A Simple OpenGL tutorial to learn the basics of 2D and 3D rendering.
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Updated
Mar 20, 2024 - C++
A Simple OpenGL tutorial to learn the basics of 2D and 3D rendering.
This repository contains the final project for the CS 330 course, where I developed a 3D scene using OpenGL. The project showcases 3D modeling, textures, lighting, and interactive camera controls. The experience enhanced my skills in computational graphics and iterative development, offering insights for future educational and professional goals.
Implementation of the Shallow Wave Simulator as part of the course INF585 on Computer Animation - Ecole Polytechnique
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