savedata
Here are 42 public repositories matching this topic...
A simple, yet powerful binary serializer for persisting game data in Unity.
-
Updated
Apr 27, 2017 - C#
Binary serialization framework for Nim
-
Updated
Apr 5, 2024 - Nim
GenericLocalPersistence is a clean and easy-to-use code that is useful for integrating local storage like UserDefaults, PList, Keychain.
-
Updated
Jun 2, 2021 - Swift
A .NET library for manipulating Grand Theft Auto save files.
-
Updated
Dec 8, 2022 - C#
⚡️Faster subsequent page-loads by prefetching in-viewport links during idle time for React, port of https://getquick.link
-
Updated
Jul 30, 2022 - JavaScript
Pokemon save editor on Web (~Gen3)
-
Updated
Feb 4, 2024 - TypeScript
ELDEN RING Savedata Manager (Snapshot Tool)
-
Updated
Apr 4, 2022 - C#
A plugin for Godot adding a simple, convenient, and secure save data system
-
Updated
Apr 14, 2024 - GDScript
📊 Savedata with a Google extension that helps you not type 100x the same thing
-
Updated
Jan 3, 2024 - JavaScript
🗃💽📕🎮Create, store and save you items in this Ruby catalog of **things**. This is a collaborative project with @lerfast and @jlcarrascof for our Microverse Module 4: Ruby Capstone.
-
Updated
Oct 23, 2023 - Ruby
A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.
-
Updated
Mar 5, 2022 - C#
Improve this page
Add a description, image, and links to the savedata topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the savedata topic, visit your repo's landing page and select "manage topics."