Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Visual Shader - sometimes can't click preview when not zoomed at 100% #47288

Closed
mangecoeur opened this issue Mar 23, 2021 · 2 comments · Fixed by #51517
Closed

Visual Shader - sometimes can't click preview when not zoomed at 100% #47288

mangecoeur opened this issue Mar 23, 2021 · 2 comments · Fixed by #51517

Comments

@mangecoeur
Copy link

mangecoeur commented Mar 23, 2021

Godot version:
3.3RC6

OS/device including version:
macOS 11.2.3, intel macbook pro 15 (2017)

Issue description:
When working on a visual shader, if I try to click the preview icon when I am zoomed out (i.e. not at 100%), it instead tries to create a new node (see screen recording)

Steps to reproduce:
Create a visual shader node, zoom out, then try to click the shader preview icon.

visual_shader_preview_bug.mp4
@akien-mga
Copy link
Member

This might be fixed in master already and if so would likely be fixed by #47173 - it's a bit late in the 3.3 development cycle to merge it now though, but it will probably make its way to 3.3.1. (Still needs confirmation that it's indeed the same issue.)

@Chaosus
Copy link
Member

Chaosus commented Mar 23, 2021

I noticed that #46441 fixes only port connections but not a preview button, I wanna try to fix this too.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants