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CI Fixes #790

Merged
merged 1 commit into from
Jul 27, 2022
Merged

CI Fixes #790

merged 1 commit into from
Jul 27, 2022

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PhlexPlexico
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Just updating the README to remove the nightlies link, and updated the build file for a shorter name as it mucks with the badge on the readme.

Also included the build process for dev branches to get a list of PRs for what was merged in for each dev push.

@PhlexPlexico PhlexPlexico changed the base branch from master to development July 27, 2022 14:33
Update build script to build release tags.

Update issue template to remove wiki link.

Update documentation to include links to proper releases to the release/tag on GitHub.

Attempt to break down nightlies and releases into different logic blocks.

Remove unknown try include for manual version.

Add test compile on pull requests.

Add `v` for tagging nightly verisons as well with short sha hash.

Add in code linting check before testing to build.

Minor wording adjustment in the installation docs.

Update logic for versioning.

True version number will always be in `scripting/get5/version.sp`

Moving tryinclude block back for now until we can be fully independent of Jenkins.

Remove linter logic for now to further think about how it should be implemented.

Update README.

Update regex to  allow for numbers only, and unlimited text after the SemVer.

Update regex to be more careful for matching in the file.

Update README, remove nightlies link.
Update Build to change name.
@nickdnk nickdnk merged commit 3cef805 into splewis:development Jul 27, 2022
PhlexPlexico added a commit to PhlexPlexico/get5 that referenced this pull request Jul 27, 2022
* Progress with documentation

* link get5_scrim to scrim template

* Fix "Client x is not in game" error on player disconnect

* Minor doc updates

* Use user ID in player object (splewis#776)

* Use the user ID in the stat-tracking logic for grenades, as this is unique within the scope of the server. Avoids having to compare steamID strings.

* Fix coaching problems generated by `ChangeClientTeam` in 0.9 (splewis#775)

Fix coach placement problems related to auto-joining of teams.

* Also remove player from coaches when removed from teams (splewis#778)

* Fix typo in translation string (splewis#779)

* Add !tac alias for !pause (splewis#782)

* Adjust EnsurePausedWarmup and renamed it to EnsureIndefiniteWarmup (splewis#777)

* Remove extraneous calls to mp_warmup_pausetimer 1 and mp_do_warmup_period 1 in EnsurePausedWarmup
* Rename EnsurePausedWarmup to more appropriate EnsureIndefiniteWarmup since no pausing takes place

* Doc progress

* Attempt to fix relation resolution in docs index page (/get5 problem)

* Hook bots to damage taken (splewis#785)

* Fix suicide logic (again) (splewis#787)

Add bomb parameter to player death event
Make attacker and weapon nullable on player death event
Add self to array of victims for grenades

* Suicide stat was not being used at all
Refactor suicide logic again

* Once again fixing suicide because molotovs are weapon id 0 (thanks valve)
Fix bad hooking of SDKHook_OnTakeDamageAlive when bots are in the game

* SDKHook on plugin reload (splewis#789)

Allow bots to be in damage report
Don't increment stats for bots
Fix SDK rehooking on plugin reload

* Clean up pause time counter logic: (splewis#784)

Remove g_PauseTimeUsed
Only fire necessary timers
Ensure fixed pause configuration takes precedence over combined max pause time
Redirect sm_tech to admin pause if used in console
Prevent direct calls to mp_pause_match and mp_unpause_match, force sm_pause/sm_unpause
Remove g_TeamGivenTechPauseCommand array
Add g_PausingTeam and g_PauseType to debug output
Prevent multiple pauses from being triggered at the same time
Prevent spectators and team none from ever calling pause or unpause
Renamed g_MaxTechPauseTime to g_MaxTechPauseDurationCvar for consistency
Renamed g_MaxPausesCvar to g_MaxTacticalPausesCvar for consistency
Renamed g_TechPausedTimeOverride to g_TechnicalPauseTimeUsed, as that's what it is
Renamed g_TeamPauseTimeUsed to g_TacticalPauseTimeUsed
Renamed g_TechPauseTimeUsed to g_TechnicalPauseTimeUsed
Renamed g_TeamPausesUsed to g_TacticalPausesUsed
Renamed g_TeamTechPausesUsed to g_TechnicalPausesUsed
Add print-to-all localized hints for all pauses, ditched the in-game pause state as it's buggy
Add util function for converting seconds to minutes:seconds
Ensure unpausing when loading a match
Refactored translations and removed redundant chat-text
Allow admin to pause even if pausing is disabled
Add team name to max pause/pause time used.
Add backup pause type hint
Add stop command not enabled translation
Don't allow stop command during admin pause
Automatically unpause if max pauses get set to a lower value than already consumed while a pause is active
Adjust danish translations
Adjust game state pause permissions

* Bring Danish translations up to speed.

* CI Integration For Releases/Nightlies (splewis#773)

Add support for automatic pre-release and release builds on GitHub Actions

* Update version number to include a commit hash through Actions. (splewis#790)

CI adjustments
Add changelog

* Nightly tags (#24)

* Add release.yml to generate release notes.

* Adjust changelogs.

* Nightly tags (#25)

* Add release.yml to generate release notes.

* Adjust changelogs.

* Test changelogs.

* Add release.yml to generate release notes. (#26)

Co-authored-by: Nicolai Cornelis <nickdnk@hotmail.com>
Co-authored-by: Nicolai Cornelis <nickdnk@users.noreply.github.com>
nickdnk added a commit that referenced this pull request Jul 30, 2022
* Progress with documentation

* link get5_scrim to scrim template

* Fix "Client x is not in game" error on player disconnect

* Minor doc updates

* Use user ID in player object (#776)

* Use the user ID in the stat-tracking logic for grenades, as this is unique within the scope of the server. Avoids having to compare steamID strings.

* Fix coaching problems generated by `ChangeClientTeam` in 0.9 (#775)

Fix coach placement problems related to auto-joining of teams.

* Also remove player from coaches when removed from teams (#778)

* Fix typo in translation string (#779)

* Add !tac alias for !pause (#782)

* Adjust EnsurePausedWarmup and renamed it to EnsureIndefiniteWarmup (#777)

* Remove extraneous calls to mp_warmup_pausetimer 1 and mp_do_warmup_period 1 in EnsurePausedWarmup
* Rename EnsurePausedWarmup to more appropriate EnsureIndefiniteWarmup since no pausing takes place

* Doc progress

* Attempt to fix relation resolution in docs index page (/get5 problem)

* Hook bots to damage taken (#785)

* Fix suicide logic (again) (#787)

Add bomb parameter to player death event
Make attacker and weapon nullable on player death event
Add self to array of victims for grenades

* Suicide stat was not being used at all
Refactor suicide logic again

* Once again fixing suicide because molotovs are weapon id 0 (thanks valve)
Fix bad hooking of SDKHook_OnTakeDamageAlive when bots are in the game

* SDKHook on plugin reload (#789)

Allow bots to be in damage report
Don't increment stats for bots
Fix SDK rehooking on plugin reload

* Clean up pause time counter logic: (#784)

Remove g_PauseTimeUsed
Only fire necessary timers
Ensure fixed pause configuration takes precedence over combined max pause time
Redirect sm_tech to admin pause if used in console
Prevent direct calls to mp_pause_match and mp_unpause_match, force sm_pause/sm_unpause
Remove g_TeamGivenTechPauseCommand array
Add g_PausingTeam and g_PauseType to debug output
Prevent multiple pauses from being triggered at the same time
Prevent spectators and team none from ever calling pause or unpause
Renamed g_MaxTechPauseTime to g_MaxTechPauseDurationCvar for consistency
Renamed g_MaxPausesCvar to g_MaxTacticalPausesCvar for consistency
Renamed g_TechPausedTimeOverride to g_TechnicalPauseTimeUsed, as that's what it is
Renamed g_TeamPauseTimeUsed to g_TacticalPauseTimeUsed
Renamed g_TechPauseTimeUsed to g_TechnicalPauseTimeUsed
Renamed g_TeamPausesUsed to g_TacticalPausesUsed
Renamed g_TeamTechPausesUsed to g_TechnicalPausesUsed
Add print-to-all localized hints for all pauses, ditched the in-game pause state as it's buggy
Add util function for converting seconds to minutes:seconds
Ensure unpausing when loading a match
Refactored translations and removed redundant chat-text
Allow admin to pause even if pausing is disabled
Add team name to max pause/pause time used.
Add backup pause type hint
Add stop command not enabled translation
Don't allow stop command during admin pause
Automatically unpause if max pauses get set to a lower value than already consumed while a pause is active
Adjust danish translations
Adjust game state pause permissions

* Bring Danish translations up to speed.

* CI Integration For Releases/Nightlies (#773)

Add support for automatic pre-release and release builds on GitHub Actions

* Update version number to include a commit hash through Actions. (#790)

CI adjustments
Add changelog

* Add release.yml to generate release notes. (#791)

* Remove Weapon nullability because of molotovs being ID 0. (#792)

* Consider "scrim" and "manual" matchID to be the same as no match ID in MySQL context (#795)

* Adjust Danish

* Simplify suicide logic (#798)

Refactor suicide logic to be simpler.

* Add build output from pull requests (#799)
Adjust output filenames to match version
Set commit length to 7 instead of 6 to match changelog tags
Pr head sha for PR build

* Add function to check for new version of get5 (#786)

Add dev/prerelease warning

* Docs almost done (#800)

* Fix coach game prop when reconnect or calling !stop from match. (#802)

Co-authored-by: PhlexPlexico <flexing@phlexplexi.co>
nickdnk pushed a commit that referenced this pull request Jul 31, 2022
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