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Releases: ByteDice/BDE_ParticleSys

v1.0 - 1.21

29 Dec 14:50
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BDE_ParticleSys - v1.0


Well, we're back in the release page. I've worked really hard on making v1.0, adding more features, fixing bugs, and slightly optimizing the mod. I really gotta say that I'm very proud of this project, please give me my paper-cutout "your did it" golden star.

Dependencies

BDE_ParticleSys only requires Fabric Language Kotlin and Fabric API in order to work properly.

New Content

New content... new content... oh right, I remember!

I'm going off the code changes, so I might miss some or list unchanged stuff.

  • New commands
    • /SpawnEmitter
    • /ManageEmitters (remade)
  • Debugging tools
    • Viewed by enabling the ShowParticleDebug gamerule
  • Moved all parameters to the Emitter
  • More Emitter parameters
    • spawnRate (renamed spawnsPerTick)
    • spawnChance
    • spawnDuration (combined loopDur, loopDelay, & loopCount)
    • spawnPosOffset
    • offset
    • initRot (renamed rotRandom)
    • rotVel (renamed rotVelRandom)
    • initVel (renamed velRandom)
    • initCenterVel
    • initScale (renamed sizeRandom)
    • transformWithVel
    • constVel (renamed gravity)
    • offsetCurve
    • scaleCurve (renamed sizeCurve)
    • modelCurve
    • brightnessCurve

v1.0 - 1.21 - EARLY

24 Nov 17:11
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v1.0 - 1.21 - EARLY Pre-release
Pre-release

BDE_ParticleSys - v1.0 - EARLY

EARLY means this build is highly untested and may contain several bugs. Please report all bugs in Issues.

I'm proud to announce that the EARLY build for v1.0 is out! It's been a few weeks since the project started, but I'm really proud of what I've made so far.

Dependencies

BDE_ParticleSys only requires Fabric Language Kotlin and Fabric API in order to work.

Other content

For the full v1.0 release, I have planned to add the following:

  • Allowing the use of regular Minecraft particles instead of just BDEs.
  • Better command auto-completion.
  • Adding a parameter for an initial velocity from an origin point (you currently have to use force fields)
  • Parameters for a "local offset", "local offset curve", & "spawning/init offset"
  • 3D curves
  • Cylinder and cone force field shape.
  • Better particle performance.
  • Global max particles variable.