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Make it easier to connect inputs and outputs in the visual shader when zoomed out a little #2353

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AaronRecord opened this issue Feb 25, 2021 · 2 comments

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@AaronRecord
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Describe the project you are working on

Trying out the visual shader

Describe the problem or limitation you are having in your project

2021-02-25_13-30-59_Trim.mp4

Describe the feature / enhancement and how it helps to overcome the problem or limitation

I think you should be able to grab the output of a node even if you're zoomed out a little

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

^
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If this enhancement will not be used often, can it be worked around with a few lines of script?

No

Is there a reason why this should be core and not an add-on in the asset library?

It's part of the visual shader editor

@Calinou
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Calinou commented Feb 25, 2021

This sounds like a bug rather than a feature proposal. Please open an issue on the main Godot repository about this.

@AaronRecord
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Closed in favor of godotengine/godot#46425

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