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[Keymap] Adding Benrestech keymap for the Crkbd (#18163)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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/* | ||
This is the c configuration file for the keymap | ||
Copyright 2012 Jun Wako <wakojun@gmail.com> | ||
Copyright 2015 Jack Humbert | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 2 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#pragma once | ||
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//#define USE_MATRIX_I2C | ||
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/* Select hand configuration */ | ||
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// #define MASTER_LEFT | ||
// #define MASTER_RIGHT | ||
#define EE_HANDS | ||
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#define TAPPING_FORCE_HOLD | ||
#define TAPPING_TERM 175 | ||
#define PERMISSIVE_HOLD | ||
#define IGNORE_MOD_TAP_INTERRUPT | ||
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#ifdef RGBLIGHT_ENABLE | ||
#undef RGBLED_NUM | ||
#define RGBLED_NUM 27 | ||
#define RGBLIGHT_SLEEP | ||
#define RGBLIGHT_SPLIT | ||
#define RGBLIGHT_LIMIT_VAL 120 | ||
#define RGBLIGHT_HUE_STEP 10 | ||
#define RGBLIGHT_SAT_STEP 17 | ||
#define RGBLIGHT_VAL_STEP 17 | ||
#define RGBLIGHT_LAYERS | ||
#endif | ||
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#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c" |
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/* | ||
Copyright 2019 @foostan | ||
Copyright 2020 Drashna Jaelre <@drashna> | ||
Copyright 2022 Ben Allen <@benrestech> | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 2 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#include QMK_KEYBOARD_H | ||
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#define KC_NP KC_NO // key is not present | ||
#define KC_NA KC_NO // present but not available for use | ||
#define KC_NU KC_NO // available but not used | ||
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// Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
// entirely and just use numbers. | ||
enum crkbd_layers { | ||
BASE, | ||
MEDR, | ||
NAVR, | ||
MOUR, | ||
NSSL, | ||
NSL, | ||
FUNL, | ||
GAME | ||
}; | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[BASE] = LAYOUT_split_3x6_3( | ||
TO(NSSL), KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, TO(MOUR), | ||
TO(NSL), LGUI_T(KC_A), LALT_T(KC_R), LCTL_T(KC_S), LSFT_T(KC_T), KC_G, KC_M, LSFT_T(KC_N), LCTL_T(KC_E), LALT_T(KC_I), LGUI_T(KC_O), TO(NAVR), | ||
TO(FUNL), KC_Z, ALGR_T(KC_X), KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, ALGR_T(KC_DOT), KC_SLSH, TO(MEDR), | ||
LT(MEDR, KC_ESC), LT(NAVR, KC_SPC), LT(MOUR, KC_TAB), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL) | ||
), | ||
[NAVR] = LAYOUT_split_3x6_3( | ||
TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, KC_AGIN, KC_UNDO, KC_CUT, KC_COPY, KC_PSTE, TO(MOUR), | ||
TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_CAPS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE), | ||
TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, TO(MEDR), | ||
KC_NA, KC_NA, KC_NA, KC_ENT, KC_BSPC, KC_DEL | ||
), | ||
[MOUR] = LAYOUT_split_3x6_3( | ||
TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, KC_NU, KC_NU, KC_NU, KC_NU, KC_NU, TO(BASE), | ||
TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_NU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, TO(NAVR), | ||
TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_NU, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, TO(MEDR), | ||
KC_NA, KC_NA, KC_NA, KC_BTN1, KC_BTN3, KC_BTN2 | ||
), | ||
[MEDR] = LAYOUT_split_3x6_3( | ||
TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, TO(MOUR), | ||
TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, TO(NAVR), | ||
TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_NU, KC_NU, KC_NU, KC_NU, KC_NU, TO(BASE), | ||
KC_NA, KC_NA, KC_NA, KC_MSTP, KC_MPLY, KC_MUTE | ||
), | ||
[FUNL] = LAYOUT_split_3x6_3( | ||
TO(NSSL), KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR), | ||
TO(NSL), KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR), | ||
TO(BASE), KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR), | ||
KC_APP, KC_SPC, KC_TAB, KC_NA, KC_NA, KC_NA | ||
), | ||
[NSL] = LAYOUT_split_3x6_3( | ||
TO(NSSL), KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR), | ||
TO(BASE), KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR), | ||
TO(FUNL), KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR), | ||
KC_DOT, KC_0, KC_MINS, TO(GAME), KC_NA, KC_NA | ||
), | ||
[NSSL] = LAYOUT_split_3x6_3( | ||
TO(BASE), KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR), | ||
TO(NSL), KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR), | ||
TO(FUNL), KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR), | ||
KC_GT, KC_RPRN, KC_UNDS, KC_NA, KC_NA, KC_NA | ||
), | ||
[GAME] = LAYOUT_split_3x6_3( | ||
KC_NA, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, TO(BASE), | ||
KC_NA, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, LSFT_T(KC_N), LCTL_T(KC_E), LALT_T(KC_I), LGUI_T(KC_O), TO(BASE), | ||
KC_NA, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, ALGR_T(KC_DOT), KC_SLSH, TO(BASE), | ||
KC_ESC, KC_SPC, KC_TAB, LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL) | ||
) | ||
}; | ||
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// Default (BASE) lighting layer is HSV_GREEN. | ||
// MEDR lighting layer. | ||
const rgblight_segment_t PROGMEM medr_layer[] = RGBLIGHT_LAYER_SEGMENTS( | ||
{0, 53, HSV_PINK} // Light all LEDs | ||
); | ||
// NAVR lighting layer. | ||
const rgblight_segment_t PROGMEM navr_layer[] = RGBLIGHT_LAYER_SEGMENTS( | ||
{0, 53, HSV_CYAN} // Light all LEDs | ||
); | ||
// MOUR lighting layer. | ||
const rgblight_segment_t PROGMEM mour_layer[] = RGBLIGHT_LAYER_SEGMENTS( | ||
{0, 53, HSV_YELLOW} // Light all LEDs | ||
); | ||
// NSSL lighting layer. | ||
const rgblight_segment_t PROGMEM nssl_layer[] = RGBLIGHT_LAYER_SEGMENTS( | ||
{0, 53, HSV_SPRINGGREEN} // Light all LEDs | ||
); | ||
// NSL lighting layer. | ||
const rgblight_segment_t PROGMEM nsl_layer[] = RGBLIGHT_LAYER_SEGMENTS( | ||
{0, 53, HSV_BLUE} // Light all LEDs | ||
); | ||
// FUNL lighting layer. | ||
const rgblight_segment_t PROGMEM funl_layer[] = RGBLIGHT_LAYER_SEGMENTS( | ||
{0, 53, HSV_RED} // Light all LEDs | ||
); | ||
// GAME lighting layer. | ||
const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS( | ||
{0, 53, HSV_PURPLE} // Light all LEDs | ||
); | ||
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// Now define the array of layers. Later layers take precedence | ||
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( | ||
medr_layer, | ||
navr_layer, | ||
mour_layer, | ||
nssl_layer, | ||
nsl_layer, | ||
funl_layer, | ||
game_layer | ||
); | ||
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void keyboard_post_init_user(void) { | ||
// Enable the LED layers | ||
rgblight_layers = my_rgb_layers; | ||
rgblight_sethsv(HSV_GREEN); | ||
} | ||
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layer_state_t layer_state_set_user(layer_state_t state) { | ||
rgblight_set_layer_state(0, layer_state_cmp(state, MEDR)); | ||
rgblight_set_layer_state(1, layer_state_cmp(state, NAVR)); | ||
rgblight_set_layer_state(2, layer_state_cmp(state, MOUR)); | ||
rgblight_set_layer_state(3, layer_state_cmp(state, NSSL)); | ||
rgblight_set_layer_state(4, layer_state_cmp(state, NSL)); | ||
rgblight_set_layer_state(5, layer_state_cmp(state, FUNL)); | ||
rgblight_set_layer_state(6, layer_state_cmp(state, GAME)); | ||
return state; | ||
} | ||
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RGBLIGHT_ENABLE = yes | ||
OLED_ENABLE = yes | ||
OLED_DRIVER = SSD1306 |