Releases: ByteDice/BDE_ParticleSys
v1.0 - 1.21
BDE_ParticleSys - v1.0
Well, we're back in the release page. I've worked really hard on making v1.0, adding more features, fixing bugs, and slightly optimizing the mod. I really gotta say that I'm very proud of this project, please give me my paper-cutout "your did it" golden star.
Dependencies
BDE_ParticleSys only requires Fabric Language Kotlin and Fabric API in order to work properly.
New Content
New content... new content... oh right, I remember!
I'm going off the code changes, so I might miss some or list unchanged stuff.
- New commands
/SpawnEmitter
/ManageEmitters
(remade)
- Debugging tools
- Viewed by enabling the
ShowParticleDebug
gamerule
- Viewed by enabling the
- Moved all parameters to the Emitter
- More Emitter parameters
spawnRate
(renamedspawnsPerTick
)spawnChance
spawnDuration
(combinedloopDur
,loopDelay
, &loopCount
)spawnPosOffset
offset
initRot
(renamedrotRandom
)rotVel
(renamedrotVelRandom
)initVel
(renamedvelRandom
)initCenterVel
initScale
(renamedsizeRandom
)transformWithVel
constVel
(renamedgravity
)offsetCurve
scaleCurve
(renamedsizeCurve
)modelCurve
brightnessCurve
v1.0 - 1.21 - EARLY
BDE_ParticleSys - v1.0 - EARLY
EARLY means this build is highly untested and may contain several bugs. Please report all bugs in Issues.
I'm proud to announce that the EARLY build for v1.0 is out! It's been a few weeks since the project started, but I'm really proud of what I've made so far.
Dependencies
BDE_ParticleSys only requires Fabric Language Kotlin and Fabric API in order to work.
Other content
For the full v1.0 release, I have planned to add the following:
- Allowing the use of regular Minecraft particles instead of just BDEs.
- Better command auto-completion.
- Adding a parameter for an initial velocity from an origin point (you currently have to use force fields)
- Parameters for a "local offset", "local offset curve", & "spawning/init offset"
- 3D curves
- Cylinder and cone force field shape.
- Better particle performance.
- Global max particles variable.