A re-creation of the Quake 3 BSP Engine with SDL2 and OpenGL
-
Updated
Jan 18, 2022 - C++
A re-creation of the Quake 3 BSP Engine with SDL2 and OpenGL
A very basic 3D renderer using Vulkan. BSP trees were implemented to replace the depth buffer as an experiment. This project was created in July 2022 and is still "active".
Out-of-Core Indexed Triangle Mesh Partitioning
Custom version of Source Engine. based on Mapbase and SDK 2013 CE
Implementation of the Quake engine with OpenGL, GLEW and GLFW
Add a description, image, and links to the binary-space-partitioning topic page so that developers can more easily learn about it.
To associate your repository with the binary-space-partitioning topic, visit your repo's landing page and select "manage topics."