BDE_ParticleSys - v1.0
Well, we're back in the release page. I've worked really hard on making v1.0, adding more features, fixing bugs, and slightly optimizing the mod. I really gotta say that I'm very proud of this project, please give me my paper-cutout "your did it" golden star.
Dependencies
BDE_ParticleSys only requires Fabric Language Kotlin and Fabric API in order to work properly.
New Content
New content... new content... oh right, I remember!
I'm going off the code changes, so I might miss some or list unchanged stuff.
- New commands
/SpawnEmitter
/ManageEmitters
(remade)
- Debugging tools
- Viewed by enabling the
ShowParticleDebug
gamerule
- Viewed by enabling the
- Moved all parameters to the Emitter
- More Emitter parameters
spawnRate
(renamedspawnsPerTick
)spawnChance
spawnDuration
(combinedloopDur
,loopDelay
, &loopCount
)spawnPosOffset
offset
initRot
(renamedrotRandom
)rotVel
(renamedrotVelRandom
)initVel
(renamedvelRandom
)initCenterVel
initScale
(renamedsizeRandom
)transformWithVel
constVel
(renamedgravity
)offsetCurve
scaleCurve
(renamedsizeCurve
)modelCurve
brightnessCurve