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waterstate
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Basically, the string for WaterState= would be another unit, which determines the unit's attributes.
For example, if I want my SEAL to swim underwater (cloaked) I'd have to make him permenantly cloaked. However, with this tag; [GHOST] WaterState=GHOSTW Speed=4
[GHOSTW] Cloak(or whatever it was)=yes Speed=6
The SEAL would only cloak when in water. Additionally, it'd be faster in water than on land. Hope this is as clear as it is in my mind.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Black Temple Gaurdian/black-temple-gaurdian
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad