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Engineering/Atmos gameplay improvements. #20951

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3 of 26 tasks
keronshb opened this issue Oct 12, 2023 · 9 comments
Open
3 of 26 tasks

Engineering/Atmos gameplay improvements. #20951

keronshb opened this issue Oct 12, 2023 · 9 comments
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D1: High Difficulty: Extensive codebase knowledge required. P1: High Priority: Higher priority than other items, but isn't an emergency. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it T: Bugfix Type: Bugs and/or bugfixes T: New Feature Type: New feature or content, or extending existing content

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@keronshb
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keronshb commented Oct 12, 2023

This will be a master list of all potential engineering/atmos improvements.
If something is not listed please comment and it could be added.
If there is no issue, it hasn't been made yet.

TO-DO:

@keronshb keronshb added T: Bugfix Type: Bugs and/or bugfixes P1: High Priority: Higher priority than other items, but isn't an emergency. T: New Feature Type: New feature or content, or extending existing content Size: Very Large D1: High Difficulty: Extensive codebase knowledge required. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it labels Oct 12, 2023
@Aisu9
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Aisu9 commented Oct 12, 2023

super matter? crystal cascade event?

@AJimmyU
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AJimmyU commented Oct 12, 2023

Here's a problem with current spacing mechanics #20293

If gas miners are ever to be removed, it will be only amplified. Even with gas miners present, a few such vents are able to waste more air than is being produced.

A more generic problem with mapping atmospherics: #20788

There should be standards/guidelines for how atmospheric devices should be mapped to prevent such situations.

@keronshb
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super matter? crystal cascade event?

SM was already on the list but I added your event

Here's a problem with current spacing mechanics #20293

If gas miners are ever to be removed, it will be only amplified. Even with gas miners present, a few such vents are able to waste more air than is being produced.

A more generic problem with mapping atmospherics: #20788

There should be standards/guidelines for how atmospheric devices should be mapped to prevent such situations.

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@chromiumboy
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Pipe stacking needs to be fixed still, I think

@keronshb
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Pipe stacking needs to be fixed still, I think

I'm not familiar with pipe stacking. Is it just stacking (anchored) pipes on top of each other?

Adding layers and checking for anchored pipes should fixed that.

@deltanedas
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theres a pr for that open

@keronshb
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theres a pr for that open

Which one?

@deltanedas
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#19665 :trollface:

@chromiumboy
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Yup that's what I was thinking of

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Labels
D1: High Difficulty: Extensive codebase knowledge required. P1: High Priority: Higher priority than other items, but isn't an emergency. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it T: Bugfix Type: Bugs and/or bugfixes T: New Feature Type: New feature or content, or extending existing content
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