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Can't grab outputs from visual shader node's when the visual shader editor is zoomed out a little #46425

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AaronRecord opened this issue Feb 25, 2021 · 3 comments · Fixed by #46441

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@AaronRecord
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Godot version:

3.2.3 stable

OS/device including version:

Windows 10, with a 3200x1800 display at 250% scaling if that's relevant

Issue description:

2021-02-25_13-30-59_Trim.mp4

Steps to reproduce:
Try what I tried in the video

Minimal reproduction project:

@Calinou
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Calinou commented Feb 25, 2021

cc @Chaosus

@AaronRecord
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I found some more weird and probably related behaviour:

2021-02-25_15-35-10_Trim.mp4

@Chaosus
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Chaosus commented Feb 26, 2021

It's a GraphEdit bug, affected both VisualScripts/VisualShaders and perhaps custom GraphEdit's of the users.

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4 participants