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Lookdev
Roy Nieterau edited this page Feb 1, 2015
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Look development is the designing of textures and shading for an object. To decouple the 'strict' link between an object's name and the assignment of shader we will use object IDs to define what mesh/shape of an asset should get assigned in later stages.
- Shaders specifically designed textures should transfer from dev to asset upon publish (extraction). This means that the textures created in the work folder that are used within Maya as textured should be transferred to the asset folder (get published for wherever they are used; this also means repathing file nodes to the asset path)