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Compatibility
This page contains compatibility information with other popular environment changing mods. If you come across something in your travels that needs to be updated leave an entry on the Issues page.
When using defaults Weather 2 replaces Minecraft’s rain/snow rendering routines. When this happens Dynamic Surroundings rain/snow/dust/aurora effects will not occur. To have Dynamic Surroundings take over rendering change Weather 2’s advanced setting Particle_RainSnow
to false.
Dynamic Surroundings uses the celestial angle of the Minecraft sun to determine day/night. If StellarSky is being used this means that the length of the day/night cycle can vary over time.
The brightness of an aurora is affected by the amount of light given off by the Moon. When the moon is full the aurora will not show, and when it is a new moon an aurora will be at it’s brightest. StellarSky alters the behavior of Minecraft’s moon as well as it’s brightness using some voodoo stellar mechanics. As a result StellarSky’s moon behavior will influence how Dynamic Surroundings auroras render.
Shaders can sometimes interfere with Dynamic Surroundings weather and effect rendering. In a lot of cases you cannot see the renderings, or they don’t get rendered at all. It would depend on which shader pack you use.
At the time of this writing Dynamic Surroundings works “out of the box” with OptiFine. So if you want the benefits of OptiFine without a shader pack you are good to go. If you do use a shader pack you will more than likely experience the following:
- Can’t see auroras The cloud renderings produced by the shader pack will wash out/replace the aurora rendering. In some cases I could see the aurora but it would be feint and in gray scale. You can turn off aurora processing.
- Can’t see damage pop offs too well Damage popoffs are particles that are text written to the display. The shaders I have worked with will wash them out or turn them black. You can see the same effect by using a Minecraft name tag on a mob - the name will not render correctly. You can turn off the damage popoffs.
- Can’t see speech bubble text too well Same problem as damage pop-offs and name tag rendering in Minecraft. You can turn off speech bubbles.
I would like to make these features compatible with shader packs. Unfortunately I am a real n00b when it comes to this and information on the internet has been sparse. If someone has an idea of what to do please let me know. :)