Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Avoid updating all animation effects on single animation mutation #485

Merged
merged 5 commits into from
Aug 3, 2016
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
33 changes: 27 additions & 6 deletions src/animation.js
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@
this._paused = true;
}
this._tickCurrentTime(newTime, true);
scope.invalidateEffects();
scope.applyDirtiedAnimation(this);
},
get startTime() {
return this._startTime;
Expand All @@ -107,7 +107,7 @@
return;
this._startTime = newTime;
this._tickCurrentTime((this._timeline.currentTime - this._startTime) * this.playbackRate);
scope.invalidateEffects();
scope.applyDirtiedAnimation(this);
},
get playbackRate() {
return this._playbackRate;
Expand All @@ -123,7 +123,7 @@
this._finishedFlag = false;
this._idle = false;
this._ensureAlive();
scope.invalidateEffects();
scope.applyDirtiedAnimation(this);
}
if (oldCurrentTime != null) {
this.currentTime = oldCurrentTime;
Expand Down Expand Up @@ -165,7 +165,7 @@
this._finishedFlag = false;
this._idle = false;
this._ensureAlive();
scope.invalidateEffects();
scope.applyDirtiedAnimation(this);
},
pause: function() {
if (!this._isFinished && !this._paused && !this._idle) {
Expand All @@ -183,21 +183,22 @@
this.currentTime = this._playbackRate > 0 ? this._totalDuration : 0;
this._startTime = this._totalDuration - this.currentTime;
this._currentTimePending = false;
scope.invalidateEffects();
scope.applyDirtiedAnimation(this);
},
cancel: function() {
if (!this._inEffect)
return;
this._inEffect = false;
this._idle = true;
this._paused = false;
this._isFinished = true;
this._finishedFlag = true;
this._currentTime = 0;
this._startTime = null;
this._effect._update(null);
// effects are invalid after cancellation as the animation state
// needs to un-apply.
scope.invalidateEffects();
scope.applyDirtiedAnimation(this);
},
reverse: function() {
this.playbackRate *= -1;
Expand Down Expand Up @@ -249,6 +250,26 @@
get _needsTick() {
return (this.playState in {'pending': 1, 'running': 1}) || !this._finishedFlag;
},
_targetAnimations: function() {
var target = this._effect._target;
if (!target._activeAnimations) {
target._activeAnimations = [];
}
return target._activeAnimations;
},
_markTarget: function() {
var animations = this._targetAnimations();
if (animations.indexOf(this) === -1) {
animations.push(this);
}
},
_unmarkTarget: function() {
var animations = this._targetAnimations();
var index = animations.indexOf(this);
if (index !== -1) {
animations.splice(index, 1);
}
},
};

if (WEB_ANIMATIONS_TESTING) {
Expand Down
1 change: 1 addition & 0 deletions src/keyframe-effect.js
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,7 @@
keyframeEffect._hasSameTarget = function(otherTarget) {
return target === otherTarget;
};
keyframeEffect._target = target;
keyframeEffect._totalDuration = effectTime._totalDuration;
keyframeEffect._id = id;
return keyframeEffect;
Expand Down
55 changes: 41 additions & 14 deletions src/tick.js
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,8 @@
rafCallbacks = [];
if (t < timeline.currentTime)
t = timeline.currentTime;
tick(t, true);
timeline._animations.sort(compareAnimations);
timeline._animations = tick(t, true, timeline._animations)[0];
processing.forEach(function(entry) { entry[1](t); });
applyPendingEffects();
_now = undefined;
Expand All @@ -63,7 +64,7 @@
animation._timeline = this;
this._animations.push(animation);
scope.restart();
scope.invalidateEffects();
scope.applyDirtiedAnimation(animation);
return animation;
}
};
Expand Down Expand Up @@ -92,8 +93,24 @@
return hasRestartedThisFrame;
};

scope.invalidateEffects = function() {
tick(scope.timeline.currentTime, false);
// RAF is supposed to be the last script to occur before frame rendering but not
// all browsers behave like this. This function is for synchonously updating an
// animation's effects whenever its state is mutated by script to work around
// incorrect script execution ordering by the browser.
scope.applyDirtiedAnimation = function(animation) {
if (inTick) {
return;
}
animation._markTarget();
var animations = animation._targetAnimations();
animations.sort(compareAnimations);
var inactiveAnimations = tick(scope.timeline.currentTime, false, animations.slice())[1];
inactiveAnimations.forEach(function(animation) {
var index = timeline._animations.indexOf(animation);
if (index !== -1) {
timeline._animations.splice(index, 1);
}
});
applyPendingEffects();
};

Expand All @@ -105,41 +122,51 @@

var t60hz = 1000 / 60;

function tick(t, isAnimationFrame) {
var inTick = false;
function tick(t, isAnimationFrame, updatingAnimations) {
inTick = true;
hasRestartedThisFrame = false;
var timeline = scope.timeline;

timeline.currentTime = t;
timeline._animations.sort(compareAnimations);
ticking = false;
var updatingAnimations = timeline._animations;
timeline._animations = [];

var newPendingClears = [];
var newPendingEffects = [];
updatingAnimations = updatingAnimations.filter(function(animation) {
var activeAnimations = [];
var inactiveAnimations = [];
updatingAnimations.forEach(function(animation) {
animation._tick(t, isAnimationFrame);

if (!animation._inEffect)
if (!animation._inEffect) {
newPendingClears.push(animation._effect);
else
animation._unmarkTarget();
} else {
newPendingEffects.push(animation._effect);
animation._markTarget();
}

if (animation._needsTick)
ticking = true;

var alive = animation._inEffect || animation._needsTick;
animation._inTimeline = alive;
return alive;
if (alive) {
activeAnimations.push(animation);
} else {
inactiveAnimations.push(animation);
}
});

// FIXME: Should remove dupliactes from pendingEffects.
pendingEffects.push.apply(pendingEffects, newPendingClears);
pendingEffects.push.apply(pendingEffects, newPendingEffects);

timeline._animations.push.apply(timeline._animations, updatingAnimations);

if (ticking)
requestAnimationFrame(function() {});

inTick = false;
return [activeAnimations, inactiveAnimations];
};

if (WEB_ANIMATIONS_TESTING) {
Expand Down