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decouple ItemToggle from PowerCellDraw (#31392)
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* remove ItemToggle from PowerCellDraw query

* add EntityQuery for resolves, make them all optional

* move integration to ToggleCellDraw

* add ToggleCellDraw to almost every PowerCellDraw prototype

* :trollface:

* :trollface:

* :trollface:

* let it disable on mapinit

* set update time on mapinit, make borg power logic consistent now

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
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deltanedas authored Aug 25, 2024
1 parent 42865ae commit e1df251
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Showing 15 changed files with 99 additions and 28 deletions.
14 changes: 7 additions & 7 deletions Content.Server/PowerCell/PowerCellSystem.Draw.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,4 @@
using Content.Server.Power.Components;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.PowerCell;
using Content.Shared.PowerCell.Components;

Expand All @@ -14,11 +13,11 @@ public sealed partial class PowerCellSystem
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<PowerCellDrawComponent, PowerCellSlotComponent, ItemToggleComponent>();
var query = EntityQueryEnumerator<PowerCellDrawComponent, PowerCellSlotComponent>();

while (query.MoveNext(out var uid, out var comp, out var slot, out var toggle))
while (query.MoveNext(out var uid, out var comp, out var slot))
{
if (!comp.Enabled || !toggle.Activated)
if (!comp.Enabled)
continue;

if (Timing.CurTime < comp.NextUpdateTime)
Expand All @@ -32,8 +31,6 @@ public override void Update(float frameTime)
if (_battery.TryUseCharge(batteryEnt.Value, comp.DrawRate, battery))
continue;

Toggle.TryDeactivate((uid, toggle));

var ev = new PowerCellSlotEmptyEvent();
RaiseLocalEvent(uid, ref ev);
}
Expand All @@ -60,7 +57,10 @@ private void OnDrawCellChanged(EntityUid uid, PowerCellDrawComponent component,
var canUse = !args.Ejected && HasActivatableCharge(uid, component);

if (!canDraw)
Toggle.TryDeactivate(uid);
{
var ev = new PowerCellSlotEmptyEvent();
RaiseLocalEvent(uid, ref ev);
}

if (canUse != component.CanUse || canDraw != component.CanDraw)
{
Expand Down
2 changes: 2 additions & 0 deletions Content.Server/Silicons/Borgs/BorgSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -282,6 +282,7 @@ public void BorgActivate(EntityUid uid, BorgChassisComponent component)
{
Popup.PopupEntity(Loc.GetString("borg-mind-added", ("name", Identity.Name(uid, EntityManager))), uid);
Toggle.TryActivate(uid);
_powerCell.SetDrawEnabled(uid, _mobState.IsAlive(uid));
_appearance.SetData(uid, BorgVisuals.HasPlayer, true);
}

Expand All @@ -292,6 +293,7 @@ public void BorgDeactivate(EntityUid uid, BorgChassisComponent component)
{
Popup.PopupEntity(Loc.GetString("borg-mind-removed", ("name", Identity.Name(uid, EntityManager))), uid);
Toggle.TryDeactivate(uid);
_powerCell.SetDrawEnabled(uid, false);
_appearance.SetData(uid, BorgVisuals.HasPlayer, false);
}

Expand Down
12 changes: 8 additions & 4 deletions Content.Shared/Item/ItemToggle/ItemToggleSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -23,10 +23,14 @@ public sealed class ItemToggleSystem : EntitySystem
[Dependency] private readonly SharedPointLightSystem _light = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;

private EntityQuery<ItemToggleComponent> _query;

public override void Initialize()
{
base.Initialize();

_query = GetEntityQuery<ItemToggleComponent>();

SubscribeLocalEvent<ItemToggleComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<ItemToggleComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<ItemToggleComponent, ItemUnwieldedEvent>(TurnOffOnUnwielded);
Expand Down Expand Up @@ -69,7 +73,7 @@ private void OnUseInHand(Entity<ItemToggleComponent> ent, ref UseInHandEvent arg
/// <returns>Same as <see cref="TrySetActive"/></returns>
public bool Toggle(Entity<ItemToggleComponent?> ent, EntityUid? user = null, bool predicted = true)
{
if (!Resolve(ent, ref ent.Comp))
if (!_query.Resolve(ent, ref ent.Comp, false))
return false;

return TrySetActive(ent, !ent.Comp.Activated, user, predicted);
Expand All @@ -92,7 +96,7 @@ public bool TrySetActive(Entity<ItemToggleComponent?> ent, bool active, EntityUi
/// </summary>
public bool TryActivate(Entity<ItemToggleComponent?> ent, EntityUid? user = null, bool predicted = true)
{
if (!Resolve(ent, ref ent.Comp))
if (!_query.Resolve(ent, ref ent.Comp, false))
return false;

var uid = ent.Owner;
Expand Down Expand Up @@ -135,7 +139,7 @@ public bool TryActivate(Entity<ItemToggleComponent?> ent, EntityUid? user = null
/// </summary>
public bool TryDeactivate(Entity<ItemToggleComponent?> ent, EntityUid? user = null, bool predicted = true)
{
if (!Resolve(ent, ref ent.Comp))
if (!_query.Resolve(ent, ref ent.Comp, false))
return false;

var uid = ent.Owner;
Expand Down Expand Up @@ -230,7 +234,7 @@ private void TurnOnOnWielded(Entity<ItemToggleComponent> ent, ref ItemWieldedEve

public bool IsActivated(Entity<ItemToggleComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp, false))
if (!_query.Resolve(ent, ref ent.Comp, false))
return true; // assume always activated if no component

return ent.Comp.Activated;
Expand Down
10 changes: 10 additions & 0 deletions Content.Shared/PowerCell/Components/ToggleCellDrawComponent.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
using Robust.Shared.GameStates;

namespace Content.Shared.PowerCell.Components;

/// <summary>
/// Integrate PowerCellDraw and ItemToggle.
/// Make toggling this item require power, and deactivates the item when power runs out.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class ToggleCellDrawComponent : Component;
4 changes: 1 addition & 3 deletions Content.Shared/PowerCell/PowerCellDrawComponent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,6 @@ namespace Content.Shared.PowerCell;
/// </summary>
/// <remarks>
/// With ActivatableUI it will activate and deactivate when the ui is opened and closed, drawing power inbetween.
/// Requires <see cref="ItemToggleComponent"/> to work.
/// </remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class PowerCellDrawComponent : Component
Expand All @@ -30,9 +29,8 @@ public sealed partial class PowerCellDrawComponent : Component
#endregion

/// <summary>
/// Whether drawing is enabled, regardless of ItemToggle.
/// Whether drawing is enabled.
/// Having no cell will still disable it.
/// Only use this if you really don't want it to use power for some time.
/// </summary>
[DataField, AutoNetworkedField]
public bool Enabled = true;
Expand Down
26 changes: 12 additions & 14 deletions Content.Shared/PowerCell/SharedPowerCellSystem.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,4 @@
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.PowerCell.Components;
using Content.Shared.Rejuvenate;
using Robust.Shared.Containers;
Expand All @@ -13,19 +11,22 @@ public abstract class SharedPowerCellSystem : EntitySystem
[Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] protected readonly ItemToggleSystem Toggle = default!;

public override void Initialize()
{
base.Initialize();

SubscribeLocalEvent<PowerCellDrawComponent, MapInitEvent>(OnMapInit);

SubscribeLocalEvent<PowerCellSlotComponent, RejuvenateEvent>(OnRejuvenate);
SubscribeLocalEvent<PowerCellSlotComponent, EntInsertedIntoContainerMessage>(OnCellInserted);
SubscribeLocalEvent<PowerCellSlotComponent, EntRemovedFromContainerMessage>(OnCellRemoved);
SubscribeLocalEvent<PowerCellSlotComponent, ContainerIsInsertingAttemptEvent>(OnCellInsertAttempt);
}

SubscribeLocalEvent<PowerCellDrawComponent, ItemToggleActivateAttemptEvent>(OnActivateAttempt);
SubscribeLocalEvent<PowerCellDrawComponent, ItemToggledEvent>(OnToggled);
private void OnMapInit(Entity<PowerCellDrawComponent> ent, ref MapInitEvent args)
{
QueueUpdate((ent, ent.Comp));
}

private void OnRejuvenate(EntityUid uid, PowerCellSlotComponent component, RejuvenateEvent args)
Expand Down Expand Up @@ -70,16 +71,13 @@ protected virtual void OnCellRemoved(EntityUid uid, PowerCellSlotComponent compo
RaiseLocalEvent(uid, new PowerCellChangedEvent(true), false);
}

private void OnActivateAttempt(Entity<PowerCellDrawComponent> ent, ref ItemToggleActivateAttemptEvent args)
{
if (!HasDrawCharge(ent, ent.Comp, user: args.User)
|| !HasActivatableCharge(ent, ent.Comp, user: args.User))
args.Cancelled = true;
}

private void OnToggled(Entity<PowerCellDrawComponent> ent, ref ItemToggledEvent args)
/// <summary>
/// Makes the draw logic update in the next tick.
/// </summary>
public void QueueUpdate(Entity<PowerCellDrawComponent?> ent)
{
ent.Comp.NextUpdateTime = Timing.CurTime;
if (Resolve(ent, ref ent.Comp))
ent.Comp.NextUpdateTime = Timing.CurTime;
}

public void SetDrawEnabled(Entity<PowerCellDrawComponent?> ent, bool enabled)
Expand Down
49 changes: 49 additions & 0 deletions Content.Shared/PowerCell/ToggleCellDrawSystem.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,49 @@
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.PowerCell.Components;

namespace Content.Shared.PowerCell;

/// <summary>
/// Handles events to integrate PowerCellDraw with ItemToggle
/// </summary>
public sealed class ToggleCellDrawSystem : EntitySystem
{
[Dependency] private readonly ItemToggleSystem _toggle = default!;
[Dependency] private readonly SharedPowerCellSystem _cell = default!;

public override void Initialize()
{
base.Initialize();

SubscribeLocalEvent<ToggleCellDrawComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<ToggleCellDrawComponent, ItemToggleActivateAttemptEvent>(OnActivateAttempt);
SubscribeLocalEvent<ToggleCellDrawComponent, ItemToggledEvent>(OnToggled);
SubscribeLocalEvent<ToggleCellDrawComponent, PowerCellSlotEmptyEvent>(OnEmpty);
}

private void OnMapInit(Entity<ToggleCellDrawComponent> ent, ref MapInitEvent args)
{
_cell.SetDrawEnabled(ent.Owner, _toggle.IsActivated(ent.Owner));
}

private void OnActivateAttempt(Entity<ToggleCellDrawComponent> ent, ref ItemToggleActivateAttemptEvent args)
{
if (!_cell.HasDrawCharge(ent, user: args.User)
|| !_cell.HasActivatableCharge(ent, user: args.User))
args.Cancelled = true;
}

private void OnToggled(Entity<ToggleCellDrawComponent> ent, ref ItemToggledEvent args)
{
var uid = ent.Owner;
var draw = Comp<PowerCellDrawComponent>(uid);
_cell.QueueUpdate((uid, draw));
_cell.SetDrawEnabled((uid, draw), args.Activated);
}

private void OnEmpty(Entity<ToggleCellDrawComponent> ent, ref PowerCellSlotEmptyEvent args)
{
_toggle.TryDeactivate(ent.Owner);
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -160,6 +160,7 @@
lastVisibility: 0.1
- type: PowerCellDraw
drawRate: 1.8 # 200 seconds on the default cell
- type: ToggleCellDraw
# throwing star ability
- type: ItemCreator
action: ActionCreateThrowingStar
Expand Down
1 change: 1 addition & 0 deletions Resources/Prototypes/Entities/Clothing/Shoes/misc.yml
Original file line number Diff line number Diff line change
Expand Up @@ -116,6 +116,7 @@
price: 500
- type: PowerCellDraw
drawRate: 4
- type: ToggleCellDraw
- type: ItemSlots
slots:
cell_slot:
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -126,6 +126,7 @@
# TODO: or just have sentient speedboots be fast idk
- type: PowerCellDraw
drawRate: 0.6
# no ToggleCellDraw since dont want to lose access when power is gone
- type: ItemSlots
slots:
cell_slot:
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -9,3 +9,4 @@
- type: PowerCellDraw
drawRate: 0
useRate: 20
- type: ToggleCellDraw
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,7 @@
components:
- type: PowerCellDraw
drawRate: 1.2 #Calculated for 5 minutes on a small cell
- type: ToggleCellDraw
- type: ActivatableUIRequiresPowerCell

- type: entity
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -68,6 +68,7 @@
- type: PowerCellDraw
drawRate: 1
useRate: 0
- type: ToggleCellDraw

- type: entity
id: AnomalyLocatorEmpty
Expand Down Expand Up @@ -101,6 +102,7 @@
- type: PowerCellDraw
drawRate: 1
useRate: 0
- type: ToggleCellDraw

- type: entity
id: AnomalyLocatorWideEmpty
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@
False: { visible: false }
- type: PowerCellDraw
drawRate: 1.5
- type: ToggleCellDraw
- type: ActivatableUI
key: enum.RadarConsoleUiKey.Key
inHandsOnly: true
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -169,6 +169,7 @@
- type: ItemToggle
onUse: false
- type: PowerCellDraw
- type: ToggleCellDraw
- type: Sprite
sprite: Objects/Weapons/Guns/Launchers/tether_gun.rsi
layers:
Expand Down Expand Up @@ -216,6 +217,7 @@
- type: ItemToggle
onUse: false
- type: PowerCellDraw
- type: ToggleCellDraw
- type: Sprite
sprite: Objects/Weapons/Guns/Launchers/force_gun.rsi
layers:
Expand Down

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