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Adds the black grid fix patch for 'Tales of the Abyss' to the GameDB #6667
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Adds the patch found at https://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=627849#pid627849 for Tales of the Abyss to the GameDB
dose the patch effect SW mode ? |
I don't believe so. I tested it on Native Resolution and in SW Mode to be sure that it had no negative effect on either |
So if I understand this correctly this is an upscaling patch? |
It's an issue that's more apparent when upscaling and using HPO to correct the ghosting, yes. I have noted that the grid pattern does exist on Native (notable area being Grand Chokmah's skybox) - it's just a lot harder to notice without the use of upscaling or any fix that uses texture offsets |
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Still this will affect sw renderer, so not a good idea.
Is there a way to only have this fix apply to hardware mode, then? Surely we have a quarantine-esque command for game fixes, right? |
With patches currently no. |
Wouldn't that mean that there would then be potentially a large amount of game fixes that can't be automatically applied, then? Maybe I'm getting a bit ahead of myself, but I do think a simple exception system for the game fixes could be a very good thing to implement. Having your emulator be plug and play is a huge boon, in my opinion. (I'd make it myself, but I'm still a noob. :( ) |
@DRAGONBLE3API3C3 if you want to fix HW renderer issue use a GsHWFix or an upscaling fix ( read the Gameindex documentation for options ) if none fix the issue though luck :/ |
Adds the patch found at https://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=627849#pid627849 for Tales of the Abyss to the GameDB
Description of Changes
This adds the patch created by sergx12 to the GameDB. It corrects the black grid effect found in the Titlescreen, Opening Cutscenes, Tataroo Valley (Night), Engeve, Kaitzur Naval Port, Baticul Castle, Grand Chokmah, Keterburg and Keterburg Bay as noted with #6497
Rationale behind Changes
#6497 has been a long standing issue caused by the use of HPO (or any texture offset) in several areas within the game. Previously the way to correct it was by using a Skipdraw range like those found with #6269 and #6074. This had notable downsides like darkened areas, the introduction of a visual glitch to The Desert Oasis and causing a notable shift of the bloom effect on Native. This patch currently corrects the issue in all known areas without the downsides introduced by the use of Skipdraw.
Suggested Testing Steps
Test the game to see if any visual glitches are introduced by the use of this patch