A .NET library for reading and writing save files from various Grand Theft Auto games.
This project aims to create a versatile API for reading and writing save data
files from various Grand Theft Auto games. The API provides access to all
currently-known data fields for each game's save file. Each editable property
fires a PropertyChanged
event when modified, making this API WPF-friendly.
Fully supported:
- Grand Theft Auto III
- Grand Theft Auto: Liberty City Stories
In progress:
- Grand Theft Auto: Vice City
- Grand Theft Auto: Vice City Stories
Planned:
- Grand Theft Auto: San Andreas
- Grand Theft Auto IV & Episodes