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Fix GraphEdit port connection when graph is zoomed/unzoomed #46441

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merged 1 commit into from
Feb 28, 2021

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@Chaosus Chaosus commented Feb 26, 2021

test

Fix #46425

@Chaosus Chaosus requested a review from a team as a code owner February 26, 2021 07:41
@Chaosus Chaosus added this to the 4.0 milestone Feb 26, 2021
@Chaosus Chaosus changed the title Fix GraphEdit connects when graph is zoomed/unzoomed [WIP] Fix GraphEdit connects when graph is zoomed/unzoomed Feb 26, 2021
@Chaosus Chaosus force-pushed the fix_graphedit_zoom_connection branch from 4ff3ac5 to c544e1b Compare February 26, 2021 08:03
@Chaosus Chaosus changed the title [WIP] Fix GraphEdit connects when graph is zoomed/unzoomed Fix GraphEdit connects when graph is zoomed/unzoomed Feb 26, 2021
@Chaosus Chaosus force-pushed the fix_graphedit_zoom_connection branch from c544e1b to 473524d Compare February 26, 2021 08:10
@Chaosus Chaosus changed the title Fix GraphEdit connects when graph is zoomed/unzoomed [WIP] Fix GraphEdit connects when graph is zoomed/unzoomed Feb 26, 2021
@Chaosus Chaosus force-pushed the fix_graphedit_zoom_connection branch from 473524d to 89e4c66 Compare February 26, 2021 09:18
@Chaosus Chaosus changed the title [WIP] Fix GraphEdit connects when graph is zoomed/unzoomed Fix GraphEdit port connection when graph is zoomed/unzoomed Feb 26, 2021
@Chaosus Chaosus force-pushed the fix_graphedit_zoom_connection branch from 89e4c66 to db82ee9 Compare February 26, 2021 09:23
scene/gui/graph_edit.cpp Outdated Show resolved Hide resolved
@Chaosus Chaosus force-pushed the fix_graphedit_zoom_connection branch from db82ee9 to e3131ad Compare February 27, 2021 17:26
@Chaosus Chaosus merged commit 3326cb0 into godotengine:master Feb 28, 2021
@Chaosus Chaosus deleted the fix_graphedit_zoom_connection branch February 28, 2021 05:21
@akien-mga akien-mga added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Feb 28, 2021
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I tried to cherry-pick for 3.2.4 but aside from usual style conflicts, it seems there might be a previous change to GraphEdit which was not cherry-picked and is used here (connecting_valid), so this might be worth backporting with a dedicated PR (maybe including that other previous commit if it's also safe for 3.2).

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Will be cherry-picked via #47173.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Apr 26, 2021
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Can't grab outputs from visual shader node's when the visual shader editor is zoomed out a little
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