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Ports feral cats and feral cat grenades from Hippie #80031
Ports feral cats and feral cat grenades from Hippie #80031
Conversation
Hang on I goofed something up but I'm fixing it |
hippie code 👎 x 💯 |
hippie code 👍 x 😋 |
Okay I think we're gucci
I basically rewrote half of it tbh |
it'd be funny if the cats latch onto your face to deal extra damage, like facehuggers |
It would be, but all I'm doing is porting this, so I'm going to take the lazy way out and say that's out-of-scope |
could make the grenade give you the FACTION_CAT faction when you prime it or something |
Probably but 1) I'm not certain how to do that and 2) this is funnier. |
Genuinely surprised you chose cats instead of geese like skyrat did |
Your Fix/Feature pull request is currently below zero (-4). Maintainers may close future Feature/Balance PRs. Fixing issues or helping to improve the codebase will raise this score. |
…ppie (#8867) Original PR: tgstation/tgstation#80031 ----- ## About The Pull Request Feral Cats are just a hostile variant of cats that will fuck you up if they see you. They are added solely for the sake of feral cat grenades - a new, interesting, and fuzzy way to get out of a jam or just wreak havoc around you. Each one costs 5 TC and spawns 5 really pissed off cats to chase down assistants in the hallway. They don't currently ignore traitors or the person who threw them - I haven't worked out how to do that with our faction system (Hippie gave them the syndicate faction but traitors don't get that on our codebase). If anyone wants to contribute or help me suss that out it'll be cool, otherwise just don't be around if there's nobody else for them to maul. ## Why It's Good For The Game They're funny. ## Changelog :cl: Vekter add: Added a new hostile variant of cats, "feral cats". add: Added a new traitor item, "feral cat grenades". For 5 TC, you too can throw a grenade at someone and make five cats maul them to death. /:cl: --------- Co-authored-by: Vekter <TheVekter@users.noreply.github.com>
## About The Pull Request Feral Cats are just a hostile variant of cats that will fuck you up if they see you. They are added solely for the sake of feral cat grenades - a new, interesting, and fuzzy way to get out of a jam or just wreak havoc around you. Each one costs 5 TC and spawns 5 really pissed off cats to chase down assistants in the hallway. They don't currently ignore traitors or the person who threw them - I haven't worked out how to do that with our faction system (Hippie gave them the syndicate faction but traitors don't get that on our codebase). If anyone wants to contribute or help me suss that out it'll be cool, otherwise just don't be around if there's nobody else for them to maul. ## Why It's Good For The Game They're funny. ## Changelog :cl: Vekter add: Added a new hostile variant of cats, "feral cats". add: Added a new traitor item, "feral cat grenades". For 5 TC, you too can throw a grenade at someone and make five cats maul them to death. /:cl:
About The Pull Request
Feral Cats are just a hostile variant of cats that will fuck you up if they see you. They are added solely for the sake of feral cat grenades - a new, interesting, and fuzzy way to get out of a jam or just wreak havoc around you. Each one costs 5 TC and spawns 5 really pissed off cats to chase down assistants in the hallway.
They don't currently ignore traitors or the person who threw them - I haven't worked out how to do that with our faction system (Hippie gave them the syndicate faction but traitors don't get that on our codebase). If anyone wants to contribute or help me suss that out it'll be cool, otherwise just don't be around if there's nobody else for them to maul.
Why It's Good For The Game
They're funny.
Changelog
🆑 Vekter
add: Added a new hostile variant of cats, "feral cats".
add: Added a new traitor item, "feral cat grenades". For 5 TC, you too can throw a grenade at someone and make five cats maul them to death.
/:cl: