Skip to content
Renegade edited this page Dec 4, 2011 · 1 revision

WaterState=

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

Basically, the string for WaterState= would be another unit, which determines the unit's attributes.

For example, if I want my SEAL to swim underwater (cloaked) I'd have to make him permenantly cloaked. However, with this tag; [GHOST] WaterState=GHOSTW Speed=4

[GHOSTW] Cloak(or whatever it was)=yes Speed=6

The SEAL would only cloak when in water. Additionally, it'd be faster in water than on land. Hope this is as clear as it is in my mind.

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

Clone this wiki locally