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v1.0 - 1.21

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@ByteDice ByteDice released this 29 Dec 14:50

BDE_ParticleSys - v1.0


Well, we're back in the release page. I've worked really hard on making v1.0, adding more features, fixing bugs, and slightly optimizing the mod. I really gotta say that I'm very proud of this project, please give me my paper-cutout "your did it" golden star.

Dependencies

BDE_ParticleSys only requires Fabric Language Kotlin and Fabric API in order to work properly.

New Content

New content... new content... oh right, I remember!

I'm going off the code changes, so I might miss some or list unchanged stuff.

  • New commands
    • /SpawnEmitter
    • /ManageEmitters (remade)
  • Debugging tools
    • Viewed by enabling the ShowParticleDebug gamerule
  • Moved all parameters to the Emitter
  • More Emitter parameters
    • spawnRate (renamed spawnsPerTick)
    • spawnChance
    • spawnDuration (combined loopDur, loopDelay, & loopCount)
    • spawnPosOffset
    • offset
    • initRot (renamed rotRandom)
    • rotVel (renamed rotVelRandom)
    • initVel (renamed velRandom)
    • initCenterVel
    • initScale (renamed sizeRandom)
    • transformWithVel
    • constVel (renamed gravity)
    • offsetCurve
    • scaleCurve (renamed sizeCurve)
    • modelCurve
    • brightnessCurve