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Lizard "Rework" #20328

Merged
merged 12 commits into from
Oct 6, 2023
Merged

Lizard "Rework" #20328

merged 12 commits into from
Oct 6, 2023

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LankLTE
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@LankLTE LankLTE commented Sep 19, 2023

About the PR

Part of my Species Reworks, this gives lizards the ability to pull without hands, a diet restriction (Meat, Fruit, and Pills), and removes their random damage modifiers while toning up / down their notable ones to reasonable levels. Additionally normalizes their specific heat, removes their extra cold damage taken, and removes their random walking speed increase.

Why / Balance

To make lizards more unique as a species and remove their random damage modifiers, as discussed in this design doc.
This does outright disallow them from eating any other food (akin to moths). I'm not a huge fan of this implementation, but there is literally no way to do this otherwise that doesn't involve outright rewriting how food works.

Technical details

Any food I could find that was a fruit / meat has been tagged appropriately. This shouldn't break anything but it's possible (likely) I've missed a few, which can be fixed later.

Media

  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Changelog

🆑 Lank

  • tweak: Reptilians have received a minor rework. Notable features include a diet restriction to only meat, fruit and pills, and the ability to pull objects using their tail.

@LankLTE LankLTE requested a review from DrSmugleaf as a code owner September 19, 2023 05:02
@github-actions github-actions bot added Changes: No C# Changes: Requires no C# knowledge to review or fix this item. S: Needs Review Status: Requires additional reviews before being fully accepted labels Sep 19, 2023
@BolloTea
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Why didn’t you like the cold?

@LankLTE
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LankLTE commented Sep 19, 2023

Why didn’t you like the cold?

They still take cold damage sooner, they just don't take more. I don't know why I laid it out like that, I'd honestly be fine changing that back.

@Emisse
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Emisse commented Sep 19, 2023

i approve the stat changes n shit idk if this is the sane way to do the food but for now fuck it w/e

@LankLTE
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LankLTE commented Sep 19, 2023

Will fix test fails tomorrow

@BolloTea
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Why didn’t you like the cold?

They still take cold damage sooner, they just don't take more. I don't know why I laid it out like that, I'd honestly be fine changing that back.

Thanks for the clarification, otherwise it sounded a little strange)

@LankLTE
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LankLTE commented Sep 19, 2023

Will fix test fails tomorrow

I lied I'm doing it right now.

Thanks for the clarification, otherwise it sounded a little strange)

No problem. I also remember now that the point of it was to make emergency suits not completely unusable. You'll still die a lot faster, but not like, 3x as fast like you would before.

@UbaserB
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UbaserB commented Sep 19, 2023

i dont like the fact lizards cant eat pills please thats the only thing i wish for to be changed, considering my most important and main character is a lizard (im begging you)

@LankLTE
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LankLTE commented Sep 19, 2023

i dont like the fact lizards cant eat pills please thats the only thing i wish for to be changed, considering my most important and main character is a lizard (im begging you)

I don't know if I made it clear enough but when I said "meat, fruit and pills" I mean that's all they can eat- so they can already eat pills still.

@VasilisThePikachu
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VasilisThePikachu commented Sep 19, 2023

I still really don't like the diet restrictions here, at least outright disallowing it. Would be better for the future to do a rework of food at this point since this just kinda sounds like a temporary "fix" that will just stick around in the end. Or get rid of the diet restrictions. I don't really see a reason for lizards to be diet restricted in the first place.

@UbaserB
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UbaserB commented Sep 19, 2023

i dont like the fact lizards cant eat pills please thats the only thing i wish for to be changed, considering my most important and main character is a lizard (im begging you)

I don't know if I made it clear enough but when I said "meat, fruit and pills" I mean that's all they can eat- so they can already eat pills still.

oh ok lol

@IProduceWidgets
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IProduceWidgets commented Sep 19, 2023

Lizards are already poisoned by chocolate, would it make sense to extend that as a food limitation rather than simply stopping them from eating altogether?

Edit: Looks like this is accomplished with Theobromine and setting damages for animal stomachs. So it would require a lot of editing of solution effects.

@VasilisThePikachu
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Lizards are already poisoned by chocolate, would it make sense to extend that as a food limitation rather than simply stopping them from eating altogether?

Thats kinda part of the "food rework" they were talking about. With the way food is coded right now its kinda hard. Plus making it toxic sounds kinda worse tbh. In 13 they can eat everything but stuff like grain or something like that gave you a mood debuff. We wont have moods here anytime soon... soooo

@LankLTE
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LankLTE commented Sep 19, 2023

Also, I think poisoning them is sort of unintuitive for new players because, at least with how it’s currently implemented for things like chocolate, people would just go to eat something they could as any other race then suddenly start dying. That seems weird when we have the ability to stop them from eating them anyways.

@Hmeister-fake
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Maybe if the cold damage modifier was replaced by something more unique like being getting cold over time (cold blooded and all, don't generate heat) and being unable to gain heat without a space pen or other drugs, warm clothing, or maybe make it so that when they get hugged they get a little warmer

@LankLTE
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LankLTE commented Sep 20, 2023

why did you reduce their heat damage so much?

They used to have fairly good resistances which were removed, and this current resistances set mirrors moths (0.7 cold and 1.3 heat). I know heat is more relevant in combat, but given cold is the more common type environmentally I feel it'll balance out (and it's really easy to fix if it doesn't)

@LankLTE
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LankLTE commented Sep 20, 2023

a lizard wearing a sec vest will, if my math isnt wrong, add up to 60% resistance, which is just as good as an elite hardsuit and 90% with an elite hardsuit

Your math is wrong. Not only does that not check out additively (sec vest is 20% heat resist), damage modifiers in this game are multiplicative, so a lizard with a sec vest comes out to about 45% resistance

@LankLTE
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LankLTE commented Sep 20, 2023

so 30% multiplied by 20%

The damage coefficients are multiplied, not the resistance percentages. 0.7 (species) * 0.8 (vest) to get 0.56 (44% resistance)

@LankLTE
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LankLTE commented Sep 20, 2023

Tests work locally- fairly certain test fail is erroneous.

@github-actions github-actions bot added the S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted label Sep 20, 2023
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted and removed S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted labels Sep 20, 2023
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@LankLTE LankLTE enabled auto-merge (squash) September 24, 2023 16:18
@LankLTE LankLTE disabled auto-merge September 24, 2023 16:18
@github-actions github-actions bot removed the S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted label Sep 24, 2023
@LankLTE
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LankLTE commented Sep 24, 2023

Don't mind that, I'm just an idiot.

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Nearly every time you added a tag, you've overridden the previously inherited tags by not including them, which is causing the test errors (among other bugs).

@LankLTE
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LankLTE commented Sep 24, 2023

Nearly every time you added a tag, you've overridden the previously inherited tags by not including them, which is causing the test errors (among other bugs).

I had just hoped there weren't any. Damnit.

@crazybrain23
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Nearly every time you added a tag, you've overridden the previously inherited tags by not including them, which is causing the test errors (among other bugs).

I had just hoped there weren't any. Damnit.

Pizza and bread are the two I checked, but there's probably more.

@LankLTE
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LankLTE commented Sep 25, 2023

holt shit it works

@crazybrain23
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Pizza and bread are the two I checked, but there's probably more.

Pie and soup also need fixing.

@Froozigiusz Froozigiusz mentioned this pull request Sep 25, 2023
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@LankLTE
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LankLTE commented Sep 27, 2023

Pie and soup also need fixing.

fixed 👍

@LankLTE
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LankLTE commented Sep 30, 2023

Think the tags are all fixed / it's good

@@ -980,6 +980,8 @@
- Trash
- VimPilot
- Mouse
- DoorBumpOpener
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Why was this added here?

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Probably an accident.

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Have removed it now, sorry

@Partmedia Partmedia merged commit 1dc34d5 into space-wizards:master Oct 6, 2023
rbertoche added a commit to rbertoche/space-station-14 that referenced this pull request Nov 21, 2023
…stream-merge-2023

* Automatic changelog update

* Fix omnitool not prying airlocks (space-wizards#20697)

* Automatic changelog update

* fix (space-wizards#20719)

* fix borgs not being able to toggle flashlight (space-wizards#20448)

* Automatic changelog update

* fix magboots equipped sprites (space-wizards#20723)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add missing type argument from PopupClient to PopupEntity (space-wizards#20725)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add trading ship for future implementation (space-wizards#20715)

* add ship

* update

* update

* update again :3

* Space Ninja 3: an old enemy in a new environment (space-wizards#20713)

Make Ninja more stable in terms of design

* Add clipboards (space-wizards#20717)

* Automatic changelog update

* Add ashwalker and gladiator starting gear sets (space-wizards#20688)

* emag inhand sprites (space-wizards#20729)

* Revolutionaries (space-wizards#18477)

Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Removes unnecessary message for defibbing a patient which has ghosted (space-wizards#20690)

* Removes unnecessary message for defibbing a patient which has ghosted

This message is for the defib operator.

It could inform them that the patient doesn't have a consciousness since it's ghosted
but maybe no message is really the right move here because it may have succeeded
and that would be what would happen had the defib attempt succeeded - no message.

Also when the patient's ghost return to body there they will be alive as long as the
body is still alive, so telling the operator to defib again may be wrong.

* Removes corresponding ftl message which doesn't occur now

* Automatic changelog update

* Adds clipboards to bureaucracy crate and replaces incorrectly credited sprites (space-wizards#20736)

* Adds clipboards to the bureaucracy crate

* Ports current sprites from TG to fix the credits

* Fix revolutionaries not being considered antags (space-wizards#20739)

* Fix printing $username at round end for head revs when it doesn't have a session (space-wizards#20742)

* Add "Two Strands" hair (space-wizards#20730)

Co-authored-by: Илья Стокалюк <darkelement237@mail.ru>

* Fix access for vehicles and mechs (space-wizards#20737)

* fix access for vehicles and mechs

* optimize

* Automatic changelog update

* Barratry seniors (space-wizards#20720)

* Update barratry proto to accomodate senior roles

* Add senior role spawnpoints to barratry

* give revs briefing (space-wizards#20749)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Vulture server config preset (space-wizards#20766)

* Rock Anomaly (space-wizards#20635)

* Automatic changelog update

* Make slimes not rot (space-wizards#20761)

* Automatic changelog update

* set leviathan pop cap to 60 (space-wizards#19589)

* shouldlength overeye hairstyle (space-wizards#20757)

* Power infra names for Barratry (space-wizards#20760)

* Marathon Power Infrastructure Names (space-wizards#20763)

* Fland Power Infrastructure Names (space-wizards#20764)

* Power infra names for Kettle (space-wizards#20762)

* Added onion rings (space-wizards#20734)

* Initial commit

* Added onion rings

* Automatic changelog update

* monkey gas mask! (space-wizards#20683)

* Automatic changelog update

* Add rotation to tree (space-wizards#20775)

* add rotation to tree

* Repeat check, add rock rotation

* Automatic changelog update

* Use construction graphs for hacking protections (space-wizards#20265)

* Minor Rev changes (space-wizards#20771)

Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>

* Make syndicate bombs collidable again (space-wizards#20573)

* Automatic changelog update

* Remove extra white pixels (space-wizards#20791)

Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>

* Four 'new' signs (space-wizards#20792)

* 4 signs from tg

* based photoshop user, janitor sign

* forgot the hub in 'github'

* add (space-wizards#20781)

* Automatic changelog update

* bagel update (space-wizards#20795)

* New Signs to Packed (space-wizards#20796)

* Lizard "Rework" (space-wizards#20328)

Part of my Species Reworks, this gives lizards the ability to pull without hands, a diet restriction (Meat, Fruit, and Pills), and removes their random damage modifiers while toning up / down their notable ones to reasonable levels. Additionally normalizes their specific heat, removes their extra cold damage taken, and removes their random walking speed increase.

Any food I could find that was a fruit / meat has been tagged appropriately. This shouldn't break anything but it's possible (likely) I've missed a few, which can be fixed later.

* Automatic changelog update

* Fix opening wire panels without WiresPanelSecurityComponent (space-wizards#20798)

* Automatic changelog update

* Liquid anomaly (space-wizards#20626)

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Automatic changelog update

* make tinned foods use openable (space-wizards#19884)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Change ThrownItemComponent to be removed after flytime (space-wizards#20700)

* Automatic changelog update

* To weld the secret door (space-wizards#20707)

* Automatic changelog update

* Add mob retaliation (space-wizards#19901)

* Automatic changelog update

* Misc mind tweaks and fixes (space-wizards#20614)

* Add test to load all config presets (space-wizards#20705)

* Spiders inject toxin (space-wizards#19497)

* Spider poison

* No more double damage

* add toxin regeneration

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>

* Automatic changelog update

* Tag tinned peaches and meat with Fruit and Meat, respectively (space-wizards#20814)

* Fix action-granting items not being predicted (space-wizards#20778)

* Ensure actions are predicted

* Fix test fail

* Fix sleeping action not working (space-wizards#20813)

* Automatic changelog update

* Tweaked secret weights (space-wizards#20807)

* Automatic changelog update

* Give player species slight passive regen (space-wizards#20638)

* Implementation

* Reviews

* Automatic changelog update

* Wow kudzu is back! (space-wizards#20822)

* Kettle update (space-wizards#20808)

* Kettle map upload

* Kettle map proto upload

* Automatic changelog update

* DamageableSystem cleanup & performance improvements (space-wizards#20820)

* Changes for SplitContainer Engine PR (space-wizards#20383)

* Update engine to v165.0.0 (space-wizards#20837)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor. (space-wizards#20836)

* Slightly improve action ui performance (space-wizards#20799)

* suffix additions: Pinpointer, thruster, gyro (space-wizards#20818)

* seperates the anchored and unachored versions of the gyro and thruster with a suffix.

* add station suffix for station pinpointer

* more suffixes for briefcases

* Reformat hand examine text (space-wizards#20842)

* Standardize species speeds (space-wizards#20841)

* Automatic changelog update

* Give ringtone setting a 0.25 second cooldown, style and fixes (space-wizards#20780)

* Automatic changelog update

* Make MMIs work again (space-wizards#20844)

* Automatic changelog update

* Using capital letter for radio channel prefixes works now (space-wizards#20846)

Co-authored-by: gus <august.eymann@gmail.ccom>

* Automatic changelog update

* Fix error on round restart when terminating spreaders (space-wizards#20850)

* Add Exists check and try catch when creating replay dir (space-wizards#20852)

* Try fix buckle test (space-wizards#20851)

* Fix buckle test but properly this time (space-wizards#20854)

* Revert "Reenable kudzu." (space-wizards#20843)

* Fix test prototypes fields being marked as unused (space-wizards#20853)

* Adds flannel jackets (space-wizards#20765)

* Added flannel jackets

* Better desc

Turns out lumberjacks don't wear flannel jackets

* Added the jackets to maint fluff pool

* Moves the jackets to the winterdrobe

* Automatic changelog update

* Just fix dev guide link at README (space-wizards#20868)

* gives a suffix to the strictly human spawning syndicate agent (space-wizards#20864)

* cleanup: remove TargetingDoll-related code (space-wizards#20866)

* Github actions script to update ingame credits for contributors (space-wizards#20345)

* Automatic changelog update

* Polymorph Artifact Effect (space-wizards#20660)

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Job Spawner icons cleanup (space-wizards#20872)

* icons

* minor fixes

* another minor fix

* Fix fast kudzu (space-wizards#20875)

* Automatic changelog update

* Revert "Revert "Reenable kudzu."" (space-wizards#20876)

* Automatic changelog update

* Use conditions to store progress for Ninja objectives (space-wizards#20254)

* TryGetObjectiveComp

* helper function to get objective

* store N of jacked doors in condition

* store called in threat bool in condition

* store techs in steal research condition

* fix access

* remove unused transform system

* use popup from shared system

* fix formatting

* condition => obj everywhere

* i fogror to remove downloaded nodes from role

* change signature

* use query

* View Variables

* spider charge detonated => condition

* Fix species speeds (space-wizards#20890)

* Fix diona speed

* Fix lizard speed

* Automatic changelog update

* CuraDrobe + Misc Librarian Stuff (space-wizards#19469)

* sprites

* stuff

* jumpsuit sprites

* jumpskirt sprites

* fix 2

* CLOTHING FIX 2 IM LOSING MY MIND

* contrast 2

* update 239

* Automatic changelog update

* organs edible to lizards, and make their food contents uncooked proteins (space-wizards#20882)

* organs edible to lizards, and make their food contents uncooked proteins

* npc mobs avoid eating brains for player QOL

* Automatic changelog update

* Fix shuttle planet FTL overlapping markers (space-wizards#20887)

* Fix salvage faction non-determinism (space-wizards#20886)

* Automatic changelog update

* Fix salvage mission biome seed (space-wizards#20885)

* Bagel Update (space-wizards#20896)

* bagel update

* bagel update

* box update (space-wizards#20897)

* Climbing refactor (space-wizards#20516)

* Automatic changelog update

* Update engine to v166.0.0 (space-wizards#20899)

* uncloak ninja after attacking (space-wizards#20892)

* raise MeleeAttackEvent on the user after swinging

* add disable bool to RevealNinja

* uncloak ninja after attacking

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Replace string data fields with LocId where relevant (space-wizards#20883)

* Fix shuttle throwing (space-wizards#20884)

The original PR had a lot of strange and unperformant code.

* crabs look for food (space-wizards#20874)

Co-authored-by: gus <august.eymann@gmail.ccom>

* Automatic changelog update

* Hopefully??? (space-wizards#20865)

* Automatic changelog update

* glue only mutes if drank (space-wizards#20627)

* glue only mutes if drunk

* glue mutes and fixes bleeding on touch

* no mute on touch

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add a command to hide replay UI (space-wizards#19956)

* Automatic changelog update

* Add mind entities to PVS overrides (space-wizards#20847)

* Add casual jumpsuit/skirts (space-wizards#20422)

* Rename SmokeDissipateSpawnComponent to SpawnOnDespawnComponent (space-wizards#20782)

* Fix typo (space-wizards#20772)

* Kill `GravityExtensions` (space-wizards#20911)

* Kill `UserInterfaceHelpers` (space-wizards#20912)

* Kill `ContainerHelpers` (space-wizards#20908)

* Kill `ComponentExt` (space-wizards#20907)

* show battery charge when recharger is examined (space-wizards#20098)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Fixed "Dropping things makes you teleport" (space-wizards#20919)

* today i will not stack 50 scrubbers (space-wizards#20917)

* Automatic changelog update

* Fix inventory relay by-ref events (space-wizards#20816)

* Fix inventory relay ref events

* this works too (avoid duplication)

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>

* Automatic changelog update

* Honk reagent now makes you Honk. (space-wizards#20838)

* nukie shuttle gets syndicate airlocks (space-wizards#20417)

* Automatic changelog update

* Add methods to transfer actions between containers (space-wizards#20901)

* Prettified human_hair.rsi meta.json (space-wizards#20873)

* Prettified human_hair.rsi meta.json

* Update meta.json

removed delay field

* Fix not removing RevolutionaryRoleComponent from minds on mindshield application (space-wizards#20832)

* Fix not removing RevolutionaryRoleComponent from minds on mindshield application

* Simplify other part of the mindshield code

* Fix being able to mindshield head revs

* Other way around

* Jittering System Fix + Cleanup (space-wizards#20921)

* Update Patrons list in the credits (space-wizards#20937)

* Add project to update Patrons.yml from a csv file containing Patreon webhooks, add missing Patrons (space-wizards#20942)

* Increase carbon dioxide poisoning damage (space-wizards#20939)

* Increase CO2 poisoning damage

* Fix

* Automatic changelog update

* SMES and substation require power cells as machine parts (space-wizards#20344)

* Initial commit

* Balancing and tweaks

* Paramedic Suit [RESPRITE] (space-wizards#20619)

* add sprites

* fix copyright

* update sprites

* Automatic changelog update

* Add support for multiple changelog files, add admin changelog (space-wizards#20849)

* Add reptillian floppy kobold ear (space-wizards#20929)

* Automatic changelog update

* merge updates

* updafte

* flar

* Add more tanks to tank dispensers (space-wizards#20960)

* carp plushie bite (space-wizards#20968)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Animals make hearts when you pet them (space-wizards#20859)

* Automatic changelog update

* Add guidebook for revolutionaries (space-wizards#20957)

* Add panic bunker UI and automatic panic bunker (space-wizards#20954)

* Fix sprite alignment (space-wizards#20975)

* Radiation collector sprite update (space-wizards#20956)

* Automatic changelog update

* Increase containment field connection duration (space-wizards#20965)

* Decrease AME stability damage (space-wizards#20963)

* Automatic changelog update

* Automatic changelog update

* Added missing name (space-wizards#20979)

* add flash and dash sounds to paracusia (space-wizards#20983)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Small Liquid Anomaly Patch (space-wizards#20967)

* update landmine sprites from tg (space-wizards#20977)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* add igniter (space-wizards#20962)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Fix hostile simplemob rotation (space-wizards#20900)

* Show total playtime in player list and AHelp window (space-wizards#20980)

* Add admin Erase verb, add checkbox to erase from the ban panel (space-wizards#20985)

* Make the panic bunker UI send cvar updates on focus exit, add erase verb tooltip message (space-wizards#20987)

* saltern update (space-wizards#20986)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add pop sound effect when using the erase admin verb (space-wizards#20988)

* Kill `SharedUnoccludedExtensions` (space-wizards#20914)

* Moves SolutionContainerManagerComponent to Shared. (space-wizards#20944)

* Small ExplosionSystem Cleanup (space-wizards#20817)

* Update comms console description (space-wizards#20974)

* Remove obsolete usages of AnimationPlayerComponent (space-wizards#20806)

* Make starting gear automatically find hands for inhand items (space-wizards#20861)

* Automatic changelog update

* helm explosion resist nerf (space-wizards#20943)

* Automatic changelog update

* Cleanup more follower leaks (space-wizards#20902)

* Cleanup more follower leaks

Rather than check stop everywhere we'll just check it on start and cleanup the old following. If someone were already following and followed something new the FollowedComponent would never get cleaned up and would never have its ref to the entity removed.

* Don't cause archetype changes

* atmos buttons and new jani sign (space-wizards#20969)

* meta update (space-wizards#20916)

* Barratry update (space-wizards#20810)

* Automatic changelog update

* Fix not being able to sort by playtime in the F7 players tab (space-wizards#21004)

* adds "idk." to the text to emote list (space-wizards#21015)

* Allow Hand-Prying Most Unpowered Airlocks (space-wizards#21002)

Co-authored-by: ike709 <ike709@github.com>

* Automatic changelog update

* add rainbow fish (space-wizards#20955)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Rolling pin can be worn in belt slot (space-wizards#21019)

* sprite swap

* rolling pin can be put in belt

* test pls

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix low tickrate eye lerping (space-wizards#21001)

* Make secure crate weldable (space-wizards#21007)

* Automatic changelog update

* fixes behonkers, they now function like spitters and will attack via ai with behonk laser. (space-wizards#21003)

* Automatic changelog update

* Fix sound on material reclaimer (space-wizards#21030)

* Fix saw sound error on client

The sound tried to play using shared PlayPvs which doesn't work on client. PlayPredicted handles client and server.

Fixed NextSound not playing again while continuously gibbing items.

* Fix duplicate splat sound on Recycler gibbing

* Fix uncuffing for zombies (space-wizards#21021)

* Update dev map (space-wizards#21016)

* Less charges for Sci flash (space-wizards#20959)

* Flash

* Okay not plant based anymore

---------

Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>

* Automatic changelog update

* Fix sorting admin player tab playtime alphabetically (space-wizards#21028)

* Fix sorting admin player tab playtime alphabetically

* Admin changelog

* upgrade (space-wizards#20997)

* Automatic changelog update

* Default warp point names (space-wizards#21017)

* Add new entity spawn test & fix misc bugs (space-wizards#19953)

* Kill `SharedEntityExtensions` and all popup extensions (space-wizards#20909)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Stun baton tweak (space-wizards#20970)

* Automatic changelog update

* Fix item drop mispredicts (space-wizards#21035)

* Automatic changelog update

* solutions

* mail meta

* expos

* uh

* yml fix

* consol

---------

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@Tayrtahn Tayrtahn mentioned this pull request Mar 20, 2024
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