Make use of ferals in more specialized monstergroups #2794
Merged
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Summary
SUMMARY: Content "Add spawns of ferals into relevant specialized monstergroups"
Purpose of change
As promised, a followup on #2780
Describe the solution
GROUP_CENTRAL_LAB
,GROUP_LAB
, andGROUP_MICROLAB
(with a delay for 9mm labsec ferals), and intoGROUP_LAB_SURFACE
after a general delay (increased for 9mm labsec ferals).GROUP_LAB_FEMA
with a delay.GROUP_MIL_WEAK
andGROUP_MIL_BASE
with a delay, and intoGROUP_MIL_STRONG
with no delay.GROUP_INDUSTRIAL_CENTER
.GROUP_POLICE
,GROUP_PREPPER_HOUSE
,GROUP_PHARM
,GROUP_ELECTRO
, andGROUP_GROCERY
with elevated delays (and especially small weights for the shop locations). Most of these being to inject crazed survivors who eventually get attracted to potential targets for looting (or just sheltered survivors becoming lost in the sauce, in the case ofGROUP_PREPPER_HOUSE
).Describe alternatives you've considered
Testing
Additional context