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Summary
Content "add feral mechanics"
Purpose of change
adding the feral workers, as part to diverse the worker category of monsters in game (right now there is only technicians for such purposes)
Describe the solution
added feral worker, and added it to all monster groups where zombie technicians met
Describe alternatives you've considered
not adding them
adding some another workers
convert this one to zeds
Testing
works fine, spawns correct
Additional context
maybe need some polishing, especially in description, i think