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Finally Ferals #2780
Finally Ferals #2780
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No Ferals mod
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Feral humans
JSON error fix
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So, main things I'd suggest adding in a nutshell, per change suggestions left with this:
- Just to reduce the potential for random deaths from a mobile ranged enemy, monster gun attacks can opt to specify never headshotting the player. This is actually already used on all vanilla turrets despite them being less of a menace due to not being able to chase after you, so it's probably a good idea to also add to turrets with legs.
- Their appearance will probably be a bit better-received if they aren't introduced right away, at least in the bog-standard zombie spawns. I figured it's probably 100% fine to have them be day-one spawns in more specialized locations where their early arrival will make those locations stand out better, but for regular city streets it'd be better to have them come out of hiding a few days later so the player has a basic bit of time to prepare, with an extra level of buffering for the variants that spawn with actual guns and not just rocks.
@@ -628,5 +597,28 @@ | |||
{ "monster": "mon_zombie_runner", "freq": 10, "cost_multiplier": 5 }, | |||
{ "monster": "mon_zombie_brainless", "freq": 10, "cost_multiplier": 5 } | |||
] | |||
}, | |||
{ | |||
"name": "FERAL_HUMANS", |
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Is this used for anything?
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Everything seems good to me, I'm running into what seems to be an unrealted issue with AoE cones from shotguns in general, just confirmed NPCs with shotties can trigger the same so it's not the feral biker's problem.
Summary
Summary: [Content] adds feral humans into Bright Nights
Purpose of change
Ports over many Feral Humans from dda, as well as creating a specific
No_Ferals
optional mod which black-lists all feral humans.Describe the solution
Ports over the following dda pr's
Describe alternatives you've considered
Thought about including Feral Cop, but there isn't a graphic for it. Also considered porting over Fungal Feral Humans, but I always play with No_Fungi :D
Testing
Spawned the monsters as I added them to verify they worked. Spawned new, blank world and verifed that the ferals humans spawned normally.
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Additional context
CleverRaven/Cataclysm-DDA#52526 has a seperate mapgen addition that was not included in this pull request