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Ports feral cats and feral cat grenades from Hippie (tgstation#80031)
## About The Pull Request Feral Cats are just a hostile variant of cats that will fuck you up if they see you. They are added solely for the sake of feral cat grenades - a new, interesting, and fuzzy way to get out of a jam or just wreak havoc around you. Each one costs 5 TC and spawns 5 really pissed off cats to chase down assistants in the hallway. They don't currently ignore traitors or the person who threw them - I haven't worked out how to do that with our faction system (Hippie gave them the syndicate faction but traitors don't get that on our codebase). If anyone wants to contribute or help me suss that out it'll be cool, otherwise just don't be around if there's nobody else for them to maul. ## Why It's Good For The Game They're funny. ## Changelog :cl: Vekter add: Added a new hostile variant of cats, "feral cats". add: Added a new traitor item, "feral cat grenades". For 5 TC, you too can throw a grenade at someone and make five cats maul them to death. /:cl:
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Original file line number | Diff line number | Diff line change |
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/mob/living/basic/pet/cat/feral | ||
name = "feral cat" | ||
desc = "Kitty!! Wait, no no DON'T BITE-" | ||
health = 30 | ||
maxHealth = 30 | ||
melee_damage_lower = 15 | ||
melee_damage_upper = 7 | ||
ai_controller = /datum/ai_controller/basic_controller/simple_hostile | ||
faction = list(FACTION_CAT, ROLE_SYNDICATE) |
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