v1.0 - 1.21 - EARLY
Pre-release
Pre-release
BDE_ParticleSys - v1.0 - EARLY
EARLY means this build is highly untested and may contain several bugs. Please report all bugs in Issues.
I'm proud to announce that the EARLY build for v1.0 is out! It's been a few weeks since the project started, but I'm really proud of what I've made so far.
Dependencies
BDE_ParticleSys only requires Fabric Language Kotlin and Fabric API in order to work.
Other content
For the full v1.0 release, I have planned to add the following:
- Allowing the use of regular Minecraft particles instead of just BDEs.
- Better command auto-completion.
- Adding a parameter for an initial velocity from an origin point (you currently have to use force fields)
- Parameters for a "local offset", "local offset curve", & "spawning/init offset"
- 3D curves
- Cylinder and cone force field shape.
- Better particle performance.
- Global max particles variable.