/cherry.rsi/meta.json

* Create meta.json

* Delete Resources/Textures/Objects/Specific/Hydroponics/cherry.rsi/meta.json

* Create meta.json

* Update produce.yml

* Update produce.yml

* Update produce.yml

* Update food_produce.yml

* Update food_produce.yml

* Update produce.yml

* Apply suggestions from code review

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update seeds.yml

* Update juice.yml

* Update juice.ftl

* Update seeds.ftl

* Update seeds.yml

* Update cargo_botany.yml

* Update cargo_botany.yml

* Update cargo_botany.yml

* Update cargo_vending.yml

* Update cargo_vending.yml

* Update seeds.yml

* Update seeds.yml

* Update meta.json

* Update produce.yml

* Cherry Tree

* Alphabetical order

* Update food_produce.yml

* Update food-sequence.ftl

* Update food-sequence.ftl

* Update produce.yml

* Update produce.yml

* Update food-sequence.ftl

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Automatic changelog update

* Add Command Glasses (space-wizards#30447)

* Initial commit

* Removed wanted and mindshield status display

* Updated glasses visuals & contraband status

* Added Command Hud

* Changed name to administration glasses/hud

* Automatic changelog update

* Added plastitanium walls and windows (space-wizards#31178)

* added plastitanium walls and windows

* Changed crack sprite on diagonal window from square to diagonal

* Automatic changelog update

* Make railings render over tables (space-wizards#31589)

Make rails render over tables

* Automatic changelog update

* Update submodule to 232.0.0 (space-wizards#31616)

* Automatic changelog update

* Fixup playerspawn stuff (space-wizards#31546)

* Fixup playerspawn stuff

- Also removed arrivals forcing, this should just turn containerspawnpoint off.

* fix this one

* test fix

* really fix

* strange pill tweaks (space-wizards#30524)

* fix randomfill logic

* Revert "fix randomfill logic"

This reverts commit 7cd73c0.

* change strange pill weights

* proposed balance changes

* Automatic changelog update

* Fix openable visuals (space-wizards#31484)

First commit

* reduce lathe recipe copy pasta (space-wizards#31515)

* add inheritance to lathe recipes and make result an override

* add GetResult method to lathe system

* make other parts of the code use GetResult

* clean up the stock parts yml

* remove unused apu boards from dynamic recipes

* make inverse dictionary public so test doesnt have to copy paste

* revert result override stuff

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* cog update (space-wizards#31631)

* cog update

* woopsie, fixed that

* fix cherries

* fix cherries 2 electric boogaloo

* fix maps

---------

Co-authored-by: osjarw <oskariwjarvinen@gmail.com>
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Ilya246 pushed a commit to Ilya246/space-station-14 that referenced this pull request Oct 10, 2024
* Air alarms check sensors upon power returning

* Update Credits (space-wizards#31409)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Replace obsolete code in GasPortableSystem (space-wizards#31407)

* Change `Resave` Permission Requirement to Host (space-wizards#31397)

ChangePermissionFlagToHost

* Automatic changelog update

* Remove client state from server AirAlarmComponent (space-wizards#31236)

* Remove client state from server AirAlarmComponent

Send information for all connected devices, not just the ones for the
current tab, as attempting to limit this breaks multiple users viewing
the same UI.

Fixes space-wizards#12842

* Send device data as a list, rather than a dictionary

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Fix ChemVend jugs again (space-wizards#31398)

This re-introduces the dummy entity naming code, originally introduced in space-wizards#29178 and randomly removed by space-wizards#30064 with no technical justification given.

Fixes space-wizards#31373

* Automatic changelog update

* Fix dungeon spawn + ftl overlap (space-wizards#31413)

* Fix dungeon spawn + ftl overlap

* Better fixes

* Automatic changelog update

* Fix firelockedge rotation (space-wizards#31371)

save

* Automatic changelog update

* Update Oasis (space-wizards#31415)

* Cameras and junk

* I forgot to clear my multitool

* Automatic changelog update

* marathon update (space-wizards#31421)

* Give sec cadets jackboots instead of combat boots (space-wizards#31419)

give cadets jackboots

* Automatic changelog update

* meta update (space-wizards#31423)

* Adds the Head of Greytide stamp (space-wizards#30189)

suggested changes from discord discussion, sprite change, add to refactored loot table

* Automatic changelog update

* Verb tweaks (space-wizards#31309)

* Verb tweaks

Remove the LOS check because this is already done above in CanExamine.

* Fix outlines

* import

* Add ContainerComp (space-wizards#31311)

Applies EntProtoId changes upon insertion / removal from container. Can also be useful for borgs / mechs / vehicles in future but atm I just used it for AI.

* Blueprints (space-wizards#31138)

* Blueprints

* Update tables_loot.yml

* doink

* mark as required

* Automatic changelog update

* decouple ItemToggle from PowerCellDraw (space-wizards#31392)

* remove ItemToggle from PowerCellDraw query

* add EntityQuery for resolves, make them all optional

* move integration to ToggleCellDraw

* add ToggleCellDraw to almost every PowerCellDraw prototype

* :trollface:

* :trollface:

* :trollface:

* let it disable on mapinit

* set update time on mapinit, make borg power logic consistent now

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Power stuff (space-wizards#31314)

* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing

* ItemToggle + slots stuff (space-wizards#31312)

* ItemToggle + slots stuff

- Add component for itemslot locks to match LockComponent (surprised this didn't exist).
- Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first.

* Also this

* grill

* Run actions on press (space-wizards#31191)

I know UI generallys want to do stuff on key-up not key-down. With that being said the delay on release for these is noticeable.
e.g.
ActivateInWorld / UseInHand / any in-world interactions are on-press. This is especially noticeable if you have the same event on action + verb.

* Automatic changelog update

* Action stuff (space-wizards#31305)

* Action stuff

- Cleanup some event stuff
- Avoid dirtying entity unnecessarily
- Add ActionGrant as an easy way to apply / remove actions via compregistry.

* Fix merge

* Update submodule to 231.0.0 (space-wizards#31430)

* Weather fix (space-wizards#30857)

* weather fix

* localize errors

* ContainerComp fix (space-wizards#31434)

Forgot to push these ones on the branch.

* togglelight updates (space-wizards#31435)

Missed in the green checkmark sea

* Increase (SUPER)PACMAN ramp rate/tolerance (space-wizards#31403)

All PACMANs used to use the same ramping parameters, this meant a SUPERPACMAN (50 kW) took literally a 100 seconds to get up to its full output level. Ouch.

PACMAN has been raised to 5000 W/s with 1500 W tolerance, SUPERPACMAN to 7500 W/s with 2500 W tolerance

* Automatic changelog update

* Make space scanning T1 technology (space-wizards#31321)

make space scanning and mass scanner t1 tech

* Automatic changelog update

* Add a bool to disable buckling on InteractHand (space-wizards#30001)

* Automatic changelog update

* fix(FieldGenerators): Don't show nonsense popup (space-wizards#30469)

* .

* bagel update (space-wizards#31440)

* bagel update

* fixgridatmos

* qm office

* sci cam fix

* jesus christ so many routers

* remove invalids

* Fix-Resprite emote icons (space-wizards#31447)

* Fix-Resprite emote icons

* change scream

* Moff cooking. Part one. (space-wizards#30668)

* yml part

* guidebook

* commit

* some fixes

* a little

* change

* Automatic changelog update

* Cog update (space-wizards#31458)

made disposals less bad

* Add BUI ctor tests (space-wizards#31463)

5 lines of eaten iocmanager.injectdependencies led to this.

* Predict EmitSoundOnUIOpen (space-wizards#31464)

* Predict EmitSoundOnUIOpen

BUI prediction led to this moment.

* unforky

* Bots now make sound when they speak (space-wizards#31471)

fixes 31454

* Automatic changelog update

* Change the science radio channel color (space-wizards#31319)

* Change the science radio channel color

* This one looks better

* Automatic changelog update

* Move OnGhostAttempt to GhostSystem (space-wizards#31445)

* Move OnGhostAttempt to GhostSystem

* Remove unused dependencies and sort them

* Fix energy sword visuals (space-wizards#31478)

* Automatic changelog update

* Replace obsolete code in shuttle systems. (space-wizards#31408)

* Format DockingSystem.Shuttle

* arrivals system

* docking system

* shuttle console system

* emergency shuttle system

* shuttle system

* thruster system

* Fix compile error

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Replaces small fans on most shuttles with directional fans. (space-wizards#31495)

* Automatic changelog update

* Replace obsolete functions in NPC systems (space-wizards#31448)

* Make guidebook remember where you left off (space-wizards#31375)

* Guidebook tracks last read entry

* Persistent guidebook fixes

* Persistent guidebook requested changes

* Update Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Automatic changelog update

* Remove double-iteration from the mime wall code (space-wizards#31420)

* Remove double-iteration from the mime wall code

* Update

* Update

* fix method OnEntityEnter in DamageContactsSystem (space-wizards#31494)

fix

Co-authored-by: Dimastra <dimastra@users.noreply.github.com>

* Automatic changelog update

* Make Gas Miners indestructable, anchorable, and pullable. (space-wizards#31370)

* Make miner indestructable, and pullable.

* Miners can't be unanchored. Only anchored.

---------

Co-authored-by: JIPDawg <JIPDawg93@gmail.com>

* Automatic changelog update

* bagel update (space-wizards#31502)

* Minor fixes to character profile editor save/reset buttons (space-wizards#31505)

Merge SetDirty() with preview reload

People were forgetting to SetDirty() when changing a property; move SetDirty()
into preview reloading, since if the preview is being reloaded, some property
has definitely changed anyway.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Centcom & FTLDestination cleanup (space-wizards#30226)

* centcomm name and ftlcomp

* networking microopstimization

* go sleep.

* map names and arrivals

* Fix swapped around Safety Moth poster graphics (space-wizards#31507)

* Automatic changelog update

* Mark explosives as a contraband (space-wizards#31508)

* Automatic changelog update

* Mark the syndicate raid helmet as a Syndicate contraband (space-wizards#31512)

* Automatic changelog update

* Add title to multitool door-access-configuration window (space-wizards#31504)

Fixes space-wizards#29923.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Restrict the explorer gas mask to cargo (space-wizards#31514)

* Automatic changelog update

* Fix stray pixel in officer beersky barsign (space-wizards#31517)

* Scale text in admin player overlay (space-wizards#31503)

* Scale text in admin player overlay

Fixes space-wizards#30040

* Feedback from PR - get UI scale through root window

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* New Health Analyzer UI (space-wizards#30834)

* WIP: first prototype

* Change text slightly

* Allow names to wrap

* Add label for the scan mode

* Remove ugly text

* Readd bleeding message

* Update code

* Allow for the Health Analyzer UI to grow vertically

* Automatic changelog update

* Disable Arrivals message for Cryosleep (space-wizards#30888)

* Disable arrivals message for cryosleep late arrivals

* Provide silent to PlayerSpawnCompleteEvent

* Fix typo

* Move message to event and into arrivals system

* Automatic changelog update

* Remove glibc from devshell (space-wizards#28842)

* Automated whitelists (space-wizards#23985)

* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Make nukie plushie a non-contraband item (space-wizards#31516)

Make nukie plushies a non-contraband item

* Automatic changelog update

* fix uncapitalized "S" in Salvage Specialist (space-wizards#31529)

"Salvage specialist" to "Salvage Specialist"; all is right with the world

* Make AKMS security restricted (space-wizards#31519)

* Automatic changelog update

* bagel update (space-wizards#31535)

* Update submodule to 231.1.0 (space-wizards#31536)

* Station AI (space-wizards#30944)

* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes

* Bagel station ai (space-wizards#31537)

* real

* AI

* proto fix

* Fix PostMapInit tests not considering job containerspawns (space-wizards#31538)

* Fix PostMapInit tests nto considering job containerspawns

* fix

* AI whitelist fix (space-wizards#31542)

* cog update (space-wizards#31540)

updooted cog

* AI radio fix (space-wizards#31547)

Love to see it

* Storage BUI bandaid (space-wizards#31506)

grug storageuicontroller

* Fix puddle context menu (space-wizards#31555)

* Update AI holo sprite to camera (space-wizards#31558)

Update AI camera to 13 default

Holo was a placeholder. This is better in the interim.

* Add AI warp points (space-wizards#31559)

* Automatic changelog update

* Fix AI being ejectable (space-wizards#31561)

* Automatic changelog update

* Fix whitelist (space-wizards#31563)

* Automatic changelog update

* bagel update (space-wizards#31562)

* bagel update

* ore processor cargo

* Add some more stuff to AI whitelist (space-wizards#31564)

* Add some more stuff to AI whitelist

* by the nine

* Automatic changelog update

* Meta - Med disposals and chem room extra pipe fix (space-wizards#31467)

Delete extra pipe & fix disposals junction

* bagel hotfix (space-wizards#31566)

bagel update

* update AI job icon to 8x8  (space-wizards#31565)

icon and meta.json

* Automatic changelog update

* Update ClothingSpeedModifierSystem.cs (space-wizards#29994)

* TryGetContainerContainer

* Math

* Changed AddMarkup to AddMarkupOrThrow

* Better math

* engine version

* engine version

* Add black suspenders (space-wizards#29055)

* Black suspenders

* fix

* fix linter

* Automatic changelog update

* recolor riot helmet (space-wizards#31530)

* recolor riot helmet

resolves space-wizards#31256
match riot helmet to default security helmet

* further color tweaks for consistency; update meta.json

Tweaked equipped sprites to more closely match the security helmet.

* Automatic changelog update

* added wide-spectrum anomaly locator to anomaly cyborg module (space-wizards#31427)

added wide-spectrum anomaly locator to anomaly borg module

* Automatic changelog update

* Add Robust.Xaml.csproj to the solution (space-wizards#31573)

* add construction for carp statue (space-wizards#31261)

* separate eyes and teeth

* make it buildable and make fixture less abusable

* norot

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* fix spelling error silicon jobs (space-wizards#31581)

Update department.ftl

* Fixes shuttles not being able to FTL onto/near station (space-wizards#31569)

fixes FTL

* Automatic changelog update

* Fix defibs draining battery when turned off (space-wizards#31593)

* Bagel - LV cable wasn't connected (space-wizards#31591)

fixes a missing wire

* Marathon - Names a singular camera (space-wizards#31590)

Fixes unnamed camera

* Automatic changelog update

* Reach - Scientist added to map's prototype (space-wizards#31567)

Added scientist to map prototype

* Change my copyright (space-wizards#31599)

* Remove random cyrillic letters (space-wizards#31600)

* escape pod tiny fan (space-wizards#31601)

* escape pod tiny fan

* oop

* Fix nuke disk erroneously being marked 'left behind' (space-wizards#31602)

Fix erroneous 'disk left behind' objective

* Automatic changelog update

* bagel update (space-wizards#31603)

* bagel update

* light switch to make audience area darker in theatre

* Add rings (Salvage loot real)! (space-wizards#31372)

* First commit

* I'm silly

* Another fix

* How could I forget the descriptions!

* Forgot

* Made textures alligned properly

* Removed the stuff!

* Opps

* Typo fixes

* Automatic changelog update

* bagel update (space-wizards#31605)

* Sec Webbing Icon Resprite and Rename (space-wizards#29599)

* Sec Webbing Icon Resprite and Rename

* Renamed To Security Carrier

* Cherry (space-wizards#28962)

* Add files via upload

* Update produce.yml

* Update produce.yml

* Update seeds.yml

* Update flavor-profiles.ftl

* Update flavors.yml

* Update meal_recipes.yml

* Update food_produce.yml

* Update meta.json

* Update seeds.yml

* Update botany.yml

* Delete Resources/Textures/Objects/Specific/Hydroponics/cherry.rsi/meta.json

* Create meta.json

* Delete Resources/Textures/Objects/Specific/Hydroponics/cherry.rsi/meta.json

* Create meta.json

* Update produce.yml

* Update produce.yml

* Update produce.yml

* Update food_produce.yml

* Update food_produce.yml

* Update produce.yml

* Apply suggestions from code review

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update seeds.yml

* Update juice.yml

* Update juice.ftl

* Update seeds.ftl

* Update seeds.yml

* Update cargo_botany.yml

* Update cargo_botany.yml

* Update cargo_botany.yml

* Update cargo_vending.yml

* Update cargo_vending.yml

* Update seeds.yml

* Update seeds.yml

* Update meta.json

* Update produce.yml

* Cherry Tree

* Alphabetical order

* Update food_produce.yml

* Update food-sequence.ftl

* Update food-sequence.ftl

* Update produce.yml

* Update produce.yml

* Update food-sequence.ftl

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Automatic changelog update

* Add Command Glasses (space-wizards#30447)

* Initial commit

* Removed wanted and mindshield status display

* Updated glasses visuals & contraband status

* Added Command Hud

* Changed name to administration glasses/hud

* Automatic changelog update

* Added plastitanium walls and windows (space-wizards#31178)

* added plastitanium walls and windows

* Changed crack sprite on diagonal window from square to diagonal

* Automatic changelog update

* Make railings render over tables (space-wizards#31589)

Make rails render over tables

* Automatic changelog update

* Update submodule to 232.0.0 (space-wizards#31616)

* Automatic changelog update

* Fixup playerspawn stuff (space-wizards#31546)

* Fixup playerspawn stuff

- Also removed arrivals forcing, this should just turn containerspawnpoint off.

* fix this one

* test fix

* really fix

* strange pill tweaks (space-wizards#30524)

* fix randomfill logic

* Revert "fix randomfill logic"

This reverts commit 7cd73c0.

* change strange pill weights

* proposed balance changes

* Automatic changelog update

* Fix openable visuals (space-wizards#31484)

First commit

* reduce lathe recipe copy pasta (space-wizards#31515)

* add inheritance to lathe recipes and make result an override

* add GetResult method to lathe system

* make other parts of the code use GetResult

* clean up the stock parts yml

* remove unused apu boards from dynamic recipes

* make inverse dictionary public so test doesnt have to copy paste

* revert result override stuff

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* cog update (space-wizards#31631)

* cog update

* woopsie, fixed that

* Fix energy shield visuals (space-wizards#31619)

fix energy shield visuals

* Automatic changelog update

* Added Armband Onto Back Sprite of Security Jumpsuit (space-wizards#31635)

* Fixed Minor Mistake

* Fixed the NEW sprite and added Jumpskirt Fix

* Automatic changelog update

* Add SpriteFadeComponent to potted plants (space-wizards#31628)

* Automatic changelog update

* Meteor rock debuff (space-wizards#31651)

* Makes meteor swarms spawn meteorite walls with 1/10 health of an asteroid wall.

* Changed MeteorRock prototype base

- Rebased MeteorRock to AsteroidRock from Basewall
- MeteorRock now only changes the Destructible damage value

* Tried to fix comments

* Automatic changelog update

* Fix test threading (space-wizards#31669)

* Fix revenant being blocked by walls (space-wizards#31670)

fix revenant being blocked by walls

* Automatic changelog update

* Update submodule to 233.0.0 (space-wizards#31673)

* Fix broken tests directly mutating entities from wrong thread. (space-wizards#31647)

* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* stuff

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Fix AI singulo shenanigans (space-wizards#31556)

* weh

* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* weher

* WHY

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Update submodule to 233.0.1 (space-wizards#31676)

* Automatic changelog update

* Fix suicide logs (space-wizards#31661)

Make suicide logs include the username, as well as the character(where possible)

* Automatic changelog update

* More ItemTogglePointLight fixes (space-wizards#31655)

more ItemTogglePointLight fixes

* Automatic changelog update

* Allow for respawn and erase verb to be used on offline players. Also minor  rewrite on respawn command and new erase command (space-wizards#30433)

* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes

* Make respawn verb available for offline players

* Make erase available for offline players

A thousand admins rejoice

* Reorder verbs in code

* Add erase command

* Fix localisation for erase command

* Address reviews and add completion to respawn command

* Complete reviews which I forgor

* Automatic changelog update

---------

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